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save system
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parent
ad8de1dbb7
commit
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29 changed files with 286 additions and 77 deletions
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@ -2,6 +2,8 @@ extends Node
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signal balls_changed()
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signal current_stage_changed(scene)
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signal multiplier_changed(value)
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signal score_changed(value)
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var unlock_points = 10
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var max_balls = 8
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@ -37,19 +39,33 @@ func restart_level():
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reset_board()
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func reset_board():
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multiplier = 1
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score = 0
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balls_left = max_balls
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pinks_left = 0
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level_won = false
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multiplier = 1
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score = 0
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func set_current_scene(stage):
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current_stage = stage
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emit_signal("current_stage_changed", current_stage)
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func add_to_multiplier():
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var SFXPlayer = load("res://SFX/SFXPlayer.tscn")
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var sfx_player = SFXPlayer.instance()
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var main = get_tree().current_scene
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main.add_child(sfx_player)
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multiplier += 1
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func add_to_multiplier(value):
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if value + GameStats.multiplier > GameStats.multiplier:
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var SFXPlayer = load("res://SFX/SFXPlayer.tscn")
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var sfx_player = SFXPlayer.instance()
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var main = get_tree().current_scene
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main.add_child(sfx_player)
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multiplier += value
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emit_signal("multiplier_changed", multiplier)
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func set_multiplier(value):
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multiplier = value
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emit_signal("multiplier_changed", multiplier)
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func set_score_to(value):
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score = value
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emit_signal("score_changed", score)
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31
Stats/Saves.gd
Normal file
31
Stats/Saves.gd
Normal file
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@ -0,0 +1,31 @@
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extends Node
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var save_path = "user://save.dat"
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func _ready():
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load_game()
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func save_game():
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var data = {
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"unlock_points" : GameStats.unlock_points
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}
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print(data)
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var file = File.new()
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var err = file.open(save_path, File.WRITE)
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if err == OK:
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file.store_var(data)
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file.close()
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func load_game():
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var file = File.new()
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if file.file_exists(save_path):
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var err = file.open(save_path, File.READ)
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if err == OK:
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var data = file.get_var()
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file.close()
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load_unlock_points(data)
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func load_unlock_points(data):
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GameStats.unlock_points = data.unlock_points
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