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fixed gdscript being recognized as GAP on github
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2 changed files with 0 additions and 15 deletions
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@ -1,12 +1,5 @@
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extends Node2D
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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$Green.emitting = true
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$Green.emitting = true
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$Yellow.emitting = true
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$Yellow.emitting = true
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@ -1,11 +1,3 @@
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extends AnimationPlayer
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extends AnimationPlayer
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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play("GetBigger")
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play("GetBigger")
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