mirror of
https://git.kittycat.homes/zoe/pegchamp.git
synced 2024-08-15 03:15:39 +00:00
save system
This commit is contained in:
parent
ad8de1dbb7
commit
ffcccb8c2e
29 changed files with 286 additions and 77 deletions
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@ -83,7 +83,7 @@ func spawn_trajectory_dots():
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can_spawn_trajectory_dot = true
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trajectoryTimer.start()
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func reset_ball():
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GameStats.multiplier = 1
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GameStats.set_multiplier(1)
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# delete the ball when the level is won, so it doesn't respawn
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if GameStats.level_won:
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queue_free()
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@ -98,5 +98,6 @@ anims/reset = SubResource( 2 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 5 )
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bus = "SFX"
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[connection signal="timeout" from="TrajectoryTimer" to="." method="_on_TrajectoryTimer_timeout"]
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@ -93,5 +93,6 @@ texture = ExtResource( 7 )
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stream = ExtResource( 8 )
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volume_db = 4.0
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autoplay = true
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bus = "SFX"
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[connection signal="timeout" from="KillTimer" to="." method="_on_KillTimer_timeout"]
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@ -1,5 +1,6 @@
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extends KinematicBody2D
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signal level_just_won
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enum {IDLE, MOVEUP, MOVEDOWN}
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var state = IDLE
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@ -8,6 +9,7 @@ func _on_Killzone_body_entered(body):
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body.reset_ball()
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state = MOVEUP
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GameStats.add_balls(-1)
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if body.has_method("explode"):
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if (body.has_method("set_particle_direction")):
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body.set_particle_direction(Vector2(0, -10))
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@ -28,4 +30,6 @@ func movedown():
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func _on_ZoneDetection_area_entered(_area):
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if (state == MOVEUP):
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state = MOVEDOWN
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if GameStats.level_won:
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emit_signal("level_just_won")
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else: state = IDLE
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35
HUD/HUD.tscn
35
HUD/HUD.tscn
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@ -1,7 +1,10 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://Ball/sprite.png" type="Texture" id=1]
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[ext_resource path="res://HUD/BallCounter.gd" type="Script" id=2]
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[ext_resource path="res://HUD/Multiplier.gd" type="Script" id=3]
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[ext_resource path="res://Menu/Theme.tres" type="Theme" id=4]
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[ext_resource path="res://HUD/Score.gd" type="Script" id=5]
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[node name="HUD" type="CanvasLayer"]
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@ -19,3 +22,33 @@ centered = false
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region_enabled = true
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region_rect = Rect2( 0, 0, 16, 16 )
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script = ExtResource( 2 )
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[node name="Multiplier" type="Label" parent="."]
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margin_left = 336.0
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margin_top = 176.0
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margin_right = 376.0
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margin_bottom = 190.0
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grow_horizontal = 0
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grow_vertical = 0
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theme = ExtResource( 4 )
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text = "x 1"
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align = 2
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Score" type="Label" parent="."]
