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	fixed gdscript being recognized as GAP on github
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					 2 changed files with 0 additions and 15 deletions
				
			
		|  | @ -1,12 +1,5 @@ | ||||||
| extends Node2D | extends Node2D | ||||||
| 
 | 
 | ||||||
| 
 |  | ||||||
| # Declare member variables here. Examples: |  | ||||||
| # var a = 2 |  | ||||||
| # var b = "text" |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| # Called when the node enters the scene tree for the first time. |  | ||||||
| func _ready(): | func _ready(): | ||||||
| 	$Green.emitting = true | 	$Green.emitting = true | ||||||
| 	$Yellow.emitting = true | 	$Yellow.emitting = true | ||||||
|  |  | ||||||
|  | @ -1,11 +1,3 @@ | ||||||
| extends AnimationPlayer | extends AnimationPlayer | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| # Declare member variables here. Examples: |  | ||||||
| # var a = 2 |  | ||||||
| # var b = "text" |  | ||||||
| 
 |  | ||||||
| 
 |  | ||||||
| # Called when the node enters the scene tree for the first time. |  | ||||||
| func _ready(): | func _ready(): | ||||||
| 	play("GetBigger") | 	play("GetBigger") | ||||||
|  |  | ||||||
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