feat(gateway): option to customize client props

This commit is contained in:
DjDeveloperr 2020-12-09 10:48:39 +05:30
parent df34ce9a95
commit 91c07e551e
7 changed files with 261 additions and 19 deletions

39
mod.ts
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@ -2,6 +2,7 @@ export { GatewayIntents } from './src/types/gateway.ts'
export { default as EventEmitter } from 'https://deno.land/std@0.74.0/node/events.ts'
export { Base } from './src/structures/base.ts'
export { Gateway } from './src/gateway/index.ts'
export type { ClientEvents } from './src/gateway/handlers/index.ts'
export * from './src/models/client.ts'
export { RESTManager } from './src/models/rest.ts'
export * from './src/models/cacheAdapter.ts'
@ -80,3 +81,41 @@ export type {
StatusType
} from './src/types/presence.ts'
export { ChannelTypes } from './src/types/channel.ts'
export type { ApplicationPayload } from './src/types/application.ts'
export type { ImageFormats, ImageSize } from './src/types/cdn.ts'
export type {
ChannelMention,
ChannelPayload,
FollowedChannel,
GuildNewsChannelPayload,
GuildChannelCategoryPayload,
GuildChannelPayload,
GuildTextChannelPayload,
GuildVoiceChannelPayload,
GroupDMChannelPayload
} from './src/types/channel.ts'
export type { EmojiPayload } from './src/types/emoji.ts'
export type {
GuildBanPayload,
GuildFeatures,
GuildIntegrationPayload,
GuildPayload
} from './src/types/guild.ts'
export type { InvitePayload, PartialInvitePayload } from './src/types/invite.ts'
export { PermissionFlags } from './src/types/permissionFlags.ts'
export type {
ActivityAssets,
ActivityEmoji,
ActivityFlags,
ActivityParty,
ActivityPayload,
ActivitySecrets,
ActivityTimestamps,
ActivityType
} from './src/types/presence.ts'
export type { RolePayload } from './src/types/role.ts'
export type { TemplatePayload } from './src/types/template.ts'
export type { UserPayload } from './src/types/user.ts'
export { UserFlags } from './src/types/userFlags.ts'
export type { VoiceStatePayload } from './src/types/voice.ts'
export type { WebhookPayload } from './src/types/webhook.ts'

