save system

This commit is contained in:
zoe 2021-10-01 16:23:48 +02:00
parent ad8de1dbb7
commit ffcccb8c2e
29 changed files with 286 additions and 77 deletions

View file

@ -83,7 +83,7 @@ func spawn_trajectory_dots():
can_spawn_trajectory_dot = true
trajectoryTimer.start()
func reset_ball():
GameStats.multiplier = 1
GameStats.set_multiplier(1)
# delete the ball when the level is won, so it doesn't respawn
if GameStats.level_won:
queue_free()

View file

@ -98,5 +98,6 @@ anims/reset = SubResource( 2 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 )
bus = "SFX"
[connection signal="timeout" from="TrajectoryTimer" to="." method="_on_TrajectoryTimer_timeout"]