ask for tiletype

This commit is contained in:
zoe 2022-05-04 16:46:58 +02:00
parent 9d9348faca
commit 539727ca3f
11 changed files with 68 additions and 64 deletions

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@ -1,5 +1,23 @@
extends Node
onready var server = $StateServer
export var xsize = 512
export var ysize = 512
export var zsize = 124
var Tilemap = preload("res://world/Tilemap.tscn")
var tilemaps = []
func _ready():
server.generate_world(1024,1024,512)
server.generate_world(xsize, ysize, zsize)
print(server.get_tile_at(xsize -1,ysize -1,zsize-1))
func _on_StateServer_request_full_reload():
respawn_tilemaps(zsize - 1)
func respawn_tilemaps(amount):
tilemaps = []
for tile in range(0, amount + 1):
add_child(Tilemap.instance())
tilemaps.push_back(tile)

10
godot/world/Tilemap.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1]
[node name="Tilemap" type="TileMap"]
position = Vector2( -2, 0 )
mode = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 32, 16 )
format = 1

2
godot/world/Tilemaps.gd Normal file
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extends Node

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extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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@ -1,13 +0,0 @@
extends TileMap
var width = 256
var height = 256
# Called when the node enters the scene tree for the first time.
func _ready():
fill()
func fill():
for x in width:
for y in height:
set_cell(x,y,0,false,false,false,Vector2(1,0))

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@ -1,25 +1,19 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=4 format=2]
[ext_resource path="res://world/terrain/terrain.tres" type="TileSet" id=1]
[ext_resource path="res://native/StateServer.tscn" type="PackedScene" id=2]
[ext_resource path="res://world/worldcam.gd" type="Script" id=3]
[ext_resource path="res://world/StateApi.gd" type="Script" id=5]
[node name="World" type="Node2D"]
[node name="StateApi" type="Node" parent="."]
script = ExtResource( 5 )
[node name="StateServer" parent="StateApi" instance=ExtResource( 2 )]
[node name="TileMap" type="TileMap" parent="."]
position = Vector2( -2, 0 )
mode = 1
tile_set = ExtResource( 1 )
cell_size = Vector2( 32, 16 )
format = 1
[node name="Main" type="Node2D"]
[node name="Worldcam" type="Camera2D" parent="."]
current = true
zoom = Vector2( 0.4, 0.4 )
script = ExtResource( 3 )
[node name="World" type="Node" parent="."]
script = ExtResource( 5 )
[node name="StateServer" parent="World" instance=ExtResource( 2 )]
[connection signal="request_full_reload" from="World/StateServer" to="World" method="_on_StateServer_request_full_reload"]