Merge remote-tracking branch 'fork/decorators' into main
This commit is contained in:
commit
ea030deb4a
7 changed files with 261 additions and 19 deletions
39
mod.ts
39
mod.ts
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@ -2,6 +2,7 @@ export { GatewayIntents } from './src/types/gateway.ts'
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export { default as EventEmitter } from 'https://deno.land/std@0.74.0/node/events.ts'
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export { Base } from './src/structures/base.ts'
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export { Gateway } from './src/gateway/index.ts'
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export type { ClientEvents } from './src/gateway/handlers/index.ts'
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export * from './src/models/client.ts'
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export { RESTManager } from './src/models/rest.ts'
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export * from './src/models/cacheAdapter.ts'
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@ -80,3 +81,41 @@ export type {
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StatusType
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} from './src/types/presence.ts'
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export { ChannelTypes } from './src/types/channel.ts'
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export type { ApplicationPayload } from './src/types/application.ts'
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export type { ImageFormats, ImageSize } from './src/types/cdn.ts'
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export type {
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ChannelMention,
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ChannelPayload,
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FollowedChannel,
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GuildNewsChannelPayload,
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GuildChannelCategoryPayload,
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GuildChannelPayload,
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GuildTextChannelPayload,
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GuildVoiceChannelPayload,
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GroupDMChannelPayload
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} from './src/types/channel.ts'
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export type { EmojiPayload } from './src/types/emoji.ts'
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export type {
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GuildBanPayload,
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GuildFeatures,
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GuildIntegrationPayload,
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GuildPayload
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} from './src/types/guild.ts'
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export type { InvitePayload, PartialInvitePayload } from './src/types/invite.ts'
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export { PermissionFlags } from './src/types/permissionFlags.ts'
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export type {
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ActivityAssets,
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ActivityEmoji,
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ActivityFlags,
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ActivityParty,
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ActivityPayload,
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ActivitySecrets,
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ActivityTimestamps,
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ActivityType
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} from './src/types/presence.ts'
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export type { RolePayload } from './src/types/role.ts'
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export type { TemplatePayload } from './src/types/template.ts'
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export type { UserPayload } from './src/types/user.ts'
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export { UserFlags } from './src/types/userFlags.ts'
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export type { VoiceStatePayload } from './src/types/voice.ts'
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export type { WebhookPayload } from './src/types/webhook.ts'
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@ -27,7 +27,7 @@ import { webhooksUpdate } from './webhooksUpdate.ts'
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import { messageDeleteBulk } from './messageDeleteBulk.ts'
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import { userUpdate } from './userUpdate.ts'
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import { typingStart } from './typingStart.ts'
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import { GuildTextChannel } from '../../structures/textChannel.ts'
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import { GuildTextChannel, TextChannel } from '../../structures/textChannel.ts'
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import { Guild } from '../../structures/guild.ts'
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import { User } from '../../structures/user.ts'
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import { Emoji } from '../../structures/emoji.ts'
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@ -107,56 +107,223 @@ export interface VoiceServerUpdateData {
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}
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export interface ClientEvents extends EventTypes {
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/** When Client has successfully connected to Discord */
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ready: () => void
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/** When a successful reconnect has been made */
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reconnect: () => void
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/** When a successful session resume has been done */
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resumed: () => void
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/**
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* When a new Channel is created
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* @param channel New Channel object
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*/
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channelCreate: (channel: EveryChannelTypes) => void
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/**
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* When a Channel was deleted
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* @param channel Channel object which was deleted
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*/
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channelDelete: (channel: EveryChannelTypes) => void
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/**
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* Channel's Pinned Messages were updated
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* @param before Channel object before update
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* @param after Channel object after update
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*/
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channelPinsUpdate: (
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before: EveryTextChannelTypes,
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after: EveryTextChannelTypes
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) => void
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/**
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* A Channel was updated
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* @param before Channel object before update
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* @param after Channel object after update
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*/
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channelUpdate: (before: EveryChannelTypes, after: EveryChannelTypes) => void
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/**
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* A User was banned from a Guild
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* @param guild The Guild from which User was banned
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* @param user The User who was banned
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*/
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guildBanAdd: (guild: Guild, user: User) => void
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/**
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* A ban from a User in Guild was elevated
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* @param guild Guild from which ban was removed
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* @param user User of which ban was elevated
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*/
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guildBanRemove: (guild: Guild, user: User) => void
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/**
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* Client has joined a new Guild.
