Merge pull request #80 from Helloyunho/waitFor

Change the event typing way and add <Client>.waitFor method
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DjDeveloper 2020-12-29 08:51:36 +05:30 committed by GitHub
commit 8bd59f925b
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3 changed files with 130 additions and 68 deletions

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@ -99,238 +99,248 @@ export const gatewayHandlers: {
INTERACTION_CREATE: interactionCreate INTERACTION_CREATE: interactionCreate
} }
export interface EventTypes {
[name: string]: (...args: any[]) => void
}
export interface VoiceServerUpdateData { export interface VoiceServerUpdateData {
token: string token: string
endpoint: string endpoint: string
guild: Guild guild: Guild
} }
export interface ClientEvents extends EventTypes { export interface ClientEvents {
/** When Client has successfully connected to Discord */ /** When Client has successfully connected to Discord */
ready: () => void ready: []
/** When a successful reconnect has been made */ /** When a successful reconnect has been made */
reconnect: () => void reconnect: []
/** When a successful session resume has been done */ /** When a successful session resume has been done */
resumed: () => void resumed: []
/** /**
* When a new Channel is created * When a new Channel is created
* @param channel New Channel object * @param channel New Channel object
*/ */
channelCreate: (channel: EveryChannelTypes) => void channelCreate: [channel: EveryChannelTypes]
/** /**
* When a Channel was deleted * When a Channel was deleted
* @param channel Channel object which was deleted * @param channel Channel object which was deleted
*/ */
channelDelete: (channel: EveryChannelTypes) => void channelDelete: [channel: EveryChannelTypes]
/** /**
* Channel's Pinned Messages were updated * Channel's Pinned Messages were updated
* @param before Channel object before update * @param before Channel object before update
* @param after Channel object after update * @param after Channel object after update
*/ */
channelPinsUpdate: ( channelPinsUpdate: [
before: EveryTextChannelTypes, before: EveryTextChannelTypes,
after: EveryTextChannelTypes after: EveryTextChannelTypes
) => void ]
/** /**
* A Channel was updated * A Channel was updated
* @param before Channel object before update * @param before Channel object before update
* @param after Channel object after update * @param after Channel object after update
*/ */
channelUpdate: (before: EveryChannelTypes, after: EveryChannelTypes) => void channelUpdate: [before: EveryChannelTypes, after: EveryChannelTypes]
/** /**
* A User was banned from a Guild * A User was banned from a Guild
* @param guild The Guild from which User was banned * @param guild The Guild from which User was banned
* @param user The User who was banned * @param user The User who was banned
*/ */
guildBanAdd: (guild: Guild, user: User) => void guildBanAdd: [guild: Guild, user: User]
/** /**
* A ban from a User in Guild was elevated * A ban from a User in Guild was elevated
* @param guild Guild from which ban was removed * @param guild Guild from which ban was removed
* @param user User of which ban was elevated * @param user User of which ban was elevated
*/ */
guildBanRemove: (guild: Guild, user: User) => void guildBanRemove: [guild: Guild, user: User]
/** /**
* Client has joined a new Guild. * Client has joined a new Guild.
* @param guild The new Guild object * @param guild The new Guild object
*/ */
guildCreate: (guild: Guild) => void guildCreate: [guild: Guild]
/** /**
* A Guild in which Client was either deleted, or bot was kicked * A Guild in which Client was either deleted, or bot was kicked
* @param guild The Guild object * @param guild The Guild object
*/ */
guildDelete: (guild: Guild) => void guildDelete: [guild: Guild]
/** /**
* A new Emoji was added to Guild * A new Emoji was added to Guild
* @param guild Guild in which Emoji was added * @param guild Guild in which Emoji was added
* @param emoji The Emoji which was added * @param emoji The Emoji which was added
*/ */
guildEmojiAdd: (guild: Guild, emoji: Emoji) => void guildEmojiAdd: [guild: Guild, emoji: Emoji]
/** /**
* An Emoji was deleted from Guild * An Emoji was deleted from Guild
* @param guild Guild from which Emoji was deleted * @param guild Guild from which Emoji was deleted
* @param emoji Emoji which was deleted * @param emoji Emoji which was deleted
*/ */
guildEmojiDelete: (guild: Guild, emoji: Emoji) => void guildEmojiDelete: [Guild, Emoji]
/** /**
* An Emoji in a Guild was updated * An Emoji in a Guild was updated
* @param guild Guild in which Emoji was updated * @param guild Guild in which Emoji was updated
* @param before Emoji object before update * @param before Emoji object before update
* @param after Emoji object after update * @param after Emoji object after update
*/ */
guildEmojiUpdate: (guild: Guild, before: Emoji, after: Emoji) => void guildEmojiUpdate: [guild: Guild, before: Emoji, after: Emoji]
/** /**
* Guild's Integrations were updated * Guild's Integrations were updated
* @param guild The Guild object * @param guild The Guild object
*/ */
guildIntegrationsUpdate: (guild: Guild) => void guildIntegrationsUpdate: [guild: Guild]
/** /**
* A new Member has joined a Guild * A new Member has joined a Guild
* @param member The Member object * @param member The Member object
*/ */
guildMemberAdd: (member: Member) => void guildMemberAdd: [member: Member]
/** /**
* A Guild Member has either left or was kicked from Guild * A Guild Member has either left or was kicked from Guild
* @param member The Member object * @param member The Member object
*/ */
guildMemberRemove: (member: Member) => void guildMemberRemove: [member: Member]
/** /**
* A Guild Member was updated. Nickname changed, role assigned, etc. * A Guild Member was updated. Nickname changed, role assigned, etc.
