mirror of
https://git.kittycat.homes/zoe/codename-routes.git
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45 lines
935 B
Text
45 lines
935 B
Text
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use gdnative::{export::hint::EnumHint, prelude::*};
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use lazy_static::lazy_static;
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use std::{string::ToString, vec};
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use strum::IntoEnumIterator;
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use strum_macros::{Display, EnumIter};
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use tokio::sync::RwLock;
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lazy_static! {
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// static ref STATE: RwLock<Vector3> = RwLock::new(Vector3::new(1.0, 2.0, 3.0));
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}
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#[derive(Debug, EnumIter, Display, FromVariant, ToVariant)]
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enum Terrain {
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Earth,
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Rock,
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Sand,
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Water,
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Air,
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}
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#[derive(NativeClass)]
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#[inherit(Node)]
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pub struct StateServer;
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#[methods]
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impl StateServer {
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fn new(_owner: &Node) -> Self {
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StateServer
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}
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#[export]
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fn _ready(&self, _owner: &Node) {
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// godot_print!("hello, state")
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}
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#[export]
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fn terrain_types(&self, _owner: &Node) -> EnumHint{
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let mut hints = vec![];
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for terrain in Terrain::iter() {
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hints.push(terrain.to_string());
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}
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EnumHint::new(hints)
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}
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}
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