Change the event typing way and add <Client>.waitFor method

This commit is contained in:
Helloyunho 2020-12-29 11:52:30 +09:00
parent 61531e2349
commit 991770d211
3 changed files with 130 additions and 68 deletions

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@ -99,238 +99,248 @@ export const gatewayHandlers: {
INTERACTION_CREATE: interactionCreate
}
export interface EventTypes {
[name: string]: (...args: any[]) => void
}
export interface VoiceServerUpdateData {
token: string
endpoint: string
guild: Guild
}
export interface ClientEvents extends EventTypes {
export interface ClientEvents {
/** When Client has successfully connected to Discord */
ready: () => void
ready: []
/** When a successful reconnect has been made */
reconnect: () => void
reconnect: []
/** When a successful session resume has been done */
resumed: () => void
resumed: []
/**
* When a new Channel is created
* @param channel New Channel object
*/
channelCreate: (channel: EveryChannelTypes) => void
channelCreate: [channel: EveryChannelTypes]
/**
* When a Channel was deleted
* @param channel Channel object which was deleted
*/
channelDelete: (channel: EveryChannelTypes) => void
channelDelete: [channel: EveryChannelTypes]
/**
* Channel's Pinned Messages were updated
* @param before Channel object before update
* @param after Channel object after update
*/
channelPinsUpdate: (
channelPinsUpdate: [
before: EveryTextChannelTypes,
after: EveryTextChannelTypes
) => void
]
/**
* A Channel was updated
* @param before Channel object before update
* @param after Channel object after update
*/
channelUpdate: (before: EveryChannelTypes, after: EveryChannelTypes) => void
channelUpdate: [before: EveryChannelTypes, after: EveryChannelTypes]
/**
* A User was banned from a Guild
* @param guild The Guild from which User was banned
* @param user The User who was banned
*/
guildBanAdd: (guild: Guild, user: User) => void
guildBanAdd: [guild: Guild, user: User]
/**
* A ban from a User in Guild was elevated
* @param guild Guild from which ban was removed
* @param user User of which ban was elevated
*/
guildBanRemove: (guild: Guild, user: User) => void
guildBanRemove: [guild: Guild, user: User]
/**
* Client has joined a new Guild.
* @param guild The new Guild object
*/
guildCreate: (guild: Guild) => void
guildCreate: [guild: Guild]
/**
* A Guild in which Client was either deleted, or bot was kicked
* @param guild The Guild object
*/
guildDelete: (guild: Guild) => void
guildDelete: [guild: Guild]
/**
* A new Emoji was added to Guild
* @param guild Guild in which Emoji was added
* @param emoji The Emoji which was added
*/
guildEmojiAdd: (guild: Guild, emoji: Emoji) => void
guildEmojiAdd: [guild: Guild, emoji: Emoji]
/**
* An Emoji was deleted from Guild
* @param guild Guild from which Emoji was deleted
* @param emoji Emoji which was deleted
*/
guildEmojiDelete: (guild: Guild, emoji: Emoji) => void
guildEmojiDelete: [Guild, Emoji]
/**
* An Emoji in a Guild was updated
* @param guild Guild in which Emoji was updated
* @param before Emoji object before update
* @param after Emoji object after update
*/
guildEmojiUpdate: (guild: Guild, before: Emoji, after: Emoji) => void
guildEmojiUpdate: [guild: Guild, before: Emoji, after: Emoji]
/**
* Guild's Integrations were updated
* @param guild The Guild object
*/
guildIntegrationsUpdate: (guild: Guild) => void
guildIntegrationsUpdate: [guild: Guild]
/**
* A new Member has joined a Guild
* @param member The Member object
*/
guildMemberAdd: (member: Member) => void
guildMemberAdd: [member: Member]
/**
* A Guild Member has either left or was kicked from Guild
* @param member The Member object
*/
guildMemberRemove: (member: Member) => void
guildMemberRemove: [member: Member]
/**
* A Guild Member was updated. Nickname changed, role assigned, etc.
* @param before Member object before update
* @param after Meber object after update
*/
guildMemberUpdate: (before: Member, after: Member) => void
guildMemberUpdate: [before: Member, after: Member]
/**
* A new Role was created in Guild
* @param role The new Role object
*/
guildRoleCreate: (role: Role) => void
guildRoleCreate: [role: Role]
/**
* A Role was deleted from the Guild
* @param role The Role object
*/
guildRoleDelete: (role: Role) => void
guildRoleDelete: [role: Role]
/**
* A Role was updated in a Guild
* @param before Role object before update
* @param after Role object after updated
*/
guildRoleUpdate: (before: Role, after: Role) => void
guildRoleUpdate: [before: Role, after: Role]
/**
* A Guild has been updated. For example name, icon, etc.