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* @param guild The new Guild object
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*/
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guildCreate: (guild: Guild) => void
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/**
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* A Guild in which Client was either deleted, or bot was kicked
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* @param guild The Guild object
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*/
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guildDelete: (guild: Guild) => void
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/**
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* A new Emoji was added to Guild
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* @param guild Guild in which Emoji was added
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* @param emoji The Emoji which was added
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*/
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guildEmojiAdd: (guild: Guild, emoji: Emoji) => void
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/**
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* An Emoji was deleted from Guild
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* @param guild Guild from which Emoji was deleted
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* @param emoji Emoji which was deleted
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*/
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guildEmojiDelete: (guild: Guild, emoji: Emoji) => void
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/**
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* An Emoji in a Guild was updated
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* @param guild Guild in which Emoji was updated
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* @param before Emoji object before update
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* @param after Emoji object after update
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*/
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guildEmojiUpdate: (guild: Guild, before: Emoji, after: Emoji) => void
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/**
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* Guild's Integrations were updated
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* @param guild The Guild object
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*/
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guildIntegrationsUpdate: (guild: Guild) => void
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/**
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* A new Member has joined a Guild
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* @param member The Member object
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*/
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guildMemberAdd: (member: Member) => void
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/**
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* A Guild Member has either left or was kicked from Guild
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* @param member The Member object
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*/
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guildMemberRemove: (member: Member) => void
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/**
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* A Guild Member was updated. Nickname changed, role assigned, etc.
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* @param before Member object before update
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* @param after Meber object after update
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*/
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guildMemberUpdate: (before: Member, after: Member) => void
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/**
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* A new Role was created in Guild
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* @param role The new Role object
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*/
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guildRoleCreate: (role: Role) => void
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/**
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* A Role was deleted from the Guild
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* @param role The Role object
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*/
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guildRoleDelete: (role: Role) => void
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/**
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* A Role was updated in a Guild
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* @param before Role object before update
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* @param after Role object after updated
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*/
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guildRoleUpdate: (before: Role, after: Role) => void
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/**
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* A Guild has been updated. For example name, icon, etc.
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* @param before Guild object before update
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* @param after Guild object after update
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*/
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guildUpdate: (before: Guild, after: Guild) => void
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/**
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* A new Message was created (sent)
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* @param message The new Message object
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*/
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messageCreate: (message: Message) => void
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/**
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* A Message was deleted.
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* @param message The Message object
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*/
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messageDelete: (message: Message) => void
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/**
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* Messages were bulk deleted in a Guild Text Channel
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* @param channel Channel in which Messages were deleted
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* @param messages Collection of Messages deleted
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* @param uncached Set of Messages deleted's IDs which were not cached
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*/
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messageDeleteBulk: (
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channel: GuildTextChannel,
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messages: Collection<string, Message>,
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uncached: Set<string>
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) => void
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/**
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* A Message was updated. For example content, embed, etc.
