basic ui
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					 3 changed files with 1 additions and 33 deletions
				
			
		|  | @ -46,10 +46,6 @@ void drawGameData(SDL_Renderer *renderer, const GameData *gameData, SDL_Texture | |||
| 
 | ||||
|     // Present the rendered frame
 | ||||
|     SDL_RenderPresent(renderer); | ||||
| <<<<<<< HEAD | ||||
| <<<<<<< HEAD | ||||
| ======= | ||||
| >>>>>>> 4b87dcb (ui) | ||||
| } | ||||
| 
 | ||||
| void drawMinimap(SDL_Renderer *renderer, const Map *map, int minimapX, int minimapY, int minimapSize) { | ||||
|  | @ -74,9 +70,4 @@ void drawMinimap(SDL_Renderer *renderer, const Map *map, int minimapX, int minim | |||
|     SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||||
|     SDL_Rect minimapBorderRect = {minimapX, minimapY, minimapSize, minimapSize}; | ||||
|     SDL_RenderDrawRect(renderer, &minimapBorderRect); | ||||
| <<<<<<< HEAD | ||||
| ======= | ||||
| >>>>>>> 6abc1cd (draw function) | ||||
| ======= | ||||
| >>>>>>> 4b87dcb (ui) | ||||
| } | ||||
							
								
								
									
										12
									
								
								src/ui.c
									
										
									
									
									
								
							
							
						
						
									
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								src/ui.c
									
										
									
									
									
								
							|  | @ -29,10 +29,6 @@ void handleButtonEvents(SDL_Event *event, Button buttons[], int numButtons) { | |||
|     for (int i = 0; i < numButtons; i++) { | ||||
|         handleButtonClick(event, &buttons[i]); | ||||
|     } | ||||
| <<<<<<< HEAD | ||||
| <<<<<<< HEAD | ||||
| ======= | ||||
| >>>>>>> 4b87dcb (ui) | ||||
| } | ||||
| 
 | ||||
| void drawButtons(SDL_Renderer *renderer, Button buttons[], int numButtons, TTF_Font *font) { | ||||
|  | @ -68,10 +64,4 @@ void drawButtons(SDL_Renderer *renderer, Button buttons[], int numButtons, TTF_F | |||
| 
 | ||||
|     // Present renderer
 | ||||
|     SDL_RenderPresent(renderer); | ||||
| } | ||||
| <<<<<<< HEAD | ||||
| ======= | ||||
| } | ||||
| >>>>>>> 206ed0e (basic ui controls) | ||||
| ======= | ||||
| >>>>>>> 4b87dcb (ui) | ||||
| } | ||||
							
								
								
									
										13
									
								
								src/ui.h
									
										
									
									
									
								
							
							
						
						
									
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								src/ui.h
									
										
									
									
									
								
							|  | @ -9,27 +9,14 @@ typedef struct { | |||
|     int x, y, w, h; | ||||
|     bool clicked; | ||||
|     void (*onClick)(); | ||||
| <<<<<<< HEAD | ||||
| <<<<<<< HEAD | ||||
|     char text[50]; | ||||
| ======= | ||||
| >>>>>>> 206ed0e (basic ui controls) | ||||
| ======= | ||||
|     char text[50]; | ||||
| >>>>>>> 4b87dcb (ui) | ||||
| } Button; | ||||
| 
 | ||||
| // Function prototypes
 | ||||
| bool isPointInsideRect(int x, int y, SDL_Rect rect); | ||||
| void handleButtonClick(SDL_Event *event, Button *button); | ||||
| void handleButtonEvents(SDL_Event *event, Button buttons[], int numButtons); | ||||
| <<<<<<< HEAD | ||||
| <<<<<<< HEAD | ||||
| void drawButtons(SDL_Renderer *renderer, Button buttons[], int numButtons, TTF_Font *font);  | ||||
| ======= | ||||
| >>>>>>> 206ed0e (basic ui controls) | ||||
| ======= | ||||
| void drawButtons(SDL_Renderer *renderer, Button buttons[], int numButtons, TTF_Font *font);  | ||||
| >>>>>>> 4b87dcb (ui) | ||||
| 
 | ||||
| #endif /* UI_H */ | ||||
|  |  | |||
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