mirror of
https://git.kittycat.homes/BatHeartTiger/untitled-plant-game.git
synced 2024-08-15 03:16:27 +00:00
do the thing!
This commit is contained in:
parent
b5ca89ac89
commit
212144bbc4
17 changed files with 240 additions and 20 deletions
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source_md5="7f5e4fa7b0f78f8ba98b978e52ef7dbb"
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dest_md5="743e6a634dc4af669c023a174d3a9d01"
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BIN
.import/WaterSFX.wav-4fedf5f92696ac909f744f77fd4c2177.sample
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BIN
.import/WaterSFX.wav-4fedf5f92696ac909f744f77fd4c2177.sample
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source_md5="838dd6baad51851be3834b6cb20ac296"
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dest_md5="ed437917dafe3014b7da5f5cfe5bb1ee"
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BIN
.import/enough_water.wav-7e11a042805efd23a3276c0d587fde75.sample
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BIN
.import/enough_water.wav-7e11a042805efd23a3276c0d587fde75.sample
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BIN
Menu/enough_water.wav
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BIN
Menu/enough_water.wav
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21
Menu/enough_water.wav.import
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21
Menu/enough_water.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/enough_water.wav-7e11a042805efd23a3276c0d587fde75.sample"
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[deps]
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source_file="res://Menu/enough_water.wav"
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dest_files=[ "res://.import/enough_water.wav-7e11a042805efd23a3276c0d587fde75.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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BIN
Music/WaterSFX.wav
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BIN
Music/WaterSFX.wav
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21
Music/WaterSFX.wav.import
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21
Music/WaterSFX.wav.import
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/WaterSFX.wav-4fedf5f92696ac909f744f77fd4c2177.sample"
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[deps]
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source_file="res://Music/WaterSFX.wav"
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dest_files=[ "res://.import/WaterSFX.wav-4fedf5f92696ac909f744f77fd4c2177.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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@ -4,9 +4,9 @@ var watering = false
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func _on_WateringCan_pressed():
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watering = !watering
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if watering:
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$Timer.start(1)
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$Particles2D.emitting = true
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$Timer.start(0.1)
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$WaterParticles.emitting = true
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if !watering:
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$Timer.stop()
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$Particles2D.emitting = false
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$WaterParticles.emitting = false
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4
World/GoodAndWellBalancedWaterParticles.gd
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4
World/GoodAndWellBalancedWaterParticles.gd
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extends Particles2D
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func _on_Delete_timeout() -> void:
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queue_free()
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31
World/GoodAndWellBalancedWaterParticles.tscn
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31
World/GoodAndWellBalancedWaterParticles.tscn
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://World/GoodAndWellBalancedWaterParticles.gd" type="Script" id=1]
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[sub_resource type="ParticlesMaterial" id=14]
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lifetime_randomness = 1.0
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flag_disable_z = true
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direction = Vector3( 0, -1, 0 )
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spread = 90.0
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gravity = Vector3( 0, 10, 0 )
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initial_velocity = 24.0
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initial_velocity_random = 1.0
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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color = Color( 0.341176, 0.337255, 0.756863, 1 )
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[node name="GoodAndWellBalancedWaterParticles" type="Particles2D"]
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position = Vector2( 0, -3 )
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z_index = 2
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emitting = false
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amount = 32
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lifetime = 2.0
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explosiveness = 1.0
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randomness = 1.0
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process_material = SubResource( 14 )
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script = ExtResource( 1 )
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[node name="Delete" type="Timer" parent="."]
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wait_time = 0.5
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[connection signal="timeout" from="Delete" to="." method="_on_Delete_timeout"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=2]
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[gd_scene load_steps=23 format=2]
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[ext_resource path="res://World/Plant.tscn" type="PackedScene" id=1]
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[ext_resource path="res://World/FullscreenButton.gd" type="Script" id=2]
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@ -14,6 +14,7 @@
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[ext_resource path="res://Aseprite/wateringcan.png" type="Texture" id=12]
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[ext_resource path="res://Tools/WateringCan.gd" type="Script" id=13]
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[ext_resource path="res://Aseprite/wateringcanactive.png" type="Texture" id=14]
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[ext_resource path="res://World/Pot.gd" type="Script" id=15]
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[sub_resource type="Theme" id=7]
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@ -28,7 +29,7 @@ expand_margin_right = 2.0
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[sub_resource type="CanvasItemMaterial" id=3]
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[sub_resource type="DynamicFont" id=4]
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size = 8
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size = 6
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extra_spacing_char = 1
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font_data = ExtResource( 10 )
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@ -79,9 +80,9 @@ __meta__ = {
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[node name="MusicVolume" type="VSlider" parent="Options"]
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margin_left = 1.0
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margin_top = 1.0
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margin_top = 62.0
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margin_right = 17.0
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margin_bottom = 120.0
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margin_bottom = 122.0
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custom_icons/tick = ExtResource( 7 )
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custom_icons/grabber_disabled = ExtResource( 7 )
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custom_icons/grabber_highlight = ExtResource( 8 )
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}
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bus_channel = "Music"
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[node name="SFXVolume" type="VSlider" parent="Options"]
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margin_left = 1.0
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margin_top = 1.0
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margin_right = 17.0
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margin_bottom = 61.0
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rect_scale = Vector2( 1, 0.99844 )
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custom_icons/tick = ExtResource( 7 )
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custom_icons/grabber_disabled = ExtResource( 7 )
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custom_icons/grabber_highlight = ExtResource( 8 )
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custom_icons/grabber = ExtResource( 7 )
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custom_styles/slider = SubResource( 2 )
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max_value = 1.0
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step = 0.1
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script = ExtResource( 6 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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bus_channel = "SFX"
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[node name="RightPanel" type="Panel" parent="."]
