untitled-plant-game/Tools/WateringCan.gd

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331 B
GDScript3
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extends TextureButton
var watering = false
func _on_WateringCan_pressed():
watering = !watering
if watering:
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$Timer.start(0.1)
$WaterParticles.emitting = true
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if !watering:
stop_watering()
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func on_enough_water():
watering = false
stop_watering()
func stop_watering():
$Timer.stop()
$WaterParticles.emitting = false