untitled-plant-game/Tools/WateringCan.gd

19 lines
331 B
GDScript

extends TextureButton
var watering = false
func _on_WateringCan_pressed():
watering = !watering
if watering:
$Timer.start(0.1)
$WaterParticles.emitting = true
if !watering:
stop_watering()
func on_enough_water():
watering = false
stop_watering()
func stop_watering():
$Timer.stop()
$WaterParticles.emitting = false