ui
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					 5 changed files with 31 additions and 2 deletions
				
			
		|  | @ -134,6 +134,9 @@ typedef struct GameData { | |||
|     Map currentMap; | ||||
|     Mission missions[MAX_MISSIONS]; | ||||
| <<<<<<< HEAD | ||||
| <<<<<<< HEAD | ||||
| ======= | ||||
| >>>>>>> 4b87dcb (ui) | ||||
|     int mapx, mapy;  | ||||
| } GameData; | ||||
| 
 | ||||
|  | @ -162,7 +165,11 @@ typedef struct { | |||
|     GameData data; | ||||
|     BuildingData buildings[100]; | ||||
|     UnitData units[100]; | ||||
| <<<<<<< HEAD | ||||
| } Game; | ||||
| ======= | ||||
| } GameData; | ||||
| >>>>>>> 8e3d2ca (add game structure) | ||||
| ======= | ||||
| } Game; | ||||
| >>>>>>> 4b87dcb (ui) | ||||
|  |  | |||
|  | @ -47,6 +47,9 @@ void drawGameData(SDL_Renderer *renderer, const GameData *gameData, SDL_Texture | |||
|     // Present the rendered frame
 | ||||
|     SDL_RenderPresent(renderer); | ||||
| <<<<<<< HEAD | ||||
| <<<<<<< HEAD | ||||
| ======= | ||||
| >>>>>>> 4b87dcb (ui) | ||||
| } | ||||
| 
 | ||||
| void drawMinimap(SDL_Renderer *renderer, const Map *map, int minimapX, int minimapY, int minimapSize) { | ||||
|  | @ -71,6 +74,9 @@ void drawMinimap(SDL_Renderer *renderer, const Map *map, int minimapX, int minim | |||
|     SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); | ||||
|     SDL_Rect minimapBorderRect = {minimapX, minimapY, minimapSize, minimapSize}; | ||||
|     SDL_RenderDrawRect(renderer, &minimapBorderRect); | ||||
| <<<<<<< HEAD | ||||
| ======= | ||||
| >>>>>>> 6abc1cd (draw function) | ||||
| ======= | ||||
| >>>>>>> 4b87dcb (ui) | ||||
| } | ||||
|  | @ -1,11 +1,13 @@ | |||
| #include <SDL2/SDL.h> | ||||
| #include <stdbool.h> | ||||
| #include "data.h" | ||||
| #include "draw.h" | ||||
| #include "input.h" | ||||
| #include "ui.h" | ||||
| 
 | ||||
| const int SCREEN_WIDTH = 800; | ||||
| const int SCREEN_HEIGHT = 600; | ||||
| 
 | ||||
| 
 | ||||
| int main(int argc, char* argv[]) { | ||||
|     SDL_Init(SDL_INIT_VIDEO); | ||||
|     SDL_Window* window = SDL_CreateWindow("RTS Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, | ||||
|  | @ -55,4 +57,4 @@ int main(int argc, char* argv[]) { | |||
|     SDL_Quit(); | ||||
| 
 | ||||
|     return 0; | ||||
| } | ||||
| } | ||||
							
								
								
									
										6
									
								
								src/ui.c
									
										
									
									
									
								
							
							
						
						
									
										6
									
								
								src/ui.c
									
										
									
									
									
								
							|  | @ -30,6 +30,9 @@ void handleButtonEvents(SDL_Event *event, Button buttons[], int numButtons) { | |||
|         handleButtonClick(event, &buttons[i]); | ||||
|     } | ||||
| <<<<<<< HEAD | ||||
| <<<<<<< HEAD | ||||
| ======= | ||||
| >>>>>>> 4b87dcb (ui) | ||||
| } | ||||
| 
 | ||||
| void drawButtons(SDL_Renderer *renderer, Button buttons[], int numButtons, TTF_Font *font) { | ||||
|  | @ -66,6 +69,9 @@ void drawButtons(SDL_Renderer *renderer, Button buttons[], int numButtons, TTF_F | |||
|     // Present renderer
 | ||||
|     SDL_RenderPresent(renderer); | ||||
| } | ||||
| <<<<<<< HEAD | ||||
| ======= | ||||
| } | ||||
| >>>>>>> 206ed0e (basic ui controls) | ||||
| ======= | ||||
| >>>>>>> 4b87dcb (ui) | ||||
|  |  | |||
							
								
								
									
										8
									
								
								src/ui.h
									
										
									
									
									
								
							
							
						
						
									
										8
									
								
								src/ui.h
									
										
									
									
									
								
							|  | @ -9,10 +9,14 @@ typedef struct { | |||
|     int x, y, w, h; | ||||
|     bool clicked; | ||||
|     void (*onClick)(); | ||||
| <<<<<<< HEAD | ||||
| <<<<<<< HEAD | ||||
|     char text[50]; | ||||
| ======= | ||||
| >>>>>>> 206ed0e (basic ui controls) | ||||
| ======= | ||||
|     char text[50]; | ||||
| >>>>>>> 4b87dcb (ui) | ||||
| } Button; | ||||
| 
 | ||||
| // Function prototypes
 | ||||
|  | @ -20,8 +24,12 @@ bool isPointInsideRect(int x, int y, SDL_Rect rect); | |||
| void handleButtonClick(SDL_Event *event, Button *button); | ||||
| void handleButtonEvents(SDL_Event *event, Button buttons[], int numButtons); | ||||
| <<<<<<< HEAD | ||||
| <<<<<<< HEAD | ||||
| void drawButtons(SDL_Renderer *renderer, Button buttons[], int numButtons, TTF_Font *font);  | ||||
| ======= | ||||
| >>>>>>> 206ed0e (basic ui controls) | ||||
| ======= | ||||
| void drawButtons(SDL_Renderer *renderer, Button buttons[], int numButtons, TTF_Font *font);  | ||||
| >>>>>>> 4b87dcb (ui) | ||||
| 
 | ||||
| #endif /* UI_H */ | ||||
|  |  | |||
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