This commit is contained in:
Zoe 2022-05-13 20:44:22 +02:00
parent b6fbb204f1
commit 4daf1fe0ff
5 changed files with 41 additions and 18 deletions

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6
godot/world/Control.gd Normal file
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@ -0,0 +1,6 @@
extends Control
signal reload_requested
func _on_Reload_pressed():
emit_signal("reload_requested", $TextEdit.text)

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@ -1,9 +1,9 @@
extends Node
export var xsize = 256
export var ysize = 256
export var zsize = 3
export var cityname = "cute little kitties"
export var xsize = 1048
export var ysize = 1048
var zsize = 10
export var cityname = "dsfdsfdsfdsfsfkdsjfksdjf"
func _ready():
StateServer.generate_world(xsize, ysize, zsize, cityname)

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@ -21,9 +21,8 @@ func get_tile_at(pos: Vector3) -> String:
func update_tiles(tile_positions: PoolVector3Array):
for tile in tile_positions:
if !StateServer.is_tile_hidden(int(tile.x), int(tile.y), int(tile.z)):
tilemaps[tile.z].set_tile_graphics(Vector2(tile.x, tile.y),
get_tile_at(tile))
tilemaps[tile.z].set_tile_graphics(Vector2(tile.x, tile.y),
get_tile_at(tile))
for map in tilemaps:
map.update_dirty_quadrants()