more cursor stuff

This commit is contained in:
jill 2021-01-25 19:42:27 +03:00
parent c4d1846765
commit 00f4f5a30b
Signed by: oat
GPG key ID: DD83A9617A252385
6 changed files with 59 additions and 13 deletions

View file

@ -7,7 +7,7 @@ function self.fish(x, y, type)
local fish = {
x = x,
y = y,
size = type, -- 0 for small, 1 for medium, 2 for big, 3 for king, 4 for carnivore
size = 2, -- 0 for small, 1 for medium, 2 for big, 3 for king, 4 for carnivore
eattimer = 0 + math.random() * 2, -- starts out hungry, with a 2s delay
moneytimer = 10 + math.random() * 5, -- min 10s before it can make money
dead = false,

View file

@ -57,8 +57,14 @@ function love.load()
love.mouse.setCursor(cursors.default)
end
local cursor
function setCursor(mouse)
cursor = mouse
end
frame = 0
function love.update(dt)
cursor = nil
frame = frame + 1
bench.update()
tick.update(dt)
@ -66,6 +72,12 @@ function love.update(dt)
bench.startBenchmark('update')
if scene.update then scene.update(dt) end
bench.stopBenchmark('update')
if cursor then
love.mouse.setCursor(cursor)
else
love.mouse.setCursor(cursors.default)
end
end
function love.draw()

View file

@ -5,23 +5,40 @@ return function(headerheight, fishsprite, headerbuttons, sheets, balance)
love.graphics.setColor(1, 1, 1, 1)
love.graphics.draw(base, 0, 0, 0, size, size)
local tooltip
local tooltipText
local tooltipx
local tooltipy
-- the game is making me do this. im sorry
local x = 19
local y = 3
for b = 1, 7 do
local hovered = mouseOverBox(x * size, y * size, sprites['header/buttonbg']:getWidth() * size, sprites['header/buttonbg']:getHeight() * size)
local btn = headerbuttons[b]
if (btn and not btn.open) or not btn then
-- draw nothing
elseif hovered and love.mouse.isDown(1) then
love.graphics.draw(sprites['header/buttonbg_down'], x * size, y * size, 0, size, size)
if not tooltip then tooltip = btn.tooltip end
elseif hovered then
love.graphics.draw(sprites['header/buttonbg_hover'], x * size, y * size, 0, size, size)
if not tooltip then tooltip = btn.tooltip end
else
love.graphics.draw(sprites['header/buttonbg'], x * size, y * size, 0, size, size)
end
if tooltip and btn and not tooltipText then
if not btn.tooltipText then
btn.tooltipText = love.graphics.newText(fonts.pix, tooltip)
end
tooltipText = btn.tooltipText
tooltipx = x + sprites['header/buttonbg']:getWidth() * size * 0.5 - tooltipText:getWidth()/2
tooltipy = y + sprites['header/buttonbg']:getWidth() * size
end
if btn then
if btn.open then
-- sprite inside
@ -88,5 +105,16 @@ return function(headerheight, fishsprite, headerbuttons, sheets, balance)
love.graphics.setColor(179/255, 254/255, 89/255)
local leftpad = 100
love.graphics.printf(balance, round(sw * 0.965 - leftpad), round(HEADER_HEIGHT - 25), leftpad, 'right')
if tooltipText then
love.graphics.setColor(254/255, 254/255, 199/255)
love.graphics.rectangle('fill', round(tooltipx - 5), round(tooltipy - 5), round(tooltipText:getWidth() + 10), round(tooltipText:getHeight() + 10))
love.graphics.setColor(2/255, 2/255, 2/255)
love.graphics.rectangle('line', round(tooltipx - 5), round(tooltipy - 5), round(tooltipText:getWidth() + 10), round(tooltipText:getHeight() + 10))
love.graphics.setFont(fonts.pix)
love.graphics.draw(tooltipText, round(tooltipx), round(tooltipy))
end
love.graphics.setFont(fonts.default)
end