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* @param before Message object before update
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* @param after Message object after update
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*/
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messageUpdate: (before: Message, after: Message) => void
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/**
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* Reaction was added to a Message
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* @param reaction Reaction object
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* @param user User who added the reaction
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*/
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messageReactionAdd: (reaction: MessageReaction, user: User) => void
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/**
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* Reaction was removed fro a Message
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* @param reaction Reaction object
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* @param user User to who removed the reaction
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*/
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messageReactionRemove: (reaction: MessageReaction, user: User) => void
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/**
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* All reactions were removed from a Message
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* @param message Message from which reactions were removed
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*/
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messageReactionRemoveAll: (message: Message) => void
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/**
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* All reactions of a single Emoji were removed
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* @param message The Message object
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* @param emoji The Emoji object
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*/
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messageReactionRemoveEmoji: (message: Message, emoji: Emoji) => void
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/**
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* A User has started typing in a Text Channel
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*/
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typingStart: (
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user: User,
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channel: EveryChannelTypes,
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channel: TextChannel,
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at: Date,
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guildData?: TypingStartGuildData
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) => void
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/**
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* A new Invite was created
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* @param invite New Invite object
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*/
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inviteCreate: (invite: Invite) => void
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/**
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* An Invite was deleted
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* @param invite Invite object
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*/
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inviteDelete: (invite: Invite) => void
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/**
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* A User was updated. For example username, avatar, etc.
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* @param before The User object before update
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* @param after The User object after update
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*/
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userUpdate: (before: User, after: User) => void
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/**
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* Client has received credentials for establishing connection to Voice Server
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*/
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voiceServerUpdate: (data: VoiceServerUpdateData) => void
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/**
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* A User has joined a Voice Channel
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*/
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voiceStateAdd: (state: VoiceState) => void
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/**
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* A User has left a Voice Channel
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*/
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voiceStateRemove: (state: VoiceState) => void
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/**
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* Voice State of a User has been updated
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* @param before Voice State object before update
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* @param after Voice State object after update
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*/
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voiceStateUpdate: (state: VoiceState, after: VoiceState) => void
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/**
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* A User's presence has been updated
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* @param presence New Presence
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*/
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presenceUpdate: (presence: Presence) => void
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/**
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* Webhooks of a Channel in a Guild has been updated
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* @param guild Guild in which Webhooks were updated
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* @param channel Channel of which Webhooks were updated
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*/
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webhooksUpdate: (guild: Guild, channel: GuildTextChannel) => void
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}
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@ -252,9 +252,9 @@ class Gateway {
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const payload: IdentityPayload = {
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token: this.token,
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properties: {
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$os: Deno.build.os,
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$browser: 'harmony',
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$device: 'harmony'
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$os: this.client.clientProperties.os ?? Deno.build.os,
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$browser: this.client.clientProperties.browser ?? 'harmony',
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$device: this.client.clientProperties.device ?? 'harmony'
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},
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compress: true,
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shard: [0, 1], // TODO: Make sharding possible
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@ -13,6 +13,13 @@ import { ActivityGame, ClientActivity } from '../types/presence.ts'
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import { ClientEvents } from '../gateway/handlers/index.ts'
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import { Extension } from './extensions.ts'
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/** OS related properties sent with Gateway Identify */
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export interface ClientProperties {
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os?: 'darwin' | 'windows' | 'linux' | 'custom_os' | string
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browser?: 'harmony' | string
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device?: 'harmony' | string
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}
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/** Some Client Options to modify behaviour */
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export interface ClientOptions {
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/** Token of the Bot/User */
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@ -33,6 +40,8 @@ export interface ClientOptions {
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reactionCacheLifetime?: number
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/** Whether to fetch Uncached Message of Reaction or not? */
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fetchUncachedReactions?: boolean
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/** Client Properties */
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clientProperties?: ClientProperties
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}
