more button functionality

This commit is contained in:
jill 2021-01-23 17:22:14 +03:00
parent 0f0d092339
commit 737ae2efe0
Signed by: oat
GPG key ID: DD83A9617A252385
2 changed files with 70 additions and 47 deletions

View file

@ -52,7 +52,7 @@ function self.food(x, y, type)
speed = 0.2,
time = math.random(),
deathtimer = 0,
type = 1
type = type
}
return food

115
main.lua
View file

@ -17,6 +17,9 @@ debug = false
food = {}
feesh = {}
foodtier = 1
foodcount = 1
footerbuttons = {
{
cost = 100,
@ -30,21 +33,33 @@ footerbuttons = {
{
cost = 200,
sprite = 'food',
tier = 1,
tier = foodtier,
openanim = 1,
open = true,
func = function()
--table.insert(feesh, constr.fish(math.random(), 0.3))
func = function(self)
self.openanim = 0
foodtier = foodtier + 1
if foodtier >= 3 then
self.open = false
else
self.tier = foodtier
end
end
},
{
cost = 300,
sprite = 'foodcount',
tier = 3,
tier = foodcount,
openanim = 1,
open = true,
func = function()
--table.insert(feesh, constr.fish(math.random(), 0.3))
func = function(self)
self.openanim = 0
foodcount = foodcount + 1
if foodcount >= 9 then
self.open = false
else
self.tier = foodcount
end
end
}
}
@ -105,6 +120,12 @@ function love.update(dt)
bench.update()
bench.startBenchmark('update')
bench.startBenchmark('update_buttons')
for _,btn in ipairs(footerbuttons) do
btn.openanim = btn.openanim + dt * 6
end
bench.stopBenchmark('update_buttons')
bench.startBenchmark('update_food')
for i,f in ipairs(food) do
f.y = f.y + dt * f.speed
@ -504,7 +525,7 @@ function love.draw()
bench.startBenchmark('render_food')
for _,f in ipairs(food) do
local sheet = sheets.food1
local sheet = sheets['food' .. (f.type)]
local x = f.x * sw
local y = f.y * sh
local frame = math.floor((f.time%1) * #sheet.quads) + 1
@ -539,50 +560,52 @@ function love.draw()
love.graphics.draw(sprites['footer/buttonbg'], x * size, y * size, 0, size, size)
end
if btn and btn.open then
-- sprite inside
if btn.sprite == 'guppy' then
local sheet = fishsprite('medium', false, 'swim')
local frame = math.floor((love.timer.getTime() * 2) % 1 * #sheet.quads) + 1
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.9
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[frame], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'food' then
local sheets = {sheets.food2, sheets.food3}
local sheet = sheets[btn.tier]
if btn then
if btn.open then
-- sprite inside
if btn.sprite == 'guppy' then
local sheet = fishsprite('medium', false, 'swim')
local frame = math.floor((love.timer.getTime() * 2) % 1 * #sheet.quads) + 1
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.9
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[frame], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'food' then
local sheets = {sheets.food2, sheets.food3}
local sheet = sheets[btn.tier]
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.65
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[1], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'foodcount' then
love.graphics.setFont(fonts.continuum)
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
local scale = (sprites['footer/buttonbg']:getWidth() / sheet.width) * 0.65
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
love.graphics.draw(sheet.spriteSheet, sheet.quads[1], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
elseif btn.sprite == 'foodcount' then
love.graphics.setFont(fonts.continuum)
local offset = (sprites['footer/buttonbg']:getWidth() * size) / 2
local bordersize = 1
for _,p in ipairs({{0, 1}, {1, 0}, {1, 1}, {-1, 0}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}}) do
love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['footer/buttonbg']:getWidth() * size), 'center')
local bordersize = 1
for _,p in ipairs({{0, 1}, {1, 0}, {1, 1}, {-1, 0}, {0, -1}, {-1, -1}, {1, -1}, {-1, 1}}) do
love.graphics.setColor(0, 0, 0, 0.5)
love.graphics.printf(btn.tier + 1, round(x * size) + p[1] * bordersize, round(y * size + offset*0.75 - fonts.continuum:getHeight()/2) + p[2] * bordersize, round(sprites['footer/buttonbg']:getWidth() * size), 'center')
end
love.graphics.setColor(0, 1, 0)
love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
end
-- price
love.graphics.setFont(fonts.pix)
local font = love.graphics.getFont()
love.graphics.setColor(0, 1, 0)
love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.setColor(1, 1, 1)
love.graphics.setFont(fonts.default)
-- reflection
love.graphics.setBlendMode('add')
love.graphics.draw(sprites['footer/reflection'], x * size, y * size, 0, size, size)
love.graphics.setBlendMode('alpha')
end
-- price
love.graphics.setFont(fonts.pix)
local font = love.graphics.getFont()
love.graphics.setColor(0, 1, 0)
love.graphics.printf('$' .. btn.cost, round(x * size), round(y * size + 51 * size - font:getHeight()/2), round(sprites['footer/buttonbg']:getWidth() * size), 'center')
love.graphics.setColor(1, 1, 1)
love.graphics.setFont(fonts.default)
-- reflection
love.graphics.setBlendMode('add')
love.graphics.draw(sprites['footer/reflection'], x * size, y * size, 0, size, size)
love.graphics.setBlendMode('alpha')
-- open/close anim
if (btn and not btn.openanim == 1) then
if (btn and btn.openanim < 1) then
local sheet = sheets.buttonopen
local anim = 0
if btn then anim = btn.openanim end
@ -606,8 +629,8 @@ function love.draw()
end
function love.mousepressed(x, y, b)
if b == 2 then
table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), 1))
if b == 1 and y > FOOTER_HEIGHT and #food < foodcount then
table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), foodtier))
end
end
@ -622,7 +645,7 @@ function love.mousereleased(x, y, b)
if hovered then
if footerbuttons[i] and footerbuttons[i].open then
footerbuttons[i].func()
footerbuttons[i].func(footerbuttons[i])
end
end