fix gamedata

This commit is contained in:
Rysertio 2024-02-21 13:46:15 +06:00
parent 385d2a62cb
commit d27c9bd1ef
1 changed files with 2 additions and 84 deletions

View File

@ -1,64 +1,29 @@
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#pragma once
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>>>>>>> 8e3d2ca (add game structure)
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#pragma once
>>>>>>> 08f4a9f (draw function added)
#include <stdbool.h>
#define MAX_UNITS 100
#define MAX_BUILDINGS 50
#define MAX_PLAYERS 2
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#define MAX_MISSIONS 10
#define MAX_RESOURCES 50
#define MAP_SIZE 100
typedef struct Player {
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typedef struct {
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#define MAX_MISSIONS 10
#define MAX_RESOURCES 50
#define MAP_SIZE 100
typedef struct Player {
>>>>>>> 0125c62 (update gamestructure)
int playerID;
char playerName[50];
int gold;
int xp;
} Player;
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typedef struct Unit {
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typedef struct {
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typedef struct Unit {
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int unitID;
int playerID;
int x, y; // Position
int health;
} Unit;
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typedef struct Building {
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typedef struct {
>>>>>>> 8e3d2ca (add game structure)
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typedef struct Building {
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int buildingID;
int playerID;
int x, y; // Position
@ -66,45 +31,17 @@ typedef struct Building {
int health;
} Building;
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typedef struct Map {
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typedef struct {
>>>>>>> 8e3d2ca (add game structure)
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typedef struct Map {
>>>>>>> 0125c62 (update gamestructure)
int mapID;
char mapName[50];
int mapWidth;
int mapHeight;
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int tileData[MAP_SIZE][MAP_SIZE]; // 2D array for map tile indices
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int tileData[MAX_MAP_WIDTH][MAX_MAP_HEIGHT];
>>>>>>> 8e3d2ca (add game structure)
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int tileData[MAP_SIZE][MAP_SIZE]; // Assuming 2D array for resource coordinates
>>>>>>> 0125c62 (update gamestructure)
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int tileData[MAP_SIZE][MAP_SIZE]; // 2D array for map tile indices
>>>>>>> 08f4a9f (draw function added)
int tileData[MAP_SIZE][MAP_SIZE];
int playerStartingPositions[MAX_PLAYERS][2]; // [x, y] coordinates for each player
int resourceLocations[MAX_RESOURCES][2]; // [x, y] coordinates for each resource
} Map;
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typedef struct Mission {
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typedef struct {
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typedef struct Mission {
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int missionID;
char missionName[50];
char missionDescription[100];
@ -119,24 +56,12 @@ typedef struct Mission {
bool hasSpecialConditions; // Flag indicating whether the mission has special conditions
} Mission;
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typedef struct GameData {
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typedef struct {
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typedef struct GameData {
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Player players[MAX_PLAYERS];
Unit units[MAX_UNITS];
Building buildings[MAX_BUILDINGS];
Map currentMap;
Mission missions[MAX_MISSIONS];
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int mapx, mapy;
} GameData;
@ -165,11 +90,4 @@ typedef struct {
GameData data;
BuildingData buildings[100];
UnitData units[100];
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} Game;
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} GameData;
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} Game;
>>>>>>> 4b87dcb (ui)