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Author SHA1 Message Date
jill e2703105dd
a proper money system and progressive upgrades
the game is now officially playable! this marks 1.0b and perfectly recreates the "tutorial" stage of insaniquarium, with some audio and visual changes, no king guppies and no egg pieces
2021-01-23 23:04:16 +03:00
jill 74bf2a7045
money 2021-01-23 22:42:56 +03:00
17 changed files with 174 additions and 56 deletions

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assets/audio/sfx/buzzer.ogg Executable file

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assets/audio/sfx/collect.ogg Executable file

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@ -23,7 +23,7 @@ FISH_AGE_BIG = 65 -- see above, but for big
FISH_SIZE = 6 -- how many large guppies can you fit on the screen
FOOTER_HEIGHT = 68
HEADER_HEIGHT = 68
FOOD_HITBOX = 0.08

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@ -8,6 +8,7 @@ function self.fish(x, y)
y = y,
size = 0, -- 0 for small, 1 for medium, 2 for big, 3 for king
eattimer = 0 + math.random() * 2, -- starts out hungry, with a 2s delay
moneytimer = 10 + math.random() * 5, -- min 10s before it can make money
dead = false,
lifetime = 0,
@ -58,4 +59,19 @@ function self.food(x, y, type)
return food
end
function self.money(x, y, type)
local money = {
x = x,
y = y,
speed = 0.12,
time = math.random(),
deathtimer = 0,
collected = false,
collecttimer = 0,
type = type
}
return money
end
return self

212
main.lua
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@ -18,16 +18,20 @@ debug = false
food = {}
feesh = {}
money = {}
local balance = 100
foodtier = 1
foodcount = 1
footerbuttons = {
headerbuttons = {
{
cost = 100,
sprite = 'guppy',
openanim = 1,
open = true,
openanim = 0,
open = false,
closed = false,
func = function()
playSound('splash', 0.7, 0.8)
table.insert(feesh, constr.fish(math.random(), 0.3))
@ -37,8 +41,9 @@ footerbuttons = {
cost = 200,
sprite = 'food',
tier = foodtier,
openanim = 1,
open = true,
openanim = 0,
open = false,
closed = false,
func = function(self)
self.openanim = 0
foodtier = foodtier + 1
@ -53,8 +58,9 @@ footerbuttons = {
cost = 300,
sprite = 'foodcount',
tier = foodcount,
openanim = 1,
open = true,
openanim = 0,
open = false,
closed = false,
func = function(self)
self.openanim = 0
foodcount = foodcount + 1
@ -105,9 +111,12 @@ function love.load()
sheets.food2 = newAnimation(sprites['food/2'], sprites['food/2']:getWidth()/10, sprites['food/2']:getHeight())
sheets.food3 = newAnimation(sprites['food/3'], sprites['food/3']:getWidth()/10, sprites['food/3']:getHeight())
sheets.buttonopen = newAnimation(sprites['footer/button_open'], sprites['footer/button_open']:getWidth()/3, sprites['footer/button_open']:getHeight())
sheets.buttonopen = newAnimation(sprites['header/button_open'], sprites['header/button_open']:getWidth()/3, sprites['header/button_open']:getHeight())
for i = 1, 3 do
sheets.money1 = newAnimation(sprites['money/coin1'], sprites['money/coin1']:getWidth()/10, sprites['money/coin1']:getHeight())
sheets.money2 = newAnimation(sprites['money/coin2'], sprites['money/coin2']:getWidth()/10, sprites['money/coin2']:getHeight())
for i = 1, 2 do
table.insert(feesh, constr.fish(math.random(), math.random()))
end
@ -125,7 +134,7 @@ function love.update(dt)
bench.startBenchmark('update')
bench.startBenchmark('update_buttons')
for _,btn in ipairs(footerbuttons) do
for _,btn in ipairs(headerbuttons) do
btn.openanim = btn.openanim + dt * 6
end
bench.stopBenchmark('update_buttons')
@ -146,6 +155,27 @@ function love.update(dt)
end
bench.stopBenchmark('update_food')
bench.startBenchmark('update_money')
