diff --git a/src/draw.c b/src/draw.c index 57ef0ce..a2047d6 100644 --- a/src/draw.c +++ b/src/draw.c @@ -46,10 +46,6 @@ void drawGameData(SDL_Renderer *renderer, const GameData *gameData, SDL_Texture // Present the rendered frame SDL_RenderPresent(renderer); -<<<<<<< HEAD -<<<<<<< HEAD -======= ->>>>>>> 4b87dcb (ui) } void drawMinimap(SDL_Renderer *renderer, const Map *map, int minimapX, int minimapY, int minimapSize) { @@ -74,9 +70,4 @@ void drawMinimap(SDL_Renderer *renderer, const Map *map, int minimapX, int minim SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); SDL_Rect minimapBorderRect = {minimapX, minimapY, minimapSize, minimapSize}; SDL_RenderDrawRect(renderer, &minimapBorderRect); -<<<<<<< HEAD -======= ->>>>>>> 6abc1cd (draw function) -======= ->>>>>>> 4b87dcb (ui) } \ No newline at end of file diff --git a/src/ui.c b/src/ui.c index d911331..1918885 100644 --- a/src/ui.c +++ b/src/ui.c @@ -29,10 +29,6 @@ void handleButtonEvents(SDL_Event *event, Button buttons[], int numButtons) { for (int i = 0; i < numButtons; i++) { handleButtonClick(event, &buttons[i]); } -<<<<<<< HEAD -<<<<<<< HEAD -======= ->>>>>>> 4b87dcb (ui) } void drawButtons(SDL_Renderer *renderer, Button buttons[], int numButtons, TTF_Font *font) { @@ -68,10 +64,4 @@ void drawButtons(SDL_Renderer *renderer, Button buttons[], int numButtons, TTF_F // Present renderer SDL_RenderPresent(renderer); -} -<<<<<<< HEAD -======= -} ->>>>>>> 206ed0e (basic ui controls) -======= ->>>>>>> 4b87dcb (ui) +} \ No newline at end of file diff --git a/src/ui.h b/src/ui.h index 2c3ce77..0166398 100644 --- a/src/ui.h +++ b/src/ui.h @@ -9,27 +9,14 @@ typedef struct { int x, y, w, h; bool clicked; void (*onClick)(); -<<<<<<< HEAD -<<<<<<< HEAD char text[50]; -======= ->>>>>>> 206ed0e (basic ui controls) -======= char text[50]; ->>>>>>> 4b87dcb (ui) } Button; // Function prototypes bool isPointInsideRect(int x, int y, SDL_Rect rect); void handleButtonClick(SDL_Event *event, Button *button); void handleButtonEvents(SDL_Event *event, Button buttons[], int numButtons); -<<<<<<< HEAD -<<<<<<< HEAD void drawButtons(SDL_Renderer *renderer, Button buttons[], int numButtons, TTF_Font *font); -======= ->>>>>>> 206ed0e (basic ui controls) -======= -void drawButtons(SDL_Renderer *renderer, Button buttons[], int numButtons, TTF_Font *font); ->>>>>>> 4b87dcb (ui) #endif /* UI_H */