star fish
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00f4f5a30b
commit
0cf9e962b6
10 changed files with 110 additions and 41 deletions
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assets/audio/sfx/explode.ogg
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assets/audio/sfx/explode.ogg
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assets/sprites/header/moneyflash.png
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assets/sprites/header/moneyflash.png
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assets/sprites/header/optionsbutton_down.png
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assets/sprites/header/optionsbutton_down.png
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assets/sprites/header/optionsbutton_hover.png
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assets/sprites/header/optionsbutton_hover.png
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@ -11,6 +11,7 @@ function self.fish(x, y, type)
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eattimer = 0 + math.random() * 2, -- starts out hungry, with a 2s delay
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moneytimer = 10 + math.random() * 5, -- min 10s before it can make money
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dead = false,
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star = false,
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lifetime = 0,
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@ -54,7 +55,7 @@ function self.food(x, y, type)
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speed = 0.2,
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time = math.random(),
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deathtimer = 0,
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type = type
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type = type -- 1 = tier 1, 2 = tier 2, 3 = tier 3, 4 = star potion
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}
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return food
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@ -65,11 +65,24 @@ return function(feesh, spritescale, fishsprite)
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local sadsheet = fishsprite(size, true, anim)
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local alpha = n.render.hungry == 1 and 0 or 1
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love.graphics.setColor(1, 1, 1, alpha - n.render.deathanim)
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local allalpha = 1
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if n.star then allalpha = 0.8 end
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love.graphics.setColor(1, 1, 1, (alpha - n.render.deathanim) * allalpha)
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love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(math.min(frame, #sample.quads), 1)], x, y, angle, sizex * spritescale, spritescale, sample.width/2, sample.height/2)
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love.graphics.setColor(1, 1, 1, n.render.hungry - n.render.deathanim)
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love.graphics.setColor(1, 1, 1, (n.render.hungry - n.render.deathanim) * allalpha)
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love.graphics.draw(sadsheet.spriteSheet, sheet.quads[math.max(math.min(frame, #sample.quads), 1)], x, y, angle, sizex * spritescale, spritescale, sample.width/2, sample.height/2)
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if n.star then
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local mult = (math.sin(love.timer.getTime() / 4) / 2 + 0.5) * 0.1 + 0.9
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love.graphics.setBlendMode('add')
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love.graphics.setColor(1, 1, 1, (alpha - n.render.deathanim) * mult)
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love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(math.min(frame, #sample.quads), 1)], x, y, angle, sizex * spritescale, spritescale, sample.width/2, sample.height/2)
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love.graphics.setColor(1, 1, 1, (n.render.hungry - n.render.deathanim) * mult)
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love.graphics.draw(sadsheet.spriteSheet, sheet.quads[math.max(math.min(frame, #sample.quads), 1)], x, y, angle, sizex * spritescale, spritescale, sample.width/2, sample.height/2)
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love.graphics.setBlendMode('alpha')
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end
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love.graphics.setColor(1, 1, 1)
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if debug then love.graphics.print(shrt(n.eattimer), x + 20, y + 20) end
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@ -1,7 +1,11 @@
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return function(food, sheets, spritescale)
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local sheetNames = {
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'food1', 'food2', 'food3', 'potion'
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}
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return function(food, sheets, spritescale, starpotionequipped)
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local sw, sh = love.graphics.getDimensions()
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for _,f in ipairs(food) do
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local sheet = sheets['food' .. (f.type)]
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local sheet = sheets[sheetNames[f.type]]
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local x = f.x * sw
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local y = f.y * sh
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local frame = math.floor((f.time%1) * #sheet.quads) + 1
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@ -10,4 +14,10 @@ return function(food, sheets, spritescale)
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love.graphics.draw(sheet.spriteSheet, sheet.quads[math.max(math.min(frame, #sheet.quads), 1)], x, y, 0, spritescale, spritescale, sheet.width/2, sheet.height/2)
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end
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if starpotionequipped then
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local sheet = sheets.potion
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love.graphics.setColor(1, 1, 1, 0.8)
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love.graphics.draw(sheet.spriteSheet, sheet.quads[1], love.mouse.getX(), love.mouse.getY(), 0, spritescale, spritescale, sheet.width/2, sheet.height/2)
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end
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end
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@ -1,4 +1,4 @@
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return function(headerheight, fishsprite, headerbuttons, sheets, balance)