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margin_left = 336.0
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margin_top = 192.0
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margin_right = 376.0
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margin_bottom = 210.0
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grow_horizontal = 0
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grow_vertical = 0
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theme = ExtResource( 4 )
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text = "500"
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align = 2
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script = ExtResource( 5 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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1
HUD/HighScoreLabel.gd
Normal file
1
HUD/HighScoreLabel.gd
Normal file
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@ -0,0 +1 @@
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extends Label
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7
HUD/Multiplier.gd
Normal file
7
HUD/Multiplier.gd
Normal file
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@ -0,0 +1,7 @@
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extends Label
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func _ready():
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var _connected = GameStats.connect("multiplier_changed", self, "update_text")
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func update_text(value):
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text = "x" + String(value)
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8
HUD/Score.gd
Normal file
8
HUD/Score.gd
Normal file
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@ -0,0 +1,8 @@
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extends Label
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func _ready():
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update_text(GameStats.score)
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var _connected = GameStats.connect("score_changed", self, "update_text")
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func update_text(value):
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text = String(value)
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@ -13,3 +13,4 @@ bus = "SFX"
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[node name="Select" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 2 )
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bus = "SFX"
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@ -6,6 +6,7 @@ export var unlock_points_required = 0
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func _ready():
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if unlock_points_required > GameStats.unlock_points:
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disabled = true
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text = String(unlock_points_required - GameStats.unlock_points) + " more points"
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func _on_SceneSelectButton_pressed():
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GameStats.set_current_scene(scene)
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@ -7,8 +7,16 @@
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[ext_resource path="res://Menu/Buttons/ButtonSFX.tscn" type="PackedScene" id=5]
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[node name="PlayButton" type="TextureButton"]
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margin_right = 40.0
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margin_bottom = 40.0
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = -384.0
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margin_top = -216.0
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margin_right = -352.0
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margin_bottom = -184.0
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size_flags_horizontal = 0
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size_flags_vertical = 0
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texture_normal = ExtResource( 3 )
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texture_pressed = ExtResource( 1 )
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texture_hover = ExtResource( 2 )
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@ -21,5 +29,5 @@ __meta__ = {
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[connection signal="focus_entered" from="." to="ButtonSFX" method="on_hover"]
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[connection signal="mouse_entered" from="." to="ButtonSFX" method="on_hover"]
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[connection signal="pressed" from="." to="." method="_on_PlayButton_pressed"]
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[connection signal="pressed" from="." to="ButtonSFX" method="on_select"]
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[connection signal="pressed" from="." to="." method="_on_PlayButton_pressed"]
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@ -21,5 +21,5 @@ __meta__ = {
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[connection signal="focus_entered" from="." to="ButtonSFX" method="on_hover"]
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[connection signal="mouse_entered" from="." to="ButtonSFX" method="on_hover"]
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[connection signal="pressed" from="." to="ButtonSFX" method="on_select"]
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[connection signal="pressed" from="." to="." method="_on_RestartButton_pressed"]
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[connection signal="pressed" from="." to="ButtonSFX" method="on_select"]
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@ -1,12 +1,26 @@
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extends VBoxContainer
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extends PanelContainer
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onready var stage_label = $CenterContainer/HBoxContainer/VBoxContainer/StageName
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onready var score = $CenterContainer/HBoxContainer/VBoxContainer/ScoreLabel
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onready var play = $CenterContainer/HBoxContainer/PlayButton
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func _ready():
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var _game_stats = GameStats.connect("current_stage_changed", self, "update_info")
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func update_info(stage):
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$HBoxContainer/PlayButton.disabled = false
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play.disabled = false
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var Stage = load(stage)
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stage = Stage.instance()
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$ScoreLabel.text = stage.stage_name
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$HBoxContainer/PlayButton.visible = true
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score.text = String(stage.high_score)
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play.visible = true
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var filename = "user://" + stage.stage_name + ".dat"
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var file = File.new()
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if file.file_exists(filename):
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var err = file.open(filename, File.READ)
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if err == OK:
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var data = file.get_var()
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file.close()
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score.text = String(data.high_score)
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stage_label.text = String(stage.stage_name)
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@ -1,50 +1,65 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Menu/LevelInfo.gd" type="Script" id=1]
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[ext_resource path="res://Menu/Theme.tres" type="Theme" id=2]
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[ext_resource path="res://Menu/Buttons/PlayButton.tscn" type="PackedScene" id=6]
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[node name="LevelInfo" type="VBoxContainer"]
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margin_left = 3.0
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margin_right = 150.0
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margin_bottom = 165.0
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alignment = 2
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0.847059, 0.74902, 0.847059, 1 )
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[node name="LevelInfo" type="PanelContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 2 )
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custom_styles/panel = SubResource( 1 )
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ScoreLabel" type="Label" parent="."]
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margin_top = 115.0
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margin_right = 147.0
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margin_bottom = 129.0
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[node name="CenterContainer" type="CenterContainer" parent="."]
