untitled-plant-game/World/Pot.gd

14 lines
361 B
GDScript

extends Sprite
func _on_Plant_good_water() -> void:
var main = get_tree().current_scene
var Particle = preload("res://World/GoodAndWellBalancedWaterParticles.tscn")
var particle = Particle.instance()
particle.one_shot = true
particle.emitting = true
main.add_child(particle)
particle.global_position = global_position
particle.global_position.y -= 2