rimworld-animation-studio/Assets/Scripts/AnimationComponents/AnimationDef.cs

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2022-09-13 05:36:34 +00:00
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
namespace RimWorldAnimationStudio
{
public class AnimationDef
{
public string defName = "Undefined";
public string label = "Undefined";
public bool sounds = false;
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[XmlIgnore] public int animationTimeTicks = 0;
[XmlArray("sexTypes"), XmlArrayItem("li")] public List<string> sexTypes = new List<string>();
[XmlArray("interactionDefTypes"), XmlArrayItem("li")] public List<string> interactionDefTypes = new List<string>();
[XmlArray("actors"), XmlArrayItem("li")] public List<Actor> actors = new List<Actor>();
[XmlArray("animationStages"), XmlArrayItem("li")] public List<AnimationStage> animationStages = new List<AnimationStage>();
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public void Initialize()
{
animationTimeTicks = 0;
foreach (AnimationStage stage in animationStages)
{
stage.Initialize();
animationTimeTicks += stage.playTimeTicks;
}
}
}
}