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margin_left = 128.0
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margin_top = 2.0
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}
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[node name="Reveal" type="Timer" parent="RightPanel/Terminal"]
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wait_time = 0.15
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wait_time = 0.05
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[node name="MessageTimer" type="Timer" parent="RightPanel/Terminal"]
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[node name="WateringCan" type="TextureButton" parent="RightPanel"]
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margin_left = 2.0
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@ -143,8 +165,9 @@ __meta__ = {
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[node name="Timer" type="Timer" parent="RightPanel/WateringCan"]
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[node name="Particles2D" type="Particles2D" parent="RightPanel/WateringCan"]
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[node name="WaterParticles" type="Particles2D" parent="RightPanel/WateringCan"]
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position = Vector2( -56, -1 )
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z_index = 2
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emitting = false
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amount = 15
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lifetime = 0.5
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@ -153,10 +176,15 @@ process_material = SubResource( 13 )
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[node name="Pot" type="Sprite" parent="."]
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position = Vector2( 64, 136 )
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texture = ExtResource( 9 )
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script = ExtResource( 15 )
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[connection signal="good_water" from="Plant" to="Pot" method="_on_Plant_good_water"]
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[connection signal="has_need" from="Plant" to="RightPanel/Terminal" method="_on_Plant_has_need"]
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[connection signal="pressed" from="Options/FullscreenButton" to="Options/FullscreenButton" method="_on_FullscreenButton_pressed"]
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[connection signal="value_changed" from="Options/MusicVolume" to="Options/MusicVolume" method="_on_MusicVolume_value_changed"]
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[connection signal="value_changed" from="Options/SFXVolume" to="Options/SFXVolume" method="_on_MusicVolume_value_changed"]
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[connection signal="was_social" from="RightPanel/Terminal" to="Plant" method="_on_Terminal_was_social"]
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[connection signal="timeout" from="RightPanel/Terminal/Reveal" to="RightPanel/Terminal" method="_on_Reveal_timeout"]
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[connection signal="timeout" from="RightPanel/Terminal/MessageTimer" to="RightPanel/Terminal" method="_on_MessageTimer_timeout"]
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[connection signal="pressed" from="RightPanel/WateringCan" to="RightPanel/WateringCan" method="_on_WateringCan_pressed"]
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[connection signal="timeout" from="RightPanel/WateringCan/Timer" to="Plant" method="add_water"]
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@ -10,8 +10,11 @@ var water = 20
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var health = 100
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var social = 50
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var light = 50
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var last_need = ["x", -100]
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var last_need = ["x", -100, -100]
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var was_silent = false
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signal good_water()
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signal has_need(need_and_value)
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func get_mood() -> int:
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func step():
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$Timer.wait_time = float(get_mood()) / 100 + 0.25
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$Timer.wait_time = abs(float(get_mood()) / 100) + 0.25
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call_deferred("grow")
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if (randi() % 200 == 0) && (get_mood() < 50):
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blossom()
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communicate_needs()
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func communicate_needs():
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var needs = [(50 - water) * 2, 100 - health, 100 - social, (50 - light) * 2]
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var most_important = [0, needs[0]]
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var needs = [abs((50 - water) * 2), 100 - health, 100 - social, abs((50 - light) * 2)]
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var needs_for_real = [water, health, social, light]
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var most_important = ["cool name sample text", needs[0], needs_for_real[0]]
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var i = 0
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for need in needs:
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if most_important[1] <= need:
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most_important[1] = need
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most_important[2] = needs_for_real[i]
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most_important[0] = i
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i += 1
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var names = ["water", "health", "social", "light"]
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most_important[0] = names[most_important[0]]
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if (last_need[0] != most_important[0]) || (abs(last_need[1] - most_important[1]) >= 10):
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if (last_need[0] != most_important[0]) || (abs(last_need[1] - most_important[1]) >= 10) || was_silent:
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emit_signal("has_need", most_important)
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last_need = most_important
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was_silent = false
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$TalkTimer.start(15)
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func _ready():
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@ -118,8 +125,19 @@ func blossom():
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func _on_WaterTimer_timeout() -> void:
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water = clamp(water - 1, 0, 100)
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social = clamp(social - 2, 0, 100)
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func add_water():
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water = clamp(water + 1, 0, 100)
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print(water)
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if water == 55:
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$WaterSFX.play(0)
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emit_signal("good_water")
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func _on_TalkTimer_timeout() -> void:
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was_silent = true
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func _on_Terminal_was_social() -> void:
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social += clamp(social + randi() % 11, 0, 10)
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@ -1,5 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Music/WaterSFX.wav" type="AudioStream" id=1]
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[ext_resource path="res://World/Plant.gd" type="Script" id=2]
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[node name="Plant" type="Node2D"]
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@ -13,5 +14,12 @@ autostart = true
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wait_time = 20.0
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autostart = true
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[node name="TalkTimer" type="Timer" parent="."]