* @param before Member object before update * @param before Member object before update
* @param after Meber object after update * @param after Meber object after update
*/ */
guildMemberUpdate: (before: Member, after: Member) => void guildMemberUpdate: [before: Member, after: Member]
/** /**
* A new Role was created in Guild * A new Role was created in Guild
* @param role The new Role object * @param role The new Role object
*/ */
guildRoleCreate: (role: Role) => void guildRoleCreate: [role: Role]
/** /**
* A Role was deleted from the Guild * A Role was deleted from the Guild
* @param role The Role object * @param role The Role object
*/ */
guildRoleDelete: (role: Role) => void guildRoleDelete: [role: Role]
/** /**
* A Role was updated in a Guild * A Role was updated in a Guild
* @param before Role object before update * @param before Role object before update
* @param after Role object after updated * @param after Role object after updated
*/ */
guildRoleUpdate: (before: Role, after: Role) => void guildRoleUpdate: [before: Role, after: Role]
/** /**
* A Guild has been updated. For example name, icon, etc. * A Guild has been updated. For example name, icon, etc.
* @param before Guild object before update * @param before Guild object before update
* @param after Guild object after update * @param after Guild object after update
*/ */
guildUpdate: (before: Guild, after: Guild) => void guildUpdate: [before: Guild, after: Guild]
/** /**
* A new Message was created (sent) * A new Message was created (sent)
* @param message The new Message object * @param message The new Message object
*/ */
messageCreate: (message: Message) => void messageCreate: [message: Message]
/** /**
* A Message was deleted. * A Message was deleted.
* @param message The Message object * @param message The Message object
*/ */
messageDelete: (message: Message) => void messageDelete: [message: Message]
/** /**
* Messages were bulk deleted in a Guild Text Channel * Messages were bulk deleted in a Guild Text Channel
* @param channel Channel in which Messages were deleted * @param channel Channel in which Messages were deleted
* @param messages Collection of Messages deleted * @param messages Collection of Messages deleted
* @param uncached Set of Messages deleted's IDs which were not cached * @param uncached Set of Messages deleted's IDs which were not cached
*/ */
messageDeleteBulk: ( messageDeleteBulk: [
channel: GuildTextChannel, channel: GuildTextChannel,
messages: Collection<string, Message>, messages: Collection<string, Message>,
uncached: Set<string> uncached: Set<string>
) => void ]
/** /**
* A Message was updated. For example content, embed, etc. * A Message was updated. For example content, embed, etc.
* @param before Message object before update * @param before Message object before update
* @param after Message object after update * @param after Message object after update
*/ */
messageUpdate: (before: Message, after: Message) => void messageUpdate: [before: Message, after: Message]
/** /**
* Reaction was added to a Message * Reaction was added to a Message
* @param reaction Reaction object * @param reaction Reaction object
* @param user User who added the reaction * @param user User who added the reaction
*/ */
messageReactionAdd: (reaction: MessageReaction, user: User) => void messageReactionAdd: [reaction: MessageReaction, user: User]
/** /**
* Reaction was removed fro a Message * Reaction was removed fro a Message
* @param reaction Reaction object * @param reaction Reaction object
* @param user User to who removed the reaction * @param user User to who removed the reaction
*/ */
messageReactionRemove: (reaction: MessageReaction, user: User) => void messageReactionRemove: [reaction: MessageReaction, user: User]
/** /**
* All reactions were removed from a Message * All reactions were removed from a Message
* @param message Message from which reactions were removed * @param message Message from which reactions were removed
*/ */
messageReactionRemoveAll: (message: Message) => void messageReactionRemoveAll: [message: Message]
/** /**
* All reactions of a single Emoji were removed * All reactions of a single Emoji were removed
* @param message The Message object * @param message The Message object
* @param emoji The Emoji object * @param emoji The Emoji object
*/ */
messageReactionRemoveEmoji: (message: Message, emoji: Emoji) => void messageReactionRemoveEmoji: [message: Message, emoji: Emoji]
/** /**
* A User has started typing in a Text Channel * A User has started typing in a Text Channel
* @param user User who started typing
* @param channel Channel which user started typing in
* @param at Date when user started typing
* @param guild Guild which user started typing in (can be undefined)
*/ */
typingStart: ( typingStart: [
user: User, user: User,
channel: TextChannel, channel: TextChannel,
at: Date, at: Date,
guildData?: TypingStartGuildData guild: TypingStartGuildData | undefined
) => void ]
/** /**
* A new Invite was created * A new Invite was created
* @param invite New Invite object * @param invite New Invite object
*/ */
inviteCreate: (invite: Invite) => void inviteCreate: [invite: Invite]
/** /**
* An Invite was deleted * An Invite was deleted
* @param invite Invite object * @param invite Invite object
*/ */
inviteDelete: (invite: Invite) => void inviteDelete: [invite: Invite]
/** /**
* A User was updated. For example username, avatar, etc. * A User was updated. For example username, avatar, etc.