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@ -27,7 +27,7 @@ import { webhooksUpdate } from './webhooksUpdate.ts'
import { messageDeleteBulk } from './messageDeleteBulk.ts'
import { userUpdate } from './userUpdate.ts'
import { typingStart } from './typingStart.ts'
import { GuildTextChannel } from '../../structures/textChannel.ts'
import { GuildTextChannel, TextChannel } from '../../structures/textChannel.ts'
import { Guild } from '../../structures/guild.ts'
import { User } from '../../structures/user.ts'
import { Emoji } from '../../structures/emoji.ts'
@ -107,56 +107,223 @@ export interface VoiceServerUpdateData {
}
export interface ClientEvents extends EventTypes {
/** When Client has successfully connected to Discord */
ready: () => void
/** When a successful reconnect has been made */
reconnect: () => void
/** When a successful session resume has been done */
resumed: () => void
/**
* When a new Channel is created
* @param channel New Channel object
*/
channelCreate: (channel: EveryChannelTypes) => void
/**
* When a Channel was deleted
* @param channel Channel object which was deleted
*/
channelDelete: (channel: EveryChannelTypes) => void
/**
* Channel's Pinned Messages were updated
* @param before Channel object before update
* @param after Channel object after update
*/
channelPinsUpdate: (
before: EveryTextChannelTypes,
after: EveryTextChannelTypes
) => void
/**
* A Channel was updated
* @param before Channel object before update
* @param after Channel object after update
*/
channelUpdate: (before: EveryChannelTypes, after: EveryChannelTypes) => void
/**
* A User was banned from a Guild
* @param guild The Guild from which User was banned
* @param user The User who was banned
*/
guildBanAdd: (guild: Guild, user: User) => void
/**
* A ban from a User in Guild was elevated
* @param guild Guild from which ban was removed
* @param user User of which ban was elevated
*/
guildBanRemove: (guild: Guild, user: User) => void
/**
* Client has joined a new Guild.
* @param guild The new Guild object
*/
guildCreate: (guild: Guild) => void
/**
* A Guild in which Client was either deleted, or bot was kicked
* @param guild The Guild object
*/
guildDelete: (guild: Guild) => void
/**
* A new Emoji was added to Guild
* @param guild Guild in which Emoji was added
* @param emoji The Emoji which was added
*/
guildEmojiAdd: (guild: Guild, emoji: Emoji) => void
/**
* An Emoji was deleted from Guild
* @param guild Guild from which Emoji was deleted
* @param emoji Emoji which was deleted
*/
guildEmojiDelete: (guild: Guild, emoji: Emoji) => void
/**
* An Emoji in a Guild was updated
* @param guild Guild in which Emoji was updated
* @param before Emoji object before update
* @param after Emoji object after update
*/
guildEmojiUpdate: (guild: Guild, before: Emoji, after: Emoji) => void
/**
* Guild's Integrations were updated
* @param guild The Guild object
*/
guildIntegrationsUpdate: (guild: Guild) => void
/**
* A new Member has joined a Guild
* @param member The Member object
*/
guildMemberAdd: (member: Member) => void
/**
* A Guild Member has either left or was kicked from Guild
* @param member The Member object
*/
guildMemberRemove: (member: Member) => void
/**
* A Guild Member was updated. Nickname changed, role assigned, etc.
* @param before Member object before update
* @param after Meber object after update
*/
guildMemberUpdate: (before: Member, after: Member) => void
/**
* A new Role was created in Guild
* @param role The new Role object
*/
guildRoleCreate: (role: Role) => void
/**
* A Role was deleted from the Guild
* @param role The Role object
*/
guildRoleDelete: (role: Role) => void
/**
* A Role was updated in a Guild
* @param before Role object before update
* @param after Role object after updated
*/
guildRoleUpdate: (before: Role, after: Role) => void
/**
* A Guild has been updated. For example name, icon, etc.
* @param before Guild object before update
* @param after Guild object after update
*/
guildUpdate: (before: Guild, after: Guild) => void
/**
* A new Message was created (sent)
* @param message The new Message object
*/
messageCreate: (message: Message) => void
/**
* A Message was deleted.
* @param message The Message object
*/
messageDelete: (message: Message) => void
/**
* Messages were bulk deleted in a Guild Text Channel
* @param channel Channel in which Messages were deleted
* @param messages Collection of Messages deleted
* @param uncached Set of Messages deleted's IDs which were not cached
*/
messageDeleteBulk: (
channel: GuildTextChannel,
messages: Collection<string, Message>,
uncached: Set<string>
) => void
/**
* A Message was updated. For example content, embed, etc.
* @param before Message object before update
* @param after Message object after update
*/
messageUpdate: (before: Message, after: Message) => void
/**
* Reaction was added to a Message
* @param reaction Reaction object
* @param user User who added the reaction
*/
messageReactionAdd: (reaction: MessageReaction, user: User) => void
/**
* Reaction was removed fro a Message
* @param reaction Reaction object
* @param user User to who removed the reaction
*/
messageReactionRemove: (reaction: MessageReaction, user: User) => void
/**
* All reactions were removed from a Message
* @param message Message from which reactions were removed
*/
messageReactionRemoveAll: (message: Message) => void
/**
* All reactions of a single Emoji were removed
* @param message The Message object
* @param emoji The Emoji object
*/
messageReactionRemoveEmoji: (message: Message, emoji: Emoji) => void
/**
* A User has started typing in a Text Channel
*/
typingStart: (
user: User,
channel: EveryChannelTypes,
channel: TextChannel,
at: Date,
guildData?: TypingStartGuildData
) => void
/**
* A new Invite was created
* @param invite New Invite object
*/
inviteCreate: (invite: Invite) => void
/**
* An Invite was deleted
* @param invite Invite object
*/
inviteDelete: (invite: Invite) => void
/**
* A User was updated. For example username, avatar, etc.
* @param before The User object before update
* @param after The User object after update
*/
userUpdate: (before: User, after: User) => void
/**
* Client has received credentials for establishing connection to Voice Server
*/
voiceServerUpdate: (data: VoiceServerUpdateData) => void
/**
* A User has joined a Voice Channel
*/
voiceStateAdd: (state: VoiceState) => void
/**
* A User has left a Voice Channel
*/
voiceStateRemove: (state: VoiceState) => void
/**
* Voice State of a User has been updated
* @param before Voice State object before update
* @param after Voice State object after update
*/
voiceStateUpdate: (state: VoiceState, after: VoiceState) => void
/**
* A User's presence has been updated
* @param presence New Presence
*/
presenceUpdate: (presence: Presence) => void
/**
* Webhooks of a Channel in a Guild has been updated
* @param guild Guild in which Webhooks were updated
* @param channel Channel of which Webhooks were updated
*/
webhooksUpdate: (guild: Guild, channel: GuildTextChannel) => void
}

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@ -252,9 +252,9 @@ class Gateway {
const payload: IdentityPayload = {
token: this.token,
properties: {
$os: Deno.build.os,
$browser: 'harmony',
$device: 'harmony'
$os: this.client.clientProperties.os ?? Deno.build.os,
$browser: this.client.clientProperties.browser ?? 'harmony',
$device: this.client.clientProperties.device ?? 'harmony'
},
compress: true,
shard: [0, 1], // TODO: Make sharding possible

