harmony/src/structures/member.ts

174 lines
4.2 KiB
TypeScript

import { MemberRolesManager } from '../managers/memberRoles.ts'
import { Client } from '../models/client.ts'
import { GUILD_MEMBER } from '../types/endpoint.ts'
import { MemberPayload } from '../types/guild.ts'
import { Permissions } from '../utils/permissions.ts'
import { Base } from './base.ts'
import { Guild } from './guild.ts'
import { Role } from './role.ts'
import { User } from './user.ts'
export interface MemberData {
nick?: string | null
roles?: Array<Role | string>
deaf?: boolean
mute?: boolean
}
export class Member extends Base {
id: string
user: User
nick?: string
roles: MemberRolesManager
joinedAt: string
premiumSince?: string
deaf: boolean
mute: boolean
guild: Guild
permissions: Permissions
constructor(
client: Client,
data: MemberPayload,
user: User,
guild: Guild,
perms?: Permissions
) {
super(client)
this.id = data.user.id
this.user = user
this.nick = data.nick
this.guild = guild
this.roles = new MemberRolesManager(this.client, this.guild.roles, this)
this.joinedAt = data.joined_at
this.premiumSince = data.premium_since
this.deaf = data.deaf
this.mute = data.mute
if (perms !== undefined) this.permissions = perms
else this.permissions = new Permissions(Permissions.DEFAULT)
}
get displayName(): string {
return this.nick !== undefined ? this.nick : this.user.username
}
toString(): string {
return this.user.nickMention
}
protected readFromData(data: MemberPayload): void {
super.readFromData(data.user)
this.nick = data.nick ?? this.nick
this.joinedAt = data.joined_at ?? this.joinedAt
this.premiumSince = data.premium_since ?? this.premiumSince
this.deaf = data.deaf ?? this.deaf
this.mute = data.mute ?? this.mute
}
/**
* Update the Member data in cache (and this object).
*/
async fetch(): Promise<Member> {
const raw = await this.client.rest.get(this.id)
if (typeof raw !== 'object') throw new Error('Member not found')
await this.guild.members.set(this.id, raw)
this.readFromData(raw)
return this
}
/**
* Edit the Member
* @param data Data to apply
*/
async edit(data: MemberData): Promise<Member> {
const payload = {
nick: data.nick,
roles: data.roles?.map((e) => (typeof e === 'string' ? e : e.id)),
deaf: data.deaf,
mute: data.mute
}
const res = await this.client.rest.patch(
GUILD_MEMBER(this.guild.id, this.id),
payload,
undefined,
null,
true
)
if (res.ok === true) {
if (data.nick !== undefined)
this.nick = data.nick === null ? undefined : data.nick
if (data.deaf !== undefined) this.deaf = data.deaf
if (data.mute !== undefined) this.mute = data.mute
}
return this
}
/**
* New nickname to set. If empty, nick is reset
* @param nick New nickname
*/
async setNickname(nick?: string): Promise<Member> {
return await this.edit({
nick: nick === undefined ? null : nick
})
}
/**
* Reset nickname of the Member
*/
async resetNickname(): Promise<Member> {
return await this.setNickname()
}
/**
* Set mute of a Member in VC
* @param mute Value to set
*/
async setMute(mute?: boolean): Promise<Member> {
return await this.edit({
mute: mute === undefined ? false : mute
})
}
/**
* Set deaf of a Member in VC
* @param deaf Value to set
*/
async setDeaf(deaf?: boolean): Promise<Member> {
return await this.edit({
deaf: deaf === undefined ? false : deaf
})
}
/**
* Unmute the Member from VC.
*/
async unmute(): Promise<Member> {
return await this.setMute(false)
}
/**
* Kick the member.
*/
async kick(): Promise<boolean> {
const resp = await this.client.rest.delete(
GUILD_MEMBER(this.guild.id, this.id),
undefined,
undefined,
null,
true
)
if (resp.ok !== true) return false
else return true
}
/**
* Ban the Member.
* @param reason Reason for the Ban.
* @param deleteMessagesDays Delete Old Messages? If yes, how much days.
*/
async ban(reason?: string, deleteOldMessages?: number): Promise<void> {
return this.guild.bans.add(this.id, reason, deleteOldMessages)
}
}