* @param before The User object before update * @param before The User object before update
* @param after The User object after update * @param after The User object after update
*/ */
userUpdate: (before: User, after: User) => void userUpdate: [before: User, after: User]
/** /**
* Client has received credentials for establishing connection to Voice Server * Client has received credentials for establishing connection to Voice Server
* @param data Updated voice server object
*/ */
voiceServerUpdate: (data: VoiceServerUpdateData) => void voiceServerUpdate: [data: VoiceServerUpdateData]
/** /**
* A User has joined a Voice Channel * A User has joined a Voice Channel
* @param state Added voice state object
*/ */
voiceStateAdd: (state: VoiceState) => void voiceStateAdd: [state: VoiceState]
/** /**
* A User has left a Voice Channel * A User has left a Voice Channel
* @param state Removed voice state object
*/ */
voiceStateRemove: (state: VoiceState) => void voiceStateRemove: [state: VoiceState]
/** /**
* Voice State of a User has been updated * Voice State of a User has been updated
* @param before Voice State object before update * @param before Voice State object before update
* @param after Voice State object after update * @param after Voice State object after update
*/ */
voiceStateUpdate: (state: VoiceState, after: VoiceState) => void voiceStateUpdate: [before: VoiceState, after: VoiceState]
/** /**
* A User's presence has been updated * A User's presence has been updated
* @param presence New Presence * @param presence New Presence
*/ */
presenceUpdate: (presence: Presence) => void presenceUpdate: [presence: Presence]
/** /**
* Webhooks of a Channel in a Guild has been updated * Webhooks of a Channel in a Guild has been updated
* @param guild Guild in which Webhooks were updated * @param guild Guild in which Webhooks were updated
* @param channel Channel of which Webhooks were updated * @param channel Channel of which Webhooks were updated
*/ */
webhooksUpdate: (guild: Guild, channel: GuildTextChannel) => void webhooksUpdate: [guild: Guild, channel: GuildTextChannel]
/** /**
* An Interaction was created * An Interaction was created
* @param interaction Created interaction object
*/ */
interactionCreate: (interaction: Interaction) => void interactionCreate: [interaction: Interaction]
/**
* When debug message was made
* @param message Debug message
*/
debug: [message: string]
} }

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@ -1,3 +1,4 @@
/* eslint-disable @typescript-eslint/method-signature-style */
import { User } from '../structures/user.ts' import { User } from '../structures/user.ts'
import { GatewayIntents } from '../types/gateway.ts' import { GatewayIntents } from '../types/gateway.ts'
import { Gateway } from '../gateway/index.ts' import { Gateway } from '../gateway/index.ts'
@ -10,13 +11,13 @@ import { ChannelsManager } from '../managers/channels.ts'
import { ClientPresence } from '../structures/presence.ts' import { ClientPresence } from '../structures/presence.ts'
import { EmojisManager } from '../managers/emojis.ts' import { EmojisManager } from '../managers/emojis.ts'
import { ActivityGame, ClientActivity } from '../types/presence.ts' import { ActivityGame, ClientActivity } from '../types/presence.ts'
import { ClientEvents } from '../gateway/handlers/index.ts'
import { Extension } from './extensions.ts' import { Extension } from './extensions.ts'
import { SlashClient } from './slashClient.ts' import { SlashClient } from './slashClient.ts'
import { Interaction } from '../structures/slash.ts' import { Interaction } from '../structures/slash.ts'
import { SlashModule } from './slashModule.ts' import { SlashModule } from './slashModule.ts'
import type { ShardManager } from './shard.ts' import type { ShardManager } from './shard.ts'
import { Application } from '../structures/application.ts' import { Application } from '../structures/application.ts'
import { ClientEvents } from '../gateway/handlers/index.ts'
/** OS related properties sent with Gateway Identify */ /** OS related properties sent with Gateway Identify */
export interface ClientProperties { export interface ClientProperties {
@ -53,6 +54,32 @@ export interface ClientOptions {
enableSlash?: boolean enableSlash?: boolean
} }
export declare interface Client {
on<K extends keyof ClientEvents>(
event: K,
listener: (...args: ClientEvents[K]) => void
): this
on(event: string | symbol, listener: (...args: any[]) => void): this
once<K extends keyof ClientEvents>(
event: K,
listener: (...args: ClientEvents[K]) => void
): this
once(event: string | symbol, listener: (...args: any[]) => void): this
emit<K extends keyof ClientEvents>(
event: K,
...args: ClientEvents[K]
): boolean
emit(event: string | symbol, ...args: any[]): boolean
off<K extends keyof ClientEvents>(
event: K,
listener: (...args: ClientEvents[K]) => void
): this
off(event: string | symbol, listener: (...args: any[]) => void): this
}
/** /**
* Discord Client. * Discord Client.