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[node name="WaterSFX" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 1 )
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bus = "SFX"
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[connection signal="timeout" from="Timer" to="." method="step"]
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[connection signal="timeout" from="WaterTimer" to="." method="_on_WaterTimer_timeout"]
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[connection signal="timeout" from="TalkTimer" to="." method="_on_TalkTimer_timeout"]
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13
World/Pot.gd
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13
World/Pot.gd
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extends Sprite
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func _on_Plant_good_water() -> void:
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var main = get_tree().current_scene
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var Particle = preload("res://World/GoodAndWellBalancedWaterParticles.tscn")
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var particle = Particle.instance()
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particle.one_shot = true
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particle.emitting = true
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main.add_child(particle)
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particle.global_position = global_position
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particle.global_position.y -= 2
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@ -1,17 +1,81 @@
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extends RichTextLabel
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signal was_social()
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var can_show_mesage = true
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var last = "sample tess"
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var water_msg_low = [
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"Please water me :o",
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"I'm THIRSTY i could drink a [shake rate=10 level=2]100!!![/shake] ... somethings"
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]
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var water_msg_high = [
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"EEE! Too wet!!!",
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"The pot is like a swamp... :(",
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"I need to dry!!!",
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"Wet wet wet!!!! AAAAAA",
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"Way too wet :( If this was nintendo ds game i would ask you to blow into the microphone, but [shake rate=10 level=2]NO![/shake]"
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]
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var water_msg_good = [
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"Comfy wet soil :)",
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"Thank you!!!",
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"Thank you for taking such good care of me!",
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"When i'm happy i grow [shake rate=10 level=2]flowers[/shake]!"
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]
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var social = [
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"You ever think about bees?",
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"You like [wave amp=24 freq=2]Jazz[/wave]?",
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"Trans rights!",
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"[wave amp=24 freq=2]eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee[/wave]",
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"Fun fact! [wave amp=24 freq=2]uhhhhidk[/wave]",
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"Look up cool bug facts and tell me one! Quick!!!",
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"Ladybirds play dead to avoid predators. Don't we all sometimes...",
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"Do you ever forget if you already told someone something and then you just tell them like [shake rate=10 level=2]50 times[/shake]? Yeah.",
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"If i had to fight someone i would simply look up the weaknesses section on their wikipedia page.",
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]
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func _ready() -> void:
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visible_characters = 0
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func _on_Plant_has_need(need_and_value) -> void:
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print_message(need_and_value)
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func _on_Plant_has_need(need_and_values) -> void:
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if need_and_values[0] == "water":
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tell_about_water(need_and_values)
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if need_and_values[0] == "social" && can_show_mesage:
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tell_about_social()
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func tell_about_social():
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print_message(social[randi() % social.size()])
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emit_signal("was_social")
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func tell_about_water(need_and_values):
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if need_and_values[2] > 60:
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if !(last == "high_water"): can_show_mesage = true
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print_message(water_msg_high[randi() % water_msg_high.size()])
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last = "high_water"
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elif need_and_values[2] < 40:
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if !(last == "low_water"): can_show_mesage = true
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print_message(water_msg_low[randi() % water_msg_low.size()])
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last = "low_water"
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else:
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if !(last == "good_water"): can_show_mesage = true
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print_message(water_msg_good[randi() % water_msg_good.size()])
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last = "good_water"
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func print_message(mesage):
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$Reveal.start()
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text = text + "\n >" + str(mesage) + "\n "
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if can_show_mesage:
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$Reveal.start()
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bbcode_text = bbcode_text + "\n>" + str(mesage) + "\n"
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can_show_mesage = false
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$MessageTimer.start(5)
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func _on_Reveal_timeout() -> void:
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if visible_characters <= text.length():
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visible_characters += 1
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else: $Reveal.stop()
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func _on_MessageTimer_timeout() -> void:
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can_show_mesage = true
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if randi() % 3 == 0:
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tell_about_social()
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@ -8,3 +8,9 @@ bus/1/mute = false
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bus/1/bypass_fx = false
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bus/1/volume_db = -80.0
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bus/1/send = "Master"
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bus/2/name = "SFX"
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bus/2/solo = false
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bus/2/mute = false
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bus/2/bypass_fx = false
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bus/2/volume_db = 0.0
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bus/2/send = "Master"
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Loading…
Reference in a new issue