battleloom-engine/src/main.c

60 lines
1.6 KiB
C

#include <SDL2/SDL.h>
#include <stdbool.h>
#include "data.h"
#include "draw.h"
#include "input.h"
#include "ui.h"
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window = SDL_CreateWindow("RTS Game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
// Main loop flag
bool quit = false;
SDL_Event event;
while (!quit) {
// Event handling
while (SDL_PollEvent(&event) != 0) {
if (event.type == SDL_QUIT) {
quit = true;
}
// Handle other events such as key presses, mouse input, etc.
}
// Update game state
updateGameState(); // You need to define this function to update the game state
// Clear the screen
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
// Render game objects
renderGame(renderer); // You need to define this function to render the game
// Update the screen
SDL_RenderPresent(renderer);
// Cap the frame rate
SDL_Delay(16); // Cap to approximately 60 frames per second
}
// Clean up and exit
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
// Destroy window and renderer
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
// Quit SDL subsystems
SDL_Quit();
return 0;
}