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@ -13,6 +13,13 @@ import { ActivityGame, ClientActivity } from '../types/presence.ts'
import { ClientEvents } from '../gateway/handlers/index.ts'
import { Extension } from './extensions.ts'
/** OS related properties sent with Gateway Identify */
export interface ClientProperties {
os?: 'darwin' | 'windows' | 'linux' | 'custom_os' | string
browser?: 'harmony' | string
device?: 'harmony' | string
}
/** Some Client Options to modify behaviour */
export interface ClientOptions {
/** Token of the Bot/User */
@ -33,6 +40,8 @@ export interface ClientOptions {
reactionCacheLifetime?: number
/** Whether to fetch Uncached Message of Reaction or not? */
fetchUncachedReactions?: boolean
/** Client Properties */
clientProperties?: ClientProperties
}
/**
@ -61,6 +70,8 @@ export class Client extends EventEmitter {
reactionCacheLifetime: number = 3600000
/** Whether to fetch Uncached Message of Reaction or not? */
fetchUncachedReactions: boolean = false
/** Client Properties */
clientProperties: ClientProperties
users: UsersManager = new UsersManager(this)
guilds: GuildManager = new GuildManager(this)
@ -113,6 +124,15 @@ export class Client extends EventEmitter {
})
this._decoratedEvents = undefined
}
this.clientProperties =
options.clientProperties === undefined
? {
os: Deno.build.os,
browser: 'harmony',
device: 'harmony'
}
: options.clientProperties
}
/**

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@ -50,17 +50,23 @@ export class Presence extends Base {
}
}
interface StatusPayload extends StatusUpdatePayload {
client_status?: ClientStatus
}
export class ClientPresence {
status: StatusType = 'online'
activity?: ActivityGame | ActivityGame[]
since?: number | null
afk?: boolean
clientStatus?: ClientStatus
constructor(data?: ClientActivity | StatusUpdatePayload | ActivityGame) {
constructor(data?: ClientActivity | StatusPayload | ActivityGame) {
if (data !== undefined) {
if ((data as ClientActivity).activity !== undefined) {
Object.assign(this, data)
} else if ((data as StatusUpdatePayload).activities !== undefined) {
} else if ((data as StatusPayload).activities !== undefined) {
this.parse(data as StatusPayload)
} else if ((data as ActivityGame).name !== undefined) {
if (this.activity === undefined) {
this.activity = data as ActivityGame
@ -71,11 +77,12 @@ export class ClientPresence {
}
}
parse(payload: StatusUpdatePayload): ClientPresence {
parse(payload: StatusPayload): ClientPresence {
this.afk = payload.afk
this.activity = payload.activities ?? undefined
this.since = payload.since
this.status = payload.status
// this.clientStatus = payload.client_status
return this
}
@ -83,12 +90,14 @@ export class ClientPresence {
return new ClientPresence().parse(payload)
}
create(): StatusUpdatePayload {
create(): StatusPayload {
console.log(this)
return {
afk: this.afk === undefined ? false : this.afk,
activities: this.createActivity(),
since: this.since === undefined ? null : this.since,
status: this.status === undefined ? 'online' : this.status
// client_status: this.clientStatus
}
}
@ -144,4 +153,13 @@ export class ClientPresence {
this.since = since
return this
}
// setClientStatus(
// client: 'desktop' | 'web' | 'mobile',
// status: StatusType
// ): ClientPresence {
// if (this.clientStatus === undefined) this.clientStatus = {}
// this.clientStatus[client] = status
// return this
// }
}

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@ -2,7 +2,6 @@ import {
Client,
Intents,
Message,
ClientPresence,
Member,
Role,
GuildChannel,
@ -15,10 +14,9 @@ import {
import { TOKEN } from './config.ts'
const client = new Client({
presence: new ClientPresence({
name: 'Pokémon Sword',
type: 'COMPETING'
})
clientProperties: {
browser: 'Discord iOS'
}
// bot: false,
// cache: new RedisCacheAdapter({
// hostname: '127.0.0.1',

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@ -120,11 +120,11 @@ export interface IdentityPayload {
}
export interface IdentityConnection {
$os: 'darwin' | 'windows' | 'linux' | 'custom os'
$browser: 'harmony' | 'Firefox'
$device: 'harmony' | ''
$referrer?: ''
$referring_domain?: ''
$os: 'darwin' | 'windows' | 'linux' | 'custom os' | string
$browser: 'harmony' | 'Firefox' | string
$device: 'harmony' | string
$referrer?: '' | string
$referring_domain?: '' | string
}
export interface Resume {