*/ */
@ -93,7 +120,10 @@ export class Client extends EventEmitter {
canary: boolean = false canary: boolean = false
/** Client's presence. Startup one if set before connecting */ /** Client's presence. Startup one if set before connecting */
presence: ClientPresence = new ClientPresence() presence: ClientPresence = new ClientPresence()
_decoratedEvents?: { [name: string]: (...args: any[]) => any } _decoratedEvents?: {
[name: string]: (...args: any[]) => void
}
_decoratedSlash?: Array<{ _decoratedSlash?: Array<{
name: string name: string
guild?: string guild?: string
@ -105,18 +135,6 @@ export class Client extends EventEmitter {
_decoratedSlashModules?: SlashModule[] _decoratedSlashModules?: SlashModule[]
_id?: string _id?: string
private readonly _untypedOn = this.on
private readonly _untypedEmit = this.emit
public on = <K extends string>(event: K, listener: ClientEvents[K]): this =>
this._untypedOn(event, listener)
public emit = <K extends string>(
event: K,
...args: Parameters<ClientEvents[K]>
): boolean => this._untypedEmit(event, ...args)
/** Shard on which this Client is */ /** Shard on which this Client is */
shard: number = 0 shard: number = 0
/** Shard Manager of this Client if Sharded */ /** Shard Manager of this Client if Sharded */
@ -233,17 +251,43 @@ export class Client extends EventEmitter {
} else throw new Error('No Gateway Intents were provided') } else throw new Error('No Gateway Intents were provided')
this.gateway = new Gateway(this, token, intents) this.gateway = new Gateway(this, token, intents)
} }
async waitFor<K extends keyof ClientEvents>(
event: K,
checkFunction: (...args: ClientEvents[K]) => boolean,
timeout?: number
): Promise<ClientEvents[K] | []> {
return await new Promise((resolve) => {
let timeoutID: number | undefined
if (timeout !== undefined) {
timeoutID = setTimeout(() => {
this.off(event, eventFunc)
resolve([])
}, timeout)
}
const eventFunc = (...args: ClientEvents[K]): void => {
if (checkFunction(...args)) {
resolve(args)
this.off(event, eventFunc)
if (timeoutID !== undefined) clearTimeout(timeoutID)
}
}
this.on(event, eventFunc)
})
}
} }
export function event(name?: string) { export function event(name?: keyof ClientEvents) {
return function (client: Client | Extension, prop: string) { return function (client: Client | Extension, prop: keyof ClientEvents) {
const listener = ((client as unknown) as { const listener = ((client as unknown) as {
[name: string]: (...args: any[]) => any [name in keyof ClientEvents]: (...args: ClientEvents[name]) => any
})[prop] })[prop]
if (typeof listener !== 'function') if (typeof listener !== 'function')
throw new Error('@event decorator requires a function') throw new Error('@event decorator requires a function')
if (client._decoratedEvents === undefined) client._decoratedEvents = {} if (client._decoratedEvents === undefined) client._decoratedEvents = {}
client._decoratedEvents[name === undefined ? prop : name] = listener const key = name === undefined ? prop : name
client._decoratedEvents[key] = listener
} }
} }

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@ -114,6 +114,14 @@ client.on('messageCreate', async (msg: Message) => {
} }
} else if (msg.content === '!react') { } else if (msg.content === '!react') {
msg.addReaction('🤔') msg.addReaction('🤔')
} else if (msg.content === '!wait_for') {
msg.channel.send('Send anything!')
const [receivedMsg] = await client.waitFor(
'messageCreate',
(message) => message.author.id === msg.author.id
)
msg.channel.send(`Received: ${receivedMsg?.content}`)
} }
}) })