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return function(headerheight, fishsprite, headerbuttons, sheets, balance, moneyflashtimer)
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local sw, sh = love.graphics.getDimensions()
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local base = sprites['header/base']
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local size = headerheight / HEADER_HEIGHT
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@ -68,6 +68,12 @@ return function(headerheight, fishsprite, headerbuttons, sheets, balance)
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love.graphics.setColor(0, 1, 0)
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love.graphics.printf(btn.tier + 1, round(x * size), round(y * size + offset*0.75 - fonts.continuum:getHeight()/2), round(sprites['header/buttonbg']:getWidth() * size), 'center')
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elseif btn.sprite == 'starpotion' then
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local sheet = sheets.potion
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local scale = (sprites['header/buttonbg']:getWidth() / sheet.width) * 0.65
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local offset = (sprites['header/buttonbg']:getWidth() * size) / 2
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love.graphics.draw(sheet.spriteSheet, sheet.quads[1], x * size + offset, y * size + offset*0.75, 0, size * scale, size * scale, sheet.width/2, sheet.width/2)
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end
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-- price
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@ -101,11 +107,13 @@ return function(headerheight, fishsprite, headerbuttons, sheets, balance)
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end
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-- money count
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if love.timer.getTime() % 0.25 < 0.125 and moneyflashtimer > 0 then love.graphics.draw(sprites['header/moneyflash'], sw * 0.851, (HEADER_HEIGHT - 29) * size, 0, size, size) end
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love.graphics.setFont(fonts.continuum)
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love.graphics.setColor(179/255, 254/255, 89/255)
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local leftpad = 100
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love.graphics.printf(balance, round(sw * 0.965 - leftpad), round(HEADER_HEIGHT - 25), leftpad, 'right')
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love.graphics.printf(balance, round(sw * 0.965 - leftpad), round((HEADER_HEIGHT - 25) * size), leftpad, 'right')
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-- tooltips
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if tooltipText then
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love.graphics.setColor(254/255, 254/255, 199/255)
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love.graphics.rectangle('fill', round(tooltipx - 5), round(tooltipy - 5), round(tooltipText:getWidth() + 10), round(tooltipText:getHeight() + 10))
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@ -11,6 +11,9 @@ local balance = 100
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local foodtier = 1
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local foodcount = 1
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local starpotionequipped = false
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local moneyflashtimer = 0
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local headerbuttons = {
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{
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cost = 100,
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@ -73,6 +76,17 @@ local headerbuttons = {
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playSound('splash', 0.7, 0.8)
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table.insert(feesh, constr.fish(math.random(), 0.3, 4))
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end
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},
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{
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cost = 250,
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sprite = 'starpotion',
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tooltip = 'buy star potion',
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openanim = 1,
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open = true,
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closed = false,
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func = function()
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starpotionequipped = true
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end
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}
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}
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@ -94,6 +108,7 @@ function self.load()
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sheets.food1 = newAnimation(sprites['food/1'], sprites['food/1']:getWidth()/10, sprites['food/1']:getHeight())
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sheets.food2 = newAnimation(sprites['food/2'], sprites['food/2']:getWidth()/10, sprites['food/2']:getHeight())
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sheets.food3 = newAnimation(sprites['food/3'], sprites['food/3']:getWidth()/10, sprites['food/3']:getHeight())
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sheets.potion = newAnimation(sprites['food/potion'], sprites['food/potion']:getWidth()/10, sprites['food/potion']:getHeight())
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sheets.buttonopen = newAnimation(sprites['header/button_open'], sprites['header/button_open']:getWidth()/3, sprites['header/button_open']:getHeight())
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@ -111,6 +126,8 @@ end
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function self.update(dt)
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bench.startBenchmark('update_buttons')
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moneyflashtimer = moneyflashtimer - dt
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local x = 19
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local y = 3
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for b,btn in ipairs(headerbuttons) do
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@ -172,7 +189,7 @@ function self.draw()
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bench.stopBenchmark('render_shadow')
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bench.startBenchmark('render_food')
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require('scenes.gameplay.draw.food')(food, sheets, spritescale)
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require('scenes.gameplay.draw.food')(food, sheets, spritescale, starpotionequipped)
