armcord/src/arrpc/src/transports/ipc.js

260 lines
6.6 KiB
JavaScript

const rgb = (r, g, b, msg) => `\x1b[38;2;${r};${g};${b}m${msg}\x1b[0m`;
const log = (...args) => console.log(`[${rgb(88, 101, 242, "arRPC")} > ${rgb(254, 231, 92, "ipc")}]`, ...args);
const {join} = require("path");
const {platform, env} = require("process");
const {unlinkSync} = require("fs");
const {createServer, createConnection} = require("net");
const SOCKET_PATH =
platform === "win32"
? "\\\\?\\pipe\\discord-ipc"
: join(env.XDG_RUNTIME_DIR || env.TMPDIR || env.TMP || env.TEMP || "/tmp", "discord-ipc");
// enums for various constants
const Types = {
// types of packets
HANDSHAKE: 0,
FRAME: 1,
CLOSE: 2,
PING: 3,
PONG: 4
};
const CloseCodes = {
// codes for closures
CLOSE_NORMAL: 1000,
CLOSE_UNSUPPORTED: 1003,
CLOSE_ABNORMAL: 1006
};
const ErrorCodes = {
// codes for errors
INVALID_CLIENTID: 4000,
INVALID_ORIGIN: 4001,
RATELIMITED: 4002,
TOKEN_REVOKED: 4003,
INVALID_VERSION: 4004,
INVALID_ENCODING: 4005
};
let uniqueId = 0;
const encode = (type, data) => {
data = JSON.stringify(data);
const dataSize = Buffer.byteLength(data);
const buf = Buffer.alloc(dataSize + 8);
buf.writeInt32LE(type, 0); // type
buf.writeInt32LE(dataSize, 4); // data size
buf.write(data, 8, dataSize); // data
return buf;
};
const read = (socket) => {
let resp = socket.read(8);
if (!resp) return;
resp = Buffer.from(resp);
const type = resp.readInt32LE(0);
const dataSize = resp.readInt32LE(4);
if (type < 0 || type >= Object.keys(Types).length) throw new Error("invalid type");
let data = socket.read(dataSize);
if (!data) throw new Error("failed reading data");
data = JSON.parse(Buffer.from(data).toString());
switch (type) {
case Types.PING:
socket.emit("ping", data);
socket.write(encode(Types.PONG, data));
break;
case Types.PONG:
socket.emit("pong", data);
break;
case Types.HANDSHAKE:
if (socket._handshook) throw new Error("already handshook");
socket._handshook = true;
socket.emit("handshake", data);
break;
case Types.FRAME:
if (!socket._handshook) throw new Error("need to handshake first");
socket.emit("request", data);
break;
case Types.CLOSE:
socket.end();
socket.destroy();
break;
}
read(socket);
};
const socketIsAvailable = async (socket) => {
socket.pause();
socket.on("readable", () => {
try {
read(socket);
} catch (e) {
log("error whilst reading", e);
socket.end(
encode(Types.CLOSE, {
code: CloseCodes.CLOSE_UNSUPPORTED,
message: e.message
})
);
socket.destroy();
}
});
const stop = () => {
try {
socket.end();
socket.destroy();
} catch {}
};
const possibleOutcomes = Promise.race([
new Promise((res) => socket.on("error", res)), // errored
new Promise((res, rej) => socket.on("pong", () => rej("socket ponged"))), // ponged
new Promise((res, rej) => setTimeout(() => rej("timed out"), 1000)) // timed out
]).then(
() => true,
(e) => e
);
socket.write(encode(Types.PING, ++uniqueId));
const outcome = await possibleOutcomes;
stop();
log("checked if socket is available:", outcome === true, outcome === true ? "" : `- reason: ${outcome}`);
return outcome === true;
};
const getAvailableSocket = async (tries = 0) => {
if (tries > 9) {
throw new Error("ran out of tries to find socket", tries);
}
const path = SOCKET_PATH + "-" + tries;
const socket = createConnection(path);
log("checking", path);
if (await socketIsAvailable(socket)) {
if (platform !== "win32")
try {
unlinkSync(path);
} catch {}
return path;
}
log(`not available, trying again (attempt ${tries + 1})`);
return getAvailableSocket(tries + 1);
};
class IPCServer {
constructor(handers) {
return new Promise(async (res) => {
this.handlers = handers;
this.onConnection = this.onConnection.bind(this);
this.onMessage = this.onMessage.bind(this);
const server = createServer(this.onConnection);
server.on("error", (e) => {
log("server error", e);
});
const socketPath = await getAvailableSocket();
server.listen(socketPath, () => {
log("listening at", socketPath);
this.server = server;
res(this);
});
});
}
onConnection(socket) {
log("new connection!");
socket.pause();
socket.on("readable", () => {
try {
read(socket);
} catch (e) {
log("error whilst reading", e);
socket.end(
encode(Types.CLOSE, {
code: CloseCodes.CLOSE_UNSUPPORTED,
message: e.message
})
);
socket.destroy();
}
});
socket.once("handshake", (params) => {
log("handshake:", params);
const ver = params.v ?? 1;
const clientId = params.client_id ?? "";
// encoding is always json for ipc
if (ver !== 1) {
log("unsupported version requested", ver);
socket.close(ErrorCodes.INVALID_VERSION);
return;
}
if (clientId === "") {
log("client id required");
socket.close(ErrorCodes.INVALID_CLIENTID);
return;
}
socket.on("error", (e) => {
log("socket error", e);
});
socket.on("close", (e) => {
log("socket closed", e);
this.handlers.close(socket);
});
socket.on("request", this.onMessage.bind(this, socket));
socket._send = socket.send;
socket.send = (msg) => {
log("sending", msg);
socket.write(encode(Types.FRAME, msg));
};
socket.clientId = clientId;
this.handlers.connection(socket);
});
}
onMessage(socket, msg) {
log("message", msg);
this.handlers.message(socket, msg);
}
}
module.exports = {IPCServer};