* @param before Guild object before update
* @param after Guild object after update
*/
guildUpdate: (before: Guild, after: Guild) => void
guildUpdate: [before: Guild, after: Guild]
/**
* A new Message was created (sent)
* @param message The new Message object
*/
messageCreate: (message: Message) => void
messageCreate: [message: Message]
/**
* A Message was deleted.
* @param message The Message object
*/
messageDelete: (message: Message) => void
messageDelete: [message: Message]
/**
* Messages were bulk deleted in a Guild Text Channel
* @param channel Channel in which Messages were deleted
* @param messages Collection of Messages deleted
* @param uncached Set of Messages deleted's IDs which were not cached
*/
messageDeleteBulk: (
messageDeleteBulk: [
channel: GuildTextChannel,
messages: Collection<string, Message>,
uncached: Set<string>
) => void
]
/**
* A Message was updated. For example content, embed, etc.
* @param before Message object before update
* @param after Message object after update
*/
messageUpdate: (before: Message, after: Message) => void
messageUpdate: [before: Message, after: Message]
/**
* Reaction was added to a Message
* @param reaction Reaction object
* @param user User who added the reaction
*/
messageReactionAdd: (reaction: MessageReaction, user: User) => void
messageReactionAdd: [reaction: MessageReaction, user: User]
/**
* Reaction was removed fro a Message
* @param reaction Reaction object
* @param user User to who removed the reaction
*/
messageReactionRemove: (reaction: MessageReaction, user: User) => void
messageReactionRemove: [reaction: MessageReaction, user: User]
/**
* All reactions were removed from a Message
* @param message Message from which reactions were removed
*/
messageReactionRemoveAll: (message: Message) => void
messageReactionRemoveAll: [message: Message]
/**
* All reactions of a single Emoji were removed
* @param message The Message object
* @param emoji The Emoji object
*/
messageReactionRemoveEmoji: (message: Message, emoji: Emoji) => void
messageReactionRemoveEmoji: [message: Message, emoji: Emoji]
/**
* A User has started typing in a Text Channel
* @param user User who started typing
* @param channel Channel which user started typing in
* @param at Date when user started typing
* @param guild Guild which user started typing in (can be undefined)
*/
typingStart: (
typingStart: [
user: User,
channel: TextChannel,
at: Date,
guildData?: TypingStartGuildData
) => void
guild: TypingStartGuildData | undefined
]
/**
* A new Invite was created
* @param invite New Invite object
*/
inviteCreate: (invite: Invite) => void
inviteCreate: [invite: Invite]
/**
* An Invite was deleted
* @param invite Invite object
*/
inviteDelete: (invite: Invite) => void
inviteDelete: [invite: Invite]
/**
* A User was updated. For example username, avatar, etc.
* @param before The User object before update
* @param after The User object after update
*/
userUpdate: (before: User, after: User) => void
userUpdate: [before: User, after: User]
/**
* Client has received credentials for establishing connection to Voice Server
* @param data Updated voice server object
*/
voiceServerUpdate: (data: VoiceServerUpdateData) => void
voiceServerUpdate: [data: VoiceServerUpdateData]
/**
* A User has joined a Voice Channel
* @param state Added voice state object
*/
voiceStateAdd: (state: VoiceState) => void
voiceStateAdd: [state: VoiceState]
/**
* A User has left a Voice Channel
* @param state Removed voice state object
*/
voiceStateRemove: (state: VoiceState) => void
voiceStateRemove: [state: VoiceState]
/**
* Voice State of a User has been updated
* @param before Voice State object before update
* @param after Voice State object after update
*/
voiceStateUpdate: (state: VoiceState, after: VoiceState) => void
voiceStateUpdate: [before: VoiceState, after: VoiceState]
/**
* A User's presence has been updated
* @param presence New Presence
*/
presenceUpdate: (presence: Presence) => void
presenceUpdate: [presence: Presence]
/**
* Webhooks of a Channel in a Guild has been updated
* @param guild Guild in which Webhooks were updated
* @param channel Channel of which Webhooks were updated
*/
webhooksUpdate: (guild: Guild, channel: GuildTextChannel) => void
webhooksUpdate: [guild: Guild, channel: GuildTextChannel]
/**
* An Interaction was created
* @param interaction Created interaction object
*/
interactionCreate: (interaction: Interaction) => void
interactionCreate: [interaction: Interaction]
/**
* When debug message was made
* @param message Debug message
*/
debug: [message: string]
}

