factorite/def.lua

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tiles = {
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{
name = 'axe_clicker',
displayname = 'Axe Clicker',
type = 'clicker',
obtains = {
id = 1,
count = 1,
},
cost = 10,
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collision = true,
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desc = 'An axe clicker. Used to obtain wood.',
},
{
name = 'basic_chainsaw',
displayname = 'Basic Chainsaw',
type = 'mine',
obtains = {
id = 1,
count = 0.25,
},
cost = 100,
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collision = true,
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desc = 'A primitive chainsaw. Automatically collects wood.'
},
{
name = 'conveyor_belt',
displayname = 'Conveyor Belt',
type = 'conveyor',
cost = 5,
speed = 1,
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desc = 'Moves a resource from point a to point b',
collision = false,
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},
{
name = 'basic_seller',
displayname = 'Basic Seller',
type = 'seller',
cost = 1500,
rate = 1,
desc = 'A basic seller. Automatically sells all items coming from the forward tile',
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collision = false, -- custom collision for sellers
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}
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}
objectTypes = {
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{
name = 'wood',
cost = 1,
desc = 'A log of wood.',
color = {1, 0.5, 0}
}
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}
--[[
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-- Things that have exchange-values:
wood -> planks -> ...
cobblestone -> stone -> flat stone -> ...
sand -> glass -> ...
clay -> bricks
oil -> plastic -> ...
copper -> copper ingot
lead -> lead ingot
silver -> silver ingot
gold -> gold ingot -> ...
platinum -> platinum ingot
titanium -> titanium ingot
diamond -> refined diamond -> ...
u r a n i u m
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nonobtanium
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latex -> pappa moomin latex suit
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-- Things that have use-values:
water
coal
-- Concepts:
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]]