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/**
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@ -61,6 +70,8 @@ export class Client extends EventEmitter {
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reactionCacheLifetime: number = 3600000
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/** Whether to fetch Uncached Message of Reaction or not? */
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fetchUncachedReactions: boolean = false
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/** Client Properties */
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clientProperties: ClientProperties
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users: UsersManager = new UsersManager(this)
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guilds: GuildManager = new GuildManager(this)
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@ -113,6 +124,15 @@ export class Client extends EventEmitter {
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})
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this._decoratedEvents = undefined
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}
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this.clientProperties =
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options.clientProperties === undefined
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? {
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os: Deno.build.os,
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browser: 'harmony',
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device: 'harmony'
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}
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: options.clientProperties
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}
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/**
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@ -50,17 +50,23 @@ export class Presence extends Base {
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}
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}
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interface StatusPayload extends StatusUpdatePayload {
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client_status?: ClientStatus
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}
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export class ClientPresence {
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status: StatusType = 'online'
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activity?: ActivityGame | ActivityGame[]
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since?: number | null
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afk?: boolean
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clientStatus?: ClientStatus
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constructor(data?: ClientActivity | StatusUpdatePayload | ActivityGame) {
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constructor(data?: ClientActivity | StatusPayload | ActivityGame) {
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if (data !== undefined) {
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if ((data as ClientActivity).activity !== undefined) {
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Object.assign(this, data)
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} else if ((data as StatusUpdatePayload).activities !== undefined) {
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} else if ((data as StatusPayload).activities !== undefined) {
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this.parse(data as StatusPayload)
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} else if ((data as ActivityGame).name !== undefined) {
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if (this.activity === undefined) {
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this.activity = data as ActivityGame
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@ -71,11 +77,12 @@ export class ClientPresence {
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}
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}
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parse(payload: StatusUpdatePayload): ClientPresence {
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parse(payload: StatusPayload): ClientPresence {
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this.afk = payload.afk
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this.activity = payload.activities ?? undefined
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this.since = payload.since
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this.status = payload.status
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// this.clientStatus = payload.client_status
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return this
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}
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@ -83,12 +90,14 @@ export class ClientPresence {
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return new ClientPresence().parse(payload)
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}
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create(): StatusUpdatePayload {
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create(): StatusPayload {
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console.log(this)
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return {
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afk: this.afk === undefined ? false : this.afk,
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activities: this.createActivity(),
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since: this.since === undefined ? null : this.since,
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status: this.status === undefined ? 'online' : this.status
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// client_status: this.clientStatus
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}
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}
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|
@ -144,4 +153,13 @@ export class ClientPresence {
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this.since = since
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return this
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}
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// setClientStatus(
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// client: 'desktop' | 'web' | 'mobile',
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// status: StatusType
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// ): ClientPresence {
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// if (this.clientStatus === undefined) this.clientStatus = {}
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// this.clientStatus[client] = status
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// return this
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// }
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}
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|
|
|
@ -2,7 +2,6 @@ import {
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|||
Client,
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||||
Intents,
|
||||
Message,
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||||
ClientPresence,
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||||
Member,
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Role,
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||||
GuildChannel,
|
||||
|
@ -15,10 +14,9 @@ import {
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|||
import { TOKEN } from './config.ts'
|
||||
|
||||
const client = new Client({
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presence: new ClientPresence({
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name: 'Pokémon Sword',
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type: 'COMPETING'
|
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})
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clientProperties: {
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browser: 'Discord iOS'
|
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}
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// bot: false,
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// cache: new RedisCacheAdapter({
|
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// hostname: '127.0.0.1',
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|
|
|
@ -120,11 +120,11 @@ export interface IdentityPayload {
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|||
}
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export interface IdentityConnection {
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$os: 'darwin' | 'windows' | 'linux' | 'custom os'
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$browser: 'harmony' | 'Firefox'
|
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$device: 'harmony' | ''
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$referrer?: ''
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$referring_domain?: ''
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$os: 'darwin' | 'windows' | 'linux' | 'custom os' | string
|
||||
$browser: 'harmony' | 'Firefox' | string
|
||||
$device: 'harmony' | string
|
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$referrer?: '' | string
|
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$referring_domain?: '' | string
|
||||
}
|
||||
|
||||
export interface Resume {
|
||||
|
|
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