#ifndef DRAW_H #define DRAW_H #include // Define the size of your tiles in pixels #define TILE_SIZE 32 #include "data.h" // Function prototype for drawing game data void drawGameData(SDL_Renderer *renderer, const GameData *gameData, SDL_Texture *tileTexture, SDL_Texture *unitTexture, SDL_Texture *buildingTexture); #endif /* DRAW_H */