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margin_right = 384.0
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margin_bottom = 216.0
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[node name="HBoxContainer" type="HBoxContainer" parent="CenterContainer"]
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margin_left = 133.0
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margin_top = 88.0
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margin_right = 250.0
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margin_bottom = 128.0
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alignment = 1
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/HBoxContainer"]
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margin_right = 117.0
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margin_bottom = 40.0
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alignment = 1
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[node name="ScoreLabel" type="Label" parent="CenterContainer/HBoxContainer/VBoxContainer"]
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margin_right = 117.0
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margin_bottom = 18.0
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theme = ExtResource( 2 )
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text = "high score"
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align = 2
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valign = 3
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="StageName" type="Label" parent="CenterContainer/HBoxContainer/VBoxContainer"]
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margin_top = 22.0
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margin_right = 117.0
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margin_bottom = 40.0
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theme = ExtResource( 2 )
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text = "select stage"
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align = 2
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valign = 3
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[node name="StageName" type="Label" parent="."]
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margin_top = 133.0
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margin_right = 147.0
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margin_bottom = 147.0
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text = "..."
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align = 2
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valign = 3
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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margin_top = 151.0
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margin_right = 147.0
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margin_bottom = 165.0
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alignment = 2
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[node name="GoodLuck!!!" type="Label" parent="HBoxContainer"]
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margin_left = 135.0
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margin_right = 147.0
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margin_bottom = 14.0
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text = "..."
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align = 2
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valign = 3
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[node name="PlayButton" parent="HBoxContainer" instance=ExtResource( 6 )]
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[node name="PlayButton" parent="CenterContainer/HBoxContainer" instance=ExtResource( 6 )]
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visible = false
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margin_left = 94.0
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margin_right = 126.0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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margin_left = 121.0
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margin_top = 0.0
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margin_right = 153.0
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margin_bottom = 32.0
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disabled = true
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@ -105,7 +105,6 @@ __meta__ = {
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[node name="LevelInfo" parent="Control/TabContainer/Levels/HBoxContainer" instance=ExtResource( 7 )]
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margin_left = 157.0
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margin_right = 172.0
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alignment = 1
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[node name="LevelList" type="ScrollContainer" parent="Control/TabContainer/Levels/HBoxContainer"]
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margin_left = 176.0
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@ -54,19 +54,19 @@ anchor_bottom = 0.0
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margin_right = 32.0
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margin_bottom = 32.0
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[node name="LevelSelectIconButton" parent="Pause/PanelContainer/HBoxContainer/VBoxContainer" instance=ExtResource( 6 )]
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[node name="RestartButton" parent="Pause/PanelContainer/HBoxContainer/VBoxContainer" instance=ExtResource( 1 )]
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margin_left = 36.0
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margin_right = 68.0
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margin_bottom = 32.0