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@ -1,3 +1,4 @@
/* eslint-disable @typescript-eslint/method-signature-style */
import { User } from '../structures/user.ts'
import { GatewayIntents } from '../types/gateway.ts'
import { Gateway } from '../gateway/index.ts'
@ -10,13 +11,13 @@ import { ChannelsManager } from '../managers/channels.ts'
import { ClientPresence } from '../structures/presence.ts'
import { EmojisManager } from '../managers/emojis.ts'
import { ActivityGame, ClientActivity } from '../types/presence.ts'
import { ClientEvents } from '../gateway/handlers/index.ts'
import { Extension } from './extensions.ts'
import { SlashClient } from './slashClient.ts'
import { Interaction } from '../structures/slash.ts'
import { SlashModule } from './slashModule.ts'
import type { ShardManager } from './shard.ts'
import { Application } from '../structures/application.ts'
import { ClientEvents } from '../gateway/handlers/index.ts'
/** OS related properties sent with Gateway Identify */
export interface ClientProperties {
@ -53,6 +54,32 @@ export interface ClientOptions {
enableSlash?: boolean
}
export declare interface Client {
on<K extends keyof ClientEvents>(
event: K,
listener: (...args: ClientEvents[K]) => void
): this
on(event: string | symbol, listener: (...args: any[]) => void): this
once<K extends keyof ClientEvents>(
event: K,
listener: (...args: ClientEvents[K]) => void
): this
once(event: string | symbol, listener: (...args: any[]) => void): this
emit<K extends keyof ClientEvents>(
event: K,
...args: ClientEvents[K]
): boolean
emit(event: string | symbol, ...args: any[]): boolean
off<K extends keyof ClientEvents>(
event: K,
listener: (...args: ClientEvents[K]) => void
): this
off(event: string | symbol, listener: (...args: any[]) => void): this
}
/**
* Discord Client.
*/
@ -93,7 +120,10 @@ export class Client extends EventEmitter {
canary: boolean = false
/** Client's presence. Startup one if set before connecting */
presence: ClientPresence = new ClientPresence()
_decoratedEvents?: { [name: string]: (...args: any[]) => any }
_decoratedEvents?: {
[name: string]: (...args: any[]) => void
}
_decoratedSlash?: Array<{
name: string
guild?: string
@ -105,18 +135,6 @@ export class Client extends EventEmitter {
_decoratedSlashModules?: SlashModule[]
_id?: string
private readonly _untypedOn = this.on
private readonly _untypedEmit = this.emit
public on = <K extends string>(event: K, listener: ClientEvents[K]): this =>
this._untypedOn(event, listener)
public emit = <K extends string>(
event: K,
...args: Parameters<ClientEvents[K]>
): boolean => this._untypedEmit(event, ...args)
/** Shard on which this Client is */
shard: number = 0
/** Shard Manager of this Client if Sharded */
@ -233,17 +251,43 @@ export class Client extends EventEmitter {
} else throw new Error('No Gateway Intents were provided')
this.gateway = new Gateway(this, token, intents)
}
async waitFor<K extends keyof ClientEvents>(
event: K,
checkFunction: (...args: ClientEvents[K]) => boolean,
timeout?: number
): Promise<ClientEvents[K] | []> {
return await new Promise((resolve) => {
let timeoutID: number | undefined
if (timeout !== undefined) {
timeoutID = setTimeout(() => {
this.off(event, eventFunc)
resolve([])
}, timeout)
}
const eventFunc = (...args: ClientEvents[K]): void => {
if (checkFunction(...args)) {
resolve(args)
this.off(event, eventFunc)
if (timeoutID !== undefined) clearTimeout(timeoutID)
}
}
this.on(event, eventFunc)
})
}
}
export function event(name?: string) {
return function (client: Client | Extension, prop: string) {
export function event(name?: keyof ClientEvents) {
return function (client: Client | Extension, prop: keyof ClientEvents) {
const listener = ((client as unknown) as {
[name: string]: (...args: any[]) => any
[name in keyof ClientEvents]: (...args: ClientEvents[name]) => any
})[prop]
if (typeof listener !== 'function')
throw new Error('@event decorator requires a function')
if (client._decoratedEvents === undefined) client._decoratedEvents = {}
client._decoratedEvents[name === undefined ? prop : name] = listener
const key = name === undefined ? prop : name
client._decoratedEvents[key] = listener
}
}

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@ -114,6 +114,14 @@ client.on('messageCreate', async (msg: Message) => {
}
} else if (msg.content === '!react') {
msg.addReaction('🤔')
} else if (msg.content === '!wait_for') {
msg.channel.send('Send anything!')
const [receivedMsg] = await client.waitFor(
'messageCreate',
(message) => message.author.id === msg.author.id
)
msg.channel.send(`Received: ${receivedMsg?.content}`)
}
})