Compare commits

...

2 Commits

Author SHA1 Message Date
jill a22b6d1e22
sounds 2021-01-23 19:37:37 +03:00
jill 737ae2efe0
more button functionality 2021-01-23 17:22:14 +03:00
22 changed files with 309 additions and 58 deletions

Binary file not shown.

BIN
assets/audio/sfx/die.ogg Executable file

Binary file not shown.

BIN
assets/audio/sfx/dropfood.ogg Executable file

Binary file not shown.

BIN
assets/audio/sfx/grow.ogg Normal file

Binary file not shown.

BIN
assets/audio/sfx/slurp.ogg Executable file

Binary file not shown.

BIN
assets/audio/sfx/splash.ogg Executable file

Binary file not shown.

BIN
assets/audio/sfx/splashbig.ogg Executable file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 222 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 222 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 311 B

View File

@ -1,6 +1,6 @@
ease = require 'lib.ease'
FISH_SPLINE_QUALITY = 5 -- bigger number = more lag, smaller number = more noise
FISH_SPLINE_QUALITY = 6 -- bigger number = more lag, smaller number = more noise
FISH_RENDER_ITERS = 4 -- a bigger number allows for more smoother flipper movement and rotation, but is significantly laggier
FISH_RENDER_ITEROFF = 0.025 -- should be 1/iters*0.1, lower numbers will make movement snappier and higher numbers will make it smoother but glitchier
@ -11,8 +11,10 @@ FISH_EASE = ease.inOutSine -- ease used for fish movement
FISH_ANGLE = 30 -- bigger angle allows for fish to swim further down/up at once
FISH_FOLLOW_RANDOM = 10
FISH_FOOD_CHECK_FREQ = 10 -- how often to check for food
FISH_FOOD_COOLDOWN = 10
FISH_FOOD_CHECK_FREQ = 1 -- how often to check for food
FISH_FOOD_1_COOLDOWN = 10
FISH_FOOD_2_COOLDOWN = 20
FISH_FOOD_3_COOLDOWN = 25
FISH_FOOD_HUNGRY = -5
FISH_FOOD_DEAD = -15

View File

@ -52,7 +52,7 @@ function self.food(x, y, type)
speed = 0.2,
time = math.random(),
deathtimer = 0,
type = 1
type = type
}
return food

View File

@ -1,3 +1,5 @@
require 'lib.audio'
local assets = {}
function assets.clear()
@ -70,8 +72,8 @@ function assets.addAudio(base, d, type)
if type == "sfx" then
sound_path[audioname] = dir .. "/" .. file
if sounds and sounds[audioname] then
registerSound(audioname, sounds[audioname].volume)
if sounds then
registerSound(audioname, (sounds[audioname] or {}).volume or 1)
end
elseif type == "bgm" then
music_path[audioname] = dir .. "/" .. file

34
lib/audio.lua Normal file
View File

@ -0,0 +1,34 @@
local tick = require 'lib.tick'
sfx_volume = 1
sounds = {}
local current_volume = 1
local old_volume = 1
local sound_instances = {}
function registerSound(sound, volume)
sounds[sound] = {
data = love.sound.newSoundData(sound_path[sound]),
volume = volume or 1
}
end
function playSound(sound, volume, pitch)
if sounds[sound] then
if not sound_instances[sound] then
sound_instances[sound] = 0
end
local source = love.audio.newSource(sounds[sound].data, "static")
local adjusted_volume = 1/(2^sound_instances[sound])
source:setVolume((volume or 1) * adjusted_volume * sounds[sound].volume * sfx_volume)
source:setPitch(pitch or 1)
source:play()
sound_instances[sound] = sound_instances[sound] + 1
tick.delay(function() sound_instances[sound] = sound_instances[sound] - 1 end, sounds[sound].data:getDuration()/4)
end
end

