34 lines
1.1 KiB
JavaScript
34 lines
1.1 KiB
JavaScript
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const { logChannel } = require("../config");
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const util = require("../utils");
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module.exports = {
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name: "guildCreate",
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run: async (client, guild) => {
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const logs = client.channels.get(logChannel);
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const members = await guild.members.fetch();
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guild.utils = util;
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guild.guild = guild;
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const total = guild.members.size;
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const users = guild.members.filter(m => !m.user.bot).size;
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const bots = guild.members.filter(m => m.user.bot).size;
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if (logs)
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logs.send(
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`Added to ${guild.name} (owned by: ${guild.owner.user.tag ||
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"uncached"} ${guild.ownerID}) on shard ${client.options.shards[
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client.options.shards.length - 1
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] + 1}/${client.options.shards.length}\nServer has ${parseInt(
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total
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).toLocaleString()} member${total > 1 ? "s" : ""}: ${parseInt(
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users
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).toLocaleString()} user${users > 1 ? "s" : ""}, ${parseInt(
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bots
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).toLocaleString()} bot${bots > 1 ? "s" : ""}, in region ${
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guild.region
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}`
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);
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await util.db.setupServer(guild);
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}
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};
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