83 lines
No EOL
1.6 KiB
Lua
83 lines
No EOL
1.6 KiB
Lua
tiles = {
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{
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name = 'axe_clicker',
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displayname = 'Axe Clicker',
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type = 'clicker',
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obtains = {
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id = 1,
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count = 1,
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},
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cost = 10,
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collision = true,
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desc = 'An axe clicker. Used to obtain wood.',
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},
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{
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name = 'basic_chainsaw',
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displayname = 'Basic Chainsaw',
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type = 'mine',
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obtains = {
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id = 1,
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count = 0.25,
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},
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cost = 100,
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collision = true,
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desc = 'A primitive chainsaw. Automatically collects wood.'
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},
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{
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name = 'conveyor_belt',
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displayname = 'Conveyor Belt',
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type = 'conveyor',
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cost = 5,
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speed = 1,
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desc = 'Moves a resource from point a to point b',
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collision = false,
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},
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{
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name = 'basic_seller',
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displayname = 'Basic Seller',
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type = 'seller',
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cost = 1500,
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rate = 1,
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desc = 'A basic seller. Automatically sells all items coming from the forward tile',
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collision = false, -- custom collision for sellers
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}
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}
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objectTypes = {
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{
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name = 'wood',
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cost = 1,
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desc = 'A log of wood.',
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color = {1, 0.5, 0}
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}
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}
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--[[
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-- Things that have exchange-values:
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wood -> planks -> ...
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cobblestone -> stone -> flat stone -> ...
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sand -> glass -> ...
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clay -> bricks
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oil -> plastic -> ...
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copper -> copper ingot
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lead -> lead ingot
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silver -> silver ingot
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gold -> gold ingot -> ...
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platinum -> platinum ingot
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titanium -> titanium ingot
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diamond -> refined diamond -> ...
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u r a n i u m
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nonobtanium
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latex -> pappa moomin latex suit
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-- Things that have use-values:
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water
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coal
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-- Concepts:
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]] |