for i,f in ipairs(money) do
if not f.collected then
f.y = f.y + dt * f.speed
f.y = clamp(f.y, 0, 0.9)
end
f.time = f.time + dt
if f.y == 0.9 and not f.collected then
f.deathtimer = f.deathtimer + dt
end
if f.collected then
f.collecttimer = f.collecttimer + dt
end
if f.deathtimer > 1 or f.collecttimer > 1 then
table.remove(money, i)
end
end
bench.stopBenchmark('update_money')
bench.startBenchmark('update_fish')
for fi, n in ipairs(feesh) do
bench.startBenchmark('update_fish_eases')
@ -175,6 +205,7 @@ function love.update(dt)
local angle = math.random(-FISH_ANGLE, FISH_ANGLE)
local str = math.random(70, 200)/200/4
angle = mix(angle, math.deg(math.atan2((0.5 + math.sin(love.timer.getTime()/10 + fi) * 0.2) - n.y, 0)), 0.1) -- slightly head towards the middle, to prevent getting stuck at the bottom or top
if n.eattimer <= 0 and not n.dead then -- needs to follow something
local mx, my
@ -219,7 +250,7 @@ function love.update(dt)
e.x = 1 - math.abs(e.x%2-1)
e.y = 1 - math.abs(e.y%2-1)
local fheight = (FOOTER_HEIGHT * love.graphics.getWidth()/640)/love.graphics.getHeight()
local fheight = (HEADER_HEIGHT * love.graphics.getWidth()/640)/love.graphics.getHeight()
if e.y < fheight then
e.y = e.y + (fheight - e.y) * 2
end
@ -241,6 +272,17 @@ function love.update(dt)
n.lifetime = n.lifetime + dt
n.eattimer = n.eattimer - dt
n.moneytimer = n.moneytimer - dt
if n.moneytimer < 0 and not n.dead then
n.moneytimer = n.moneytimer + math.random() * 5 + 5
if n.size > 0 then
local type = 2
if n.size == 1 then type = 1 end
table.insert(money, constr.money(n.render.x, n.render.y, type))
end
end
local sumx = 0
local sumy = 0
@ -276,10 +318,24 @@ function love.update(dt)
if n.lifetime > FISH_AGE_MEDIUM and n.size == 0 then
n.size = 1
playSound('grow')
if not headerbuttons[1].open and not headerbuttons[1].closed then
headerbuttons[1].open = true
headerbuttons[1].openanim = 0
end
end
if n.lifetime > FISH_AGE_BIG and n.size == 1 then
n.size = 2
playSound('grow')
if not headerbuttons[2].open and not headerbuttons[1].closed then
headerbuttons[2].open = true
headerbuttons[2].openanim = 0
end
if not headerbuttons[3].open and not headerbuttons[1].closed then
headerbuttons[3].open = true
headerbuttons[3].openanim = 0
end
end
end
end
@ -370,13 +426,13 @@ function love.draw()
love.graphics.setColor(1, 1, 1)
local sw, sh = love.graphics.getDimensions()
local footerheight = FOOTER_HEIGHT * sw/640
local yscale = (sh-footerheight)/sh
local headerheight = HEADER_HEIGHT * sw/640
local yscale = (sh-headerheight)/sh
local sample = fishsprite('medium', false, 'swim')
local spritescale = (math.min(sw, sh)/FISH_SIZE) / math.min(sample.width, sample.height)
stretchto(sprites['bg/1'], 0, footerheight - FOOTER_HEIGHT, 0, sw, sh - (footerheight - FOOTER_HEIGHT))
stretchto(sprites['bg/1'], 0, headerheight - HEADER_HEIGHT, 0, sw, sh - (headerheight - HEADER_HEIGHT))
-- waves
bench.startBenchmark('render_wave')
@ -396,11 +452,24 @@ function love.draw()
if i == wavecount then
sizex = -1
end
love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(frame, 1)], x + (sprites['wave/wavecenter']:getWidth() * wavescale)/2, footerheight + 20, 0, wavescale * sizex, wavescale, sprites['wave/wavecenter']:getWidth()/2)
love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(frame, 1)], x + (sprites['wave/wavecenter']:getWidth() * wavescale)/2, headerheight + 20, 0, wavescale * sizex, wavescale, sprites['wave/wavecenter']:getWidth()/2)
end
love.graphics.setBlendMode('alpha')
bench.stopBenchmark('render_wave')
bench.startBenchmark('render_food')
for _,f in ipairs(food) do
local sheet = sheets['food' .. (f.type)]
