14 lines
353 B
C
14 lines
353 B
C
#ifndef DRAW_H
|
|
#define DRAW_H
|
|
|
|
#include <SDL2/SDL.h>
|
|
|
|
// Define the size of your tiles in pixels
|
|
#define TILE_SIZE 32
|
|
#include "data.h"
|
|
|
|
// Function prototype for drawing game data
|
|
void drawGameData(SDL_Renderer *renderer, const GameData *gameData, SDL_Texture *tileTexture, SDL_Texture *unitTexture, SDL_Texture *buildingTexture);
|
|
|
|
#endif /* DRAW_H */
|