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bench.stopBenchmark('render_food')
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-- all the fish
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@ -182,7 +199,7 @@ function self.draw()
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bench.stopBenchmark('render_tank')
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bench.startBenchmark('render_header')
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require('scenes.gameplay.draw.header')(headerheight, fishsprite, headerbuttons, sheets, balance)
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require('scenes.gameplay.draw.header')(headerheight, fishsprite, headerbuttons, sheets, balance, moneyflashtimer)
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bench.stopBenchmark('render_header')
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bench.startBenchmark('render_money')
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@ -193,7 +210,7 @@ end
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function self.mousepressed(x, y, b)
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if b == 1 then
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for _,m in ipairs(money) do
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local dist = math.abs(x/love.graphics.getWidth() - m.x) + math.abs(y/love.graphics.getHeight() - m.y)
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local dist = math.abs(x - m.x * love.graphics.getWidth()) + math.abs(y - m.y * love.graphics.getHeight())
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if dist < sheets.coin1.width/2 and not m.collected then
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m.collected = true
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m.deathtimer = 0
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@ -210,16 +227,25 @@ function self.mousepressed(x, y, b)
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end
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end
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if b == 1 and y > HEADER_HEIGHT and #food < foodcount then
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if b == 1 and y > HEADER_HEIGHT then
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if starpotionequipped then
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table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), 4))
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playSound('dropfood')
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starpotionequipped = false
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elseif #food < foodcount then
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if balance >= 5 or debug then
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table.insert(food, constr.food(x/love.graphics.getWidth(), y/love.graphics.getHeight(), foodtier))
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playSound('dropfood')
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balance = balance - 5
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else
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playSound('buzzer')
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moneyflashtimer = 1.2
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end
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end
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return
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end
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local headerheight = HEADER_HEIGHT * love.graphics.getWidth()/640
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local size = headerheight / HEADER_HEIGHT
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@ -236,6 +262,7 @@ function self.mousepressed(x, y, b)
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balance = balance - headerbuttons[i].cost
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else
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playSound('buzzer')
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moneyflashtimer = 1.2
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end
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end
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end
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@ -129,6 +129,7 @@ return function(feesh, dt, food, headerbuttons, money)
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if n.size == 1 then type = 1 end
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if n.size == 3 then type = 3 end
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if n.size == 4 then type = 4 end
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if n.star then type = 3 end
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table.insert(money, constr.money(n.render.x, n.render.y, type))
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end
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end
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@ -174,10 +175,18 @@ return function(feesh, dt, food, headerbuttons, money)
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table.remove(food, n.shortestfood)
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local cooldowns = {FISH_FOOD_1_COOLDOWN, FISH_FOOD_2_COOLDOWN, FISH_FOOD_3_COOLDOWN}
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n.eattimer = cooldowns[f.type]
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n.eattimer = cooldowns[f.type] or FISH_FOOD_3_COOLDOWN
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n.render.eattimer = 0
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n.shortestfood = -1
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if f.type == 4 then -- star potion
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if n.size == 2 or n.size == 3 then
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n.star = true
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else
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n.eattimer = -9e9
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playSound('explode')
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end
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else
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if n.lifetime > FISH_AGE_MEDIUM and n.size == 0 then
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n.size = 1
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playSound('grow')
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@ -211,6 +220,7 @@ return function(feesh, dt, food, headerbuttons, money)
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end
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end
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end
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end
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bench.stopBenchmark('update_fish_colission')
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bench.startBenchmark('update_fish_render')
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