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[node name="LevelSelectIconButton" parent="Pause/PanelContainer/HBoxContainer/VBoxContainer" instance=ExtResource( 6 )]
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margin_left = 72.0
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margin_right = 104.0
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margin_bottom = 32.0
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texture_normal = ExtResource( 3 )
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texture_pressed = ExtResource( 5 )
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texture_hover = ExtResource( 4 )
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[node name="RestartButton" parent="Pause/PanelContainer/HBoxContainer/VBoxContainer" instance=ExtResource( 1 )]
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margin_left = 72.0
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margin_right = 104.0
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margin_bottom = 32.0
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[node name="Resume" type="TextureButton" parent="Pause/PanelContainer/HBoxContainer/VBoxContainer"]
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margin_left = 108.0
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margin_right = 140.0
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@ -93,8 +93,8 @@ custom_icons/grabber_highlight = ExtResource( 14 )
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custom_icons/grabber = ExtResource( 13 )
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bus_channel = "Music"
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[connection signal="pressed" from="Pause/PanelContainer/HBoxContainer/VBoxContainer/LevelSelectIconButton" to="Pause" method="_on_pause_button_pressed"]
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[connection signal="pressed" from="Pause/PanelContainer/HBoxContainer/VBoxContainer/RestartButton" to="Pause" method="_on_pause_button_pressed"]
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[connection signal="pressed" from="Pause/PanelContainer/HBoxContainer/VBoxContainer/LevelSelectIconButton" to="Pause" method="_on_pause_button_pressed"]
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[connection signal="focus_entered" from="Pause/PanelContainer/HBoxContainer/VBoxContainer/Resume" to="Pause/PanelContainer/HBoxContainer/VBoxContainer/Resume/ButtonSFX" method="on_hover"]
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[connection signal="mouse_entered" from="Pause/PanelContainer/HBoxContainer/VBoxContainer/Resume" to="Pause/PanelContainer/HBoxContainer/VBoxContainer/Resume/ButtonSFX" method="on_hover"]
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[connection signal="pressed" from="Pause/PanelContainer/HBoxContainer/VBoxContainer/Resume" to="Pause" method="_on_pause_button_pressed"]
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://Menu/MenuPage.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Menu/Buttons/RestartButton.tscn" type="PackedScene" id=2]
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@ -8,6 +8,7 @@
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[ext_resource path="res://Menu/Icons/Home/homeIcon1.png" type="Texture" id=6]
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[ext_resource path="res://Menu/Icons/Home/homeIcon2.png" type="Texture" id=7]
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[ext_resource path="res://Menu/Icons/Home/homeIcon3.png" type="Texture" id=8]
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[ext_resource path="res://Menu/WinScreenScoreLabel.gd" type="Script" id=9]
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[sub_resource type="Animation" id=1]
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resource_name = "win"
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@ -40,8 +41,8 @@ script = ExtResource( 4 )
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visible = false
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[node name="GridContainer" parent="Control/Panel/CenterContainer" index="0"]
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margin_top = 55.0
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margin_bottom = 109.0
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margin_top = 44.0
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margin_bottom = 120.0
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[node name="ButtonRow" parent="Control/Panel/CenterContainer/GridContainer" index="1"]
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margin_bottom = 54.0
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@ -59,6 +60,14 @@ texture_normal = ExtResource( 6 )
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texture_pressed = ExtResource( 8 )
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texture_hover = ExtResource( 7 )
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[node name="WinScreenScoreLabel" type="Label" parent="Control/Panel/CenterContainer/GridContainer" index="2"]
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margin_top = 58.0
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margin_right = 86.0
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margin_bottom = 76.0
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text = "700"
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align = 1
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script = ExtResource( 9 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"]
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anims/win = SubResource( 1 )
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8
Menu/WinScreenScoreLabel.gd
Normal file
8
Menu/WinScreenScoreLabel.gd
Normal file
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@ -0,0 +1,8 @@