local x = f.x * sw
local y = f.y * sh
local frame = math.floor((f.time%1) * #sheet.quads) + 1
love.graphics.setColor(1, 1, 1, 1 - f.deathtimer)
love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(math.min(frame, #sheet.quads), 1)], x, y, 0, spritescale, spritescale, sheet.width/2, sheet.height/2)
end
bench.stopBenchmark('render_food')
-- shadow
bench.startBenchmark('render_shadow')
for i, n in ipairs(feesh) do
@ -534,24 +603,11 @@ function love.draw()
end
end
bench.stopBenchmark('render_fish')
bench.startBenchmark('render_food')
for _,f in ipairs(food) do
local sheet = sheets['food' .. (f.type)]
local x = f.x * sw
local y = f.y * sh
local frame = math.floor((f.time%1) * #sheet.quads) + 1
love.graphics.setColor(1, 1, 1, 1 - f.deathtimer)
love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(math.min(frame, #sheet.quads), 1)], x, y, 0, spritescale, spritescale, sheet.width/2, sheet.height/2)
end
bench.stopBenchmark('render_food')
bench.stopBenchmark('render_tank')
bench.startBenchmark('render_footer')
local base = sprites['footer/base']
local size = footerheight / FOOTER_HEIGHT
bench.startBenchmark('render_header')
local base = sprites['header/base']
local size = headerheight / HEADER_HEIGHT
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(base, 0, 0, 0, size, size)
@ -559,17 +615,17 @@ function love.draw()
local x = 19
local y = 3
for b = 1, 7 do
local hovered = mouseOverBox(x * size, y * size, sprites['footer/buttonbg']:getWidth() * size, sprites['footer/buttonbg']:getHeight() * size)
local btn = footerbuttons[b]
local hovered = mouseOverBox(x * size, y * size, sprites['header/buttonbg']:getWidth() * size, sprites['header/buttonbg']:getHeight() * size)
local btn = headerbuttons[b]
if (btn and not btn.open) or not btn then
-- draw nothing
elseif hovered and love.mouse.isDown(1) then
love.graphics.draw(sprites['footer/buttonbg_down'], x * size, y * size, 0, size, size)
love.graphics.draw(sprites['header/buttonbg_down'], x * size, y * size, 0, size, size)
elseif hovered then
love.graphics.draw(sprites['footer/buttonbg_hover'], x * size, y * size, 0, size, size)
love.graphics.draw(sprites['header/buttonbg_hover'], x * size, y * size, 0, size, size)
else
love.graphics.draw(sprites['footer/buttonbg'], x * size, y * size, 0, size, size)
love.graphics.draw(sprites['header/buttonbg'], x * size, y * size, 0, size, size)
end
if btn then
@ -578,41 +634,41 @@ function love.draw()
if btn.sprite == 'guppy' then
local sheet = fishsprite('medium', false, 'swim')
local frame = math.floor((love.timer.getTime() * 2) % 1 * #sheet.quads) + 1
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.9
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
local scale = (sprites['header/buttonbg']:getWidth() / sheet.width) * 0.9
local offset = (sprites['header/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[frame], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'food' then
local sheets = {sheets.food2, sheets.food3}
local sheet = sheets[btn.tier]
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.65
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
local scale = (sprites['header/buttonbg']:getWidth() / sheet.width) * 0.65
local offset = (sprites['header/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[1], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'foodcount' then
love.graphics.setFont(fonts.continuum)
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
local offset = (sprites['header/buttonbg']:getWidth() * size) / 2
local bordersize = 1
for _,p in ipairs({{0, 1}, {1, 0}, {1, 1}, {-1, 0}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}}) do