166
lib/tick.lua Normal file
View File

@ -0,0 +1,166 @@
--
-- tick
--
-- Copyright (c) 2015 rxi
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--
local tick = { _version = "0.1.1" }
tick.__index = tick
local iscallable = function(x)
if type(x) == "function" then return true end
local mt = getmetatable(x)
return mt and mt.__call ~= nil
end
local noop = function()
end
local event = {}
event.__index = event
function event.new(parent, fn, delay, recur, err)
err = err or 0
-- Create and return event
return setmetatable({
parent = parent,
delay = delay,
timer = delay + err,
fn = fn,
recur = recur,
}, event)
end
function event:after(fn, delay)
-- Error check
if self.recur then
error("cannot chain a recurring event")
end
-- Chain event
local oldfn = self.fn
local e = event.new(self.parent, fn, delay, false)
self.fn = function()
oldfn()
e.timer = e.timer + self.parent.err
self.parent:add(e)
end
return e
end
function event:stop()
tick.remove(self.parent, self)
end
function tick.group()
return setmetatable({ err = 0 }, tick)
end
function tick:add(e)
self[e] = true
table.insert(self, e)
return e
end
function tick:remove(e)
if type(e) == "number" then
-- Remove and return event
local idx = e
e = self[idx]
self[e] = nil
self[idx] = self[#self]
table.remove(self)
return e
end
self[e] = false
for i, v in ipairs(self) do
if v == e then
return self:remove(i)
end
end
end
function tick:update(dt)
for i = #self, 1, -1 do
local e = self[i]
e.timer = e.timer - dt
while e.timer <= 0 do
if e.recur then
e.timer = e.timer + e.delay
else
self:remove(i)
end
self.err = e.timer
e.fn()
if not e.recur then
break
end
end
end
self.err = 0
end
function tick:event(fn, delay, recur)
delay = tonumber(delay)
-- Error check
if not iscallable(fn) then
error("expected `fn` to be callable")
end
if type(delay) ~= "number" then
error("expected `delay` to be a number")
end
if delay < 0 then
error("expected `delay` of zero or greater")
end
-- If, factoring in the timing error, the event should happen *now* the
-- function is immediately called and the error is temporarily carried
-- through. This assures nested events with delays shorter than the update()
-- delta-time do not accumulate error; several nested events with very small
-- delays may end up being called on the same frame. A dummy event is created
-- and returned so :after() still functions correctly.
local d = delay + self.err
if d < 0 then
local err = self.err
self.err = d
fn()
self.err = err
return self:add(event.new(self, noop, delay, recur, self.err))
end
-- Create, add and return a normal event
return self:add(event.new(self, fn, delay, recur, self.err))
end
function tick:delay(fn, delay)
return self:event(fn, delay, false)
end
function tick:recur(fn, delay)
return self:event(fn, delay, true)
end
local group = tick.group()
local bound = {
update = function(...) return tick.update(group, ...) end,
delay = function(...) return tick.delay (group, ...) end,
recur = function(...) return tick.recur (group, ...) end,
remove = function(...) return tick.remove(group, ...) end,
}
setmetatable(bound, tick)
return bound

