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random world generation lmao (it is just entirely random)
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2 changed files with 4 additions and 3 deletions
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@ -1,8 +1,8 @@
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extends TileMap
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func set_tile_graphics(pos: Vector2, id: int):
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var flip = true
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set_cell(pos.x,pos.y,0,false,false,false,get_atlas_vec_for_id(id))
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if id == 0: set_cellv(pos, -1)
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set_cellv(pos,0,false,false,false,get_atlas_vec_for_id(id))
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func get_atlas_vec_for_id(id: int) -> Vector2:
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return Vector2(randi() % 4, id)
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