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extends Label
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func _ready():
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GameStats.connect("score_changed", self, "update_score_text")
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text = String(GameStats.score)
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func update_score_text(value):
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text = String(value)
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@ -49,5 +49,6 @@ shape = SubResource( 2 )
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anims/spawn = SubResource( 3 )
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[node name="ScoreCounter" parent="." instance=ExtResource( 5 )]
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base_multiplier = 0
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[connection signal="timeout" from="GraceTimer" to="." method="_on_GraceTimer_timeout"]
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@ -45,5 +45,6 @@ script = ExtResource( 5 )
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[node name="GraceTimer" parent="." instance=ExtResource( 3 )]
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[node name="ScoreCounter" parent="." instance=ExtResource( 7 )]
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base_multiplier = 0
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[connection signal="timeout" from="GraceTimer" to="." method="_on_GraceTimer_timeout"]
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@ -15,13 +15,11 @@ func make_green():
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# get the main scene of current peg and add new peg to it
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var main = get_tree().current_scene
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main.add_child(green_peg)
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# add score
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$ScoreCounter.trigger()
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#finally delete the old peg
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GameStats.pinks_left -= 1
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GameStats.add_to_multiplier()
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win_level()
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Engine.time_scale = 1
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queue_free()
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@ -11,7 +11,6 @@ func make_green():
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$ScoreCounter.trigger()
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main.add_child(green_bar)
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GameStats.add_to_multiplier()
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queue_free()
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func bouncy():
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@ -17,9 +17,7 @@ func make_green():
|
|||
# get the main scene of current peg and add new peg to it
|
||||
var main = get_tree().current_scene
|
||||
main.add_child(green_peg)
|
||||
|
||||
# increase multiplyier
|
||||
GameStats.add_to_multiplier()
|
||||
|
||||
|
||||
#finally delete the old peg
|
||||
queue_free()
|
||||
|
|
|
@ -1,17 +1,16 @@
|
|||
extends Node2D
|
||||
|
||||
export var base_score = 1
|
||||
export var base_multiplier = 1
|
||||
|
||||
func trigger():
|
||||
add_score()
|
||||
add_multiplier()
|
||||
|
||||
func add_score():
|
||||
var score = base_score * GameStats.multiplier
|
||||
GameStats.score += score
|
||||
|
||||
#Todo remove
|
||||
print(GameStats.score)
|
||||
|
||||
GameStats.set_score_to(GameStats.score + base_score * GameStats.multiplier)
|
||||
|
||||
var main = get_tree().current_scene
|
||||
var Scorelabel = preload("res://Pegs/ScoreLabel.tscn")
|
||||
|
@ -19,7 +18,10 @@ func add_score():
|
|||
main.add_child(scorelabel)
|
||||
scorelabel.global_position = global_position
|
||||
scorelabel.trigger(String(score))
|
||||
|
||||
|
||||
func add_multiplier():
|
||||
GameStats.add_to_multiplier(base_multiplier)
|
||||
|
||||
func delete():
|
||||
queue_free()
|
||||
|
||||
|
|
|
@ -34,6 +34,7 @@ tracks/1/keys = {
|
|||
|
||||
[node name="ScoreLabel" type="Node2D"]
|
||||
z_index = 1000
|
||||
z_as_relative = false
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
|
@ -50,7 +51,7 @@ size_flags_horizontal = 3
|
|||
size_flags_vertical = 5
|
||||
theme = ExtResource( 1 )
|
||||
text = "69"
|
||||
max_lines_visible = 1
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
|
|
@ -1,6 +1,14 @@
|
|||
extends Node2D
|
||||
|
||||
export var stage_name = "test stage"
|
||||
export var high_score = 0
|
||||
export var already_beaten = false
|
||||
|
||||
func _ready():
|
||||
load_level()
|
||||
$Killzone.connect("level_just_won", self, "save_level")
|
||||
GameStats.multiplier = 1
|
||||
print(high_score)
|
||||
|
||||
func _physics_process(_delta):
|
||||
fast_forward()
|
||||
|
@ -10,3 +18,46 @@ func fast_forward():
|
|||
Engine.time_scale = 3
|
||||
if (Input.is_action_just_released("fast_forward")):
|
||||
Engine.time_scale = 1
|
||||
|
||||
func load_level():
|
||||
var filename = give_filename()
|
||||
var file = File.new()
|
||||
if file.file_exists(filename):
|
||||
var err = file.open(filename, File.READ)
|
||||
if err == OK:
|
||||
var data = file.get_var()
|
||||
file.close()
|
||||
load_data(data)
|
||||
|
||||
func load_data(data):
|
||||
already_beaten = data.already_beaten
|
||||
high_score = data.high_score
|
||||
|
||||
|
||||
func save_level():
|
||||
print("saving game")
|
||||
if !already_beaten:
|
||||
GameStats.unlock_points += 10
|
||||
already_beaten = true
|
||||
else: GameStats.unlock_points += 1
|
||||
|
||||
|
||||
if GameStats.score > high_score:
|
||||
print("New High score!")