143
main.lua
View File

@ -3,9 +3,11 @@ require 'util'
constr = require 'constructors'
require 'lib.audio'
assets = require 'lib.assets'
ease = require 'lib.ease'
bench = require 'lib.benchmark'
tick = require 'lib.tick'
sprites = {}
sound_path = {}
@ -17,6 +19,9 @@ debug = false
food = {}
feesh = {}
foodtier = 1
foodcount = 1
footerbuttons = {
{
cost = 100,
@ -24,27 +29,40 @@ footerbuttons = {
openanim = 1,
open = true,
func = function()
playSound('splash', 0.7, 0.8)
table.insert(feesh, constr.fish(math.random(), 0.3))
end
},
{
cost = 200,
sprite = 'food',
tier = 1,
tier = foodtier,
openanim = 1,
open = true,
func = function()
--table.insert(feesh, constr.fish(math.random(), 0.3))
func = function(self)
self.openanim = 0
foodtier = foodtier + 1
if foodtier >= 3 then
self.open = false
else
self.tier = foodtier
end
end
},
{
cost = 300,
sprite = 'foodcount',
tier = 3,
tier = foodcount,
openanim = 1,
open = true,
func = function()
--table.insert(feesh, constr.fish(math.random(), 0.3))
func = function(self)
self.openanim = 0
foodcount = foodcount + 1
if foodcount >= 9 then
self.open = false
else
self.tier = foodcount
end
end
}
}
@ -103,8 +121,15 @@ local unfocusinterval = 5
function love.update(dt)
frame = frame + 1
bench.update()
tick.update(dt)
bench.startBenchmark('update')
bench.startBenchmark('update_buttons')
for _,btn in ipairs(footerbuttons) do
btn.openanim = btn.openanim + dt * 6
end
bench.stopBenchmark('update_buttons')
bench.startBenchmark('update_food')
for i,f in ipairs(food) do
f.y = f.y + dt * f.speed
@ -240,16 +265,21 @@ function love.update(dt)
local dist = math.abs(n.render.x - f.x) + math.abs(n.render.y - f.y)
if dist < FOOD_HITBOX then
playSound('slurp')
table.remove(food, n.shortestfood)
n.eattimer = FISH_FOOD_COOLDOWN
local cooldowns = {FISH_FOOD_1_COOLDOWN, FISH_FOOD_2_COOLDOWN, FISH_FOOD_3_COOLDOWN}
n.eattimer = cooldowns[f.type]
n.render.eattimer = 0
n.shortestfood = -1
if n.lifetime > FISH_AGE_MEDIUM then
if n.lifetime > FISH_AGE_MEDIUM and n.size == 0 then
n.size = 1
playSound('grow')
end
if n.lifetime > FISH_AGE_BIG then
if n.lifetime > FISH_AGE_BIG and n.size == 1 then
n.size = 2
playSound('grow')
end
end
end
@ -293,7 +323,7 @@ function love.update(dt)
n.render.turn = n.render.turn + dt * math.sign(n.render.x - n.render.prevx) * 2
n.render.turn = clamp(n.render.turn, 0, 1)
if n.render.turn == 0 or n.render.turn == 1 then
n.render.swim = (n.render.swim + dt * math.abs(n.render.xspeed) * 300) % 1
n.render.swim = (n.render.swim + dt * (math.abs(n.render.xspeed) * 250 + 0.5)) % 1
else
n.render.swim = 0
end
@ -311,6 +341,9 @@ function love.update(dt)
n.render.hungry = clamp(n.render.hungry + dt * m * 3, 0, 1)
bench.stopBenchmark('update_fish_render')
if n.eattimer <= FISH_FOOD_DEAD and not n.dead then
playSound('die')
end
if n.eattimer <= FISH_FOOD_DEAD then
n.dead = true
@ -504,7 +537,7 @@ function love.draw()
bench.startBenchmark('render_food')
for _,f in ipairs(food) do
local sheet = sheets.food1
local sheet = sheets['food' .. (f.type)]
local x = f.x * sw
local y = f.y * sh
local frame = math.floor((f.time%1) * #sheet.quads) + 1
@ -539,50 +572,52 @@ function love.draw()
love.graphics.draw(sprites['footer/buttonbg'], x * size, y * size, 0, size, size)
end
if btn and btn.open then
-- sprite inside
if btn.sprite == 'guppy' then
local sheet = fishsprite('medium', false, 'swim')
local frame = math.floor((love.timer.getTime() * 2) % 1 * #sheet.quads) + 1
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.9
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[frame], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'food' then
local sheets = {sheets.food2, sheets.food3}
local sheet = sheets[btn.tier]
if btn then
if btn.open then
-- sprite inside
if btn.sprite == 'guppy' then
local sheet = fishsprite('medium', false, 'swim')
local frame = math.floor((love.timer.getTime() * 2) % 1 * #sheet.quads) + 1
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.9
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[frame], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'food' then
local sheets = {sheets.food2, sheets.food3}
local sheet = sheets[btn.tier]
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.65
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[1], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'foodcount' then
love.graphics.setFont(fonts.continuum)
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.65
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[1], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'foodcount' then
love.graphics.setFont(fonts.continuum)
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
local bordersize = 1
for _,p in ipairs({{0, 1}, {1, 0}, {1, 1}, {-1, 0}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}}) do
love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['footer/buttonbg']:getWidth() * size), 'center')
local bordersize = 1
for _,p in ipairs({{0, 1}, {1, 0}, {1, 1}, {-1, 0}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}}) do
love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['footer/buttonbg']:getWidth() * size), 'center')
end
love.graphics.setColor(0, 1, 0)
love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
end
-- price
love.graphics.setFont(fonts.pix)
local font = love.graphics.getFont()
love.graphics.setColor(0, 1, 0)
love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.setColor(1, 1, 1)
love.graphics.setFont(fonts.default)
-- reflection
love.graphics.setBlendMode('add')
love.graphics.draw(sprites['footer/reflection'], x * size, y * size, 0, size, size)
love.graphics.setBlendMode('alpha')
end
-- price
love.graphics.setFont(fonts.pix)
local font = love.graphics.getFont()
love.graphics.setColor(0, 1, 0)
love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.setColor(1, 1, 1)
love.graphics.setFont(fonts.default)
-- reflection
love.graphics.setBlendMode('add')
love.graphics.draw(sprites['footer/reflection'], x * size, y * size, 0, size, size)
love.graphics.setBlendMode('alpha')
-- open/close anim
if (btn and not btn.openanim == 1) then
if (btn and btn.openanim < 1) then
local sheet = sheets.buttonopen
local anim = 0
if btn then anim = btn.openanim end
@ -606,12 +641,11 @@ function love.draw()
end
function love.mousepressed(x, y, b)
if b == 2 then
table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), 1))
if b == 1 and y > FOOTER_HEIGHT and #food < foodcount then
table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), foodtier))
playSound('dropfood')
end
end
function love.mousereleased(x, y, b)
local footerheight = FOOTER_HEIGHT * love.graphics.getWidth()/640
local size = footerheight / FOOTER_HEIGHT
@ -622,7 +656,8 @@ function love.mousereleased(x, y, b)
if hovered then
if footerbuttons[i] and footerbuttons[i].open then
footerbuttons[i].func()
footerbuttons[i].func(footerbuttons[i])
playSound('buttonclick')
end
end
@ -634,6 +669,10 @@ function love.mousereleased(x, y, b)
end
end
function love.mousereleased(x, y, b)
end
function love.keypressed(key)
if key == 'f3' then
debug = not debug

View File

@ -55,4 +55,12 @@ end
function math.sign(a)
if a >= 0 then return 1 else return -1 end
end
function string.starts(str, start)
return str:sub(1, #start) == start
end
function string.ends(str, ending)
return ending == "" or str:sub(-#ending) == ending
end