View file

@ -16,6 +16,7 @@ local headerbuttons = {
cost = 100,
sprite = 'guppy',
openanim = 1,
tooltip = 'buy guppy',
open = false,
closed = false,
func = function()
@ -28,6 +29,7 @@ local headerbuttons = {
sprite = 'food',
tier = foodtier,
openanim = 1,
tooltip = 'upgrade food quality',
open = false,
closed = false,
func = function(self)
@ -46,6 +48,7 @@ local headerbuttons = {
sprite = 'foodcount',
tier = foodcount,
openanim = 1,
tooltip = 'upgrade food quantity',
open = false,
closed = false,
func = function(self)
@ -62,6 +65,7 @@ local headerbuttons = {
{
cost = 1000,
sprite = 'carnivore',
tooltip = 'buy carnivore',
openanim = 1,
open = false,
closed = false,
@ -109,15 +113,13 @@ function self.update(dt)
local x = 19
local y = 3
local anyhover = false
for b,btn in ipairs(headerbuttons) do
btn.openanim = btn.openanim + dt * 6
local size = (love.graphics.getWidth()/640)
local hovered = mouseOverBox(x * size, y * size, sprites['header/buttonbg']:getWidth() * size, sprites['header/buttonbg']:getHeight() * size)
if btn.open and hovered then
love.mouse.setCursor(cursors.hover)
anyhover = true
setCursor(cursors.hover)
end
local incr = 69 -- its like button positions but forcefully shoved into a recursive function :D
@ -125,9 +127,6 @@ function self.update(dt)
if b >= 3 then incr = 73 end
x = x + incr
end
if not anyhover then
love.mouse.setCursor(cursors.default)
end
bench.stopBenchmark('update_buttons')
@ -136,7 +135,7 @@ function self.update(dt)
bench.stopBenchmark('update_food')
bench.startBenchmark('update_money')
require('scenes.gameplay.update.money')(money, dt)
require('scenes.gameplay.update.money')(money, dt, sheets)
bench.stopBenchmark('update_money')
bench.startBenchmark('update_fish')
@ -195,7 +194,7 @@ function self.mousepressed(x, y, b)
if b == 1 then
for _,m in ipairs(money) do
local dist = math.abs(x/love.graphics.getWidth() - m.x) + math.abs(y/love.graphics.getHeight() - m.y)
if dist < 0.1 and not m.collected then
if dist < sheets.coin1.width/2 and not m.collected then
m.collected = true
m.deathtimer = 0
playSound('collect', 1, 1 + math.random() * 0.2 - 0.1)

View file

@ -29,6 +29,7 @@ return function(feesh, dt, food, headerbuttons, money)
local str = math.random(70, 200)/200/4
angle = mix(angle, math.deg(math.atan2((0.5 + math.sin(love.timer.getTime()/10 + fi) * 0.2) - n.y, 0)), 0.1) -- slightly head towards the middle, to prevent getting stuck at the bottom or top
local followingObj = (n.shortestfood and food[n.shortestfood] and n.size ~= 4) or (n.shortestfood and feesh[n.shortestfood] and n.size == 4)
if n.eattimer <= 0 and not n.dead then -- needs to follow something
local mx, my
if n.eattimer <= 0 then
@ -85,7 +86,7 @@ return function(feesh, dt, food, headerbuttons, money)
local x = math.cos(math.rad(angle)) * str
local y = math.sin(math.rad(angle)) * str
if not ((n.shortestfood and food[n.shortestfood]) or n.dead) then
if not (followingObj or n.dead) then
x = x * math.sign(n.render.x - n.render.prevx)
end
@ -101,8 +102,9 @@ return function(feesh, dt, food, headerbuttons, money)
end
e.speed = 1 / (math.sqrt(math.pow(math.abs(e.x - e.fromx), 2) + math.pow(math.abs(e.y - e.fromy), 2))/2) / 15
if n.eattimer < FISH_FOOD_HUNGRY or (n.shortestfood and food[n.shortestfood]) then
if n.eattimer < FISH_FOOD_HUNGRY or followingObj then
e.speed = e.speed * 1.3
if n.size == 4 then e.speed = e.speed * 1.1 end
end
if n.dead then
e.speed = e.speed * 0.2

View file

@ -1,4 +1,4 @@
return function(money, dt)
return function(money, dt, sheets)
for i,f in ipairs(money) do
if not f.collected then
f.y = f.y + dt * f.speed
@ -16,5 +16,10 @@ return function(money, dt)
if f.deathtimer > 1 or f.collecttimer > 1 then
table.remove(money, i)
end
local dist = math.abs(love.mouse.getX() - f.x * love.graphics.getWidth()) + math.abs(love.mouse.getY() - f.y * love.graphics.getHeight())
if dist < sheets.coin1.width/2 and not f.collected then
setCursor(cursors.hover)
end
end
end