love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['header/buttonbg']:getWidth() * size), 'center')
end
love.graphics.setColor(0, 1, 0)
love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['header/buttonbg']:getWidth() * size), 'center')
end
-- price
love.graphics.setFont(fonts.pix)
local font = love.graphics.getFont()
love.graphics.setColor(0, 1, 0)
love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['header/buttonbg']:getWidth() * size), 'center')
love.graphics.setColor(1, 1, 1)
love.graphics.setFont(fonts.default)
-- reflection
love.graphics.setBlendMode('add')
love.graphics.draw(sprites['footer/reflection'], x * size, y * size, 0, size, size)
love.graphics.draw(sprites['header/reflection'], x * size, y * size, 0, size, size)
love.graphics.setBlendMode('alpha')
end
@ -631,7 +687,27 @@ function love.draw()
if b >= 3 then incr = 73 end
x = x + incr
end
bench.stopBenchmark('render_footer')
-- money count
love.graphics.setFont(fonts.continuum)
love.graphics.setColor(179/255, 254/255, 89/255)
local leftpad = 100
love.graphics.printf(balance, round(sw * 0.965 - leftpad), round(HEADER_HEIGHT - 25), leftpad, 'right')
love.graphics.setFont(fonts.default)
bench.stopBenchmark('render_header')
bench.startBenchmark('render_money')
for _,f in ipairs(money) do
local sheet = sheets['money' .. (f.type)]
local x = mix(f.x * sw, sw / 9 * 8, ease.outCubic(f.collecttimer))
local y = mix(f.y * sh, HEADER_HEIGHT - 20, ease.outCubic(f.collecttimer))
local frame = math.floor((f.time%1) * #sheet.quads) + 1
love.graphics.setColor(1, 1, 1, 1 - f.deathtimer)
love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(math.min(frame, #sheet.quads), 1)], x, y, 0, spritescale, spritescale, sheet.width/2, sheet.height/2)
end
bench.stopBenchmark('render_money')
love.graphics.setColor(1, 1, 1, 1)
love.graphics.print('FPS: ' .. 1 / love.timer.getDelta(), 0, sh - 16)
@ -641,23 +717,49 @@ function love.draw()
end
function love.mousepressed(x, y, b)
if b == 1 and y > FOOTER_HEIGHT and #food < foodcount then
table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), foodtier))
playSound('dropfood')
if b == 1 then
for _,m in ipairs(money) do
local dist = math.abs(x/love.graphics.getWidth() - m.x) + math.abs(y/love.graphics.getHeight() - m.y)
if dist < 0.1 and not m.collected then
m.collected = true
m.deathtimer = 0
playSound('collect', 1, 1 + math.random() * 0.2 - 0.1)
if m.type == 1 then balance = balance + 15 end
if m.type == 2 then balance = balance + 35 end
return
end
end
end
local footerheight = FOOTER_HEIGHT * love.graphics.getWidth()/640
local size = footerheight / FOOTER_HEIGHT
if b == 1 and y > HEADER_HEIGHT and #food < foodcount then
if balance >= 5 then
table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), foodtier))
playSound('dropfood')
balance = balance - 5
else
playSound('buzzer')
end
end
local headerheight = HEADER_HEIGHT * love.graphics.getWidth()/640
local size = headerheight / HEADER_HEIGHT
if b == 1 then
local x = 19
for i = 1, 7 do
local hovered = mouseOverBox(x * size, 3 * size, sprites['footer/buttonbg']:getWidth() * size, sprites['footer/buttonbg']:getHeight() * size)
local hovered = mouseOverBox(x * size, 3 * size, sprites['header/buttonbg']:getWidth() * size, sprites['header/buttonbg']:getHeight() * size)
if hovered then
if footerbuttons[i] and footerbuttons[i].open then
footerbuttons[i].func(footerbuttons[i])
playSound('buttonclick')
if headerbuttons[i] and headerbuttons[i].open then
if balance >= headerbuttons[i].cost then
headerbuttons[i].func(headerbuttons[i])
playSound('buttonclick')
balance = balance - headerbuttons[i].cost
else
playSound('buzzer')
end
end
end