|
||||
high_score = GameStats.score
|
||||
|
||||
var data = {
|
||||
"high_score" : high_score,
|
||||
"already_beaten" : already_beaten
|
||||
}
|
||||
var file = File.new()
|
||||
var err = file.open(give_filename(), File.WRITE)
|
||||
if err == OK:
|
||||
file.store_var(data)
|
||||
file.close()
|
||||
else: print("something went wrong while saving your high scores! please check file permissions!")
|
||||
Saves.save_game()
|
||||
|
||||
func give_filename():
|
||||
var save_path = "user://" + String(stage_name) + ".dat"
|
||||
return save_path
|
||||
|
|
|
@ -2,6 +2,8 @@ extends Node
|
|||
|
||||
signal balls_changed()
|
||||
signal current_stage_changed(scene)
|
||||
signal multiplier_changed(value)
|
||||
signal score_changed(value)
|
||||
|
||||
var unlock_points = 10
|
||||
var max_balls = 8
|
||||
|
@ -37,19 +39,33 @@ func restart_level():
|
|||
reset_board()
|
||||
|
||||
func reset_board():
|
||||
multiplier = 1
|
||||
score = 0
|
||||
balls_left = max_balls
|
||||
pinks_left = 0
|
||||
level_won = false
|
||||
multiplier = 1
|
||||
score = 0
|
||||
|
||||
|
||||
func set_current_scene(stage):
|
||||
current_stage = stage
|
||||
emit_signal("current_stage_changed", current_stage)
|
||||
|
||||
func add_to_multiplier():
|
||||
var SFXPlayer = load("res://SFX/SFXPlayer.tscn")
|
||||
var sfx_player = SFXPlayer.instance()
|
||||
var main = get_tree().current_scene
|
||||
main.add_child(sfx_player)
|
||||
multiplier += 1
|
||||
func add_to_multiplier(value):
|
||||
if value + GameStats.multiplier > GameStats.multiplier:
|
||||
var SFXPlayer = load("res://SFX/SFXPlayer.tscn")
|
||||
var sfx_player = SFXPlayer.instance()
|
||||
var main = get_tree().current_scene
|
||||
main.add_child(sfx_player)
|
||||
|
||||
multiplier += value
|
||||
emit_signal("multiplier_changed", multiplier)
|
||||
|
||||
func set_multiplier(value):
|
||||
multiplier = value
|
||||
emit_signal("multiplier_changed", multiplier)
|
||||
|
||||
|
||||
func set_score_to(value):
|
||||
score = value
|
||||
emit_signal("score_changed", score)
|
||||
|
||||
|
|
31
Stats/Saves.gd
Normal file
31
Stats/Saves.gd
Normal file
|
@ -0,0 +1,31 @@
|
|||
extends Node
|
||||
|
||||
var save_path = "user://save.dat"
|
||||
|
||||
func _ready():
|
||||
load_game()
|
||||
|
||||
func save_game():
|
||||
var data = {
|
||||
"unlock_points" : GameStats.unlock_points
|
||||
}
|
||||
|
||||
print(data)
|
||||
|
||||
var file = File.new()
|
||||
var err = file.open(save_path, File.WRITE)
|
||||
if err == OK:
|
||||
file.store_var(data)
|
||||
file.close()
|
||||
|
||||
func load_game():
|
||||
var file = File.new()
|
||||
if file.file_exists(save_path):
|
||||
var err = file.open(save_path, File.READ)
|
||||
if err == OK:
|
||||
var data = file.get_var()
|
||||
file.close()
|
||||
load_unlock_points(data)
|
||||
|
||||
func load_unlock_points(data):
|
||||
GameStats.unlock_points = data.unlock_points
|
|
@ -22,6 +22,7 @@ config/icon="res://icon.png"
|
|||
|
||||
GameStats="*res://Stats/GameStats.gd"
|
||||
Music="*res://Music/Music.tscn"
|
||||
Saves="*res://Stats/Saves.gd"
|
||||
|
||||
[display]
|
||||
|
||||
|
|
Loading…
Reference in a new issue