mirror of
https://github.com/uhIgnacio/EmoteManager.git
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146 lines
4.3 KiB
Python
Executable file
146 lines
4.3 KiB
Python
Executable file
#!/usr/bin/env python3
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# © 2018–2020 io mintz <io@mintz.cc>
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#
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# Emote Manager is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Affero General Public License as
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# published by the Free Software Foundation, either version 3 of the
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# License, or (at your option) any later version.
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#
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# Emote Manager is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Affero General Public License for more details.
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#
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# You should have received a copy of the GNU Affero General Public License
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# along with Emote Manager. If not, see <https://www.gnu.org/licenses/>.
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import base64
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import logging
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import traceback
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import discord
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from bot_bin.bot import Bot
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from discord.ext import commands
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from utils.compat import md5
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logging.basicConfig(level=logging.WARNING)
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logging.getLogger('discord').setLevel(logging.INFO)
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logger = logging.getLogger(__name__)
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logger.setLevel(logging.INFO)
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# SelectorEventLoop on windows doesn't support subprocesses lol
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import asyncio
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import sys
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if sys.platform == 'win32':
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loop = asyncio.ProactorEventLoop()
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asyncio.set_event_loop(loop)
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class Bot(Bot):
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startup_extensions = (
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'cogs.emote',
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'cogs.meta',
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'bot_bin.debug',
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'bot_bin.misc',
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'bot_bin.systemd',
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'bot_bin.sql',
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'jishaku',
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)
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def __init__(self, **kwargs):
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with open('data/config.py', encoding='utf-8') as f:
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config = eval(f.read(), {})
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super().__init__(config=config, setup_db=True, **kwargs)
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# allow use of the bot's user ID before ready()
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token_part0 = self.config['tokens']['discord'].partition('.')[0].encode()
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self.user_id = int(base64.b64decode(token_part0 + b'=' * (3 - len(token_part0) % 3)))
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def process_config(self):
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"""Load the emojis from the config to be used when a command fails or succeeds
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We do it this way so that they can be used anywhere instead of requiring a bot instance.
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"""
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super().process_config()
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import utils.misc
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default = ('❌', '✅')
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utils.SUCCESS_EMOJIS = utils.misc.SUCCESS_EMOJIS = (
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self.config.get('response_emojis', {}).get('success', default))
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# Metrics
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async def on_command(self, ctx):
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user_id_md5 = md5(ctx.author.id.to_bytes(8, byteorder='big')).digest()
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await self.pool.execute(
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'INSERT INTO invokes (guild_id, user_id_md5, command) VALUES ($1, $2, $3)',
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getattr(ctx.guild, 'id', None), user_id_md5, ctx.command.qualified_name,
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)
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# we use on_shard_ready rather than on_ready because the latter is a bit less reliable
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async def on_shard_ready(self, shard_id):
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await self.pool.execute(
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"""
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INSERT INTO shard_info (shard_id, guild_count, member_count)
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VALUES ($1, $2, $3)
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ON CONFLICT (shard_id) DO UPDATE SET
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guild_count = EXCLUDED.guild_count,
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member_count = EXCLUDED.member_count
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""",
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shard_id, *self.shard_stats(shard_id),
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)
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async def update_shard(self, guild):
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await self.pool.execute(
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"""
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UPDATE shard_info
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SET
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guild_count = $2,
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member_count = $3
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WHERE shard_id = $1
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""",
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guild.shard_id, *self.shard_stats(guild.shard_id),
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)
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on_guild_join = on_guild_remove = update_shard
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def shard_stats(self, shard_id):
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guilds = [guild for guild in self.guilds if guild.shard_id == shard_id]
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guild_count = len(guilds)
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member_count = sum(getattr(guild, 'member_count', 0) for guild in guilds)
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return guild_count, member_count
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def main():
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import sys
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if len(sys.argv) == 1:
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shard_count = None
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shard_ids = None
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elif len(sys.argv) < 3:
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print('Usage:', sys.argv[0], '[<shard count> <hyphen-separated list of shard IDs>]', file=sys.stderr)
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sys.exit(1)
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else:
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shard_count = int(sys.argv[1])
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shard_ids = list(map(int, sys.argv[2].split('-')))
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Bot(
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intents=discord.Intents(
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guilds=True,
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# we hardly need DM support but it's helpful to be able to run the help/support commands in DMs
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messages=True,
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# we don't need DM reactions because we don't ever paginate in DMs
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guild_reactions=True,
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emojis=True,
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# everything else, including `members` and `presences`, is implicitly false.
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),
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# the least stateful bot you will ever see 😎
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chunk_guilds_at_startup=False,
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member_cache_flags=discord.MemberCacheFlags.none(),
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# disable message cache
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max_messages=None,
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shard_count=shard_count,
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shard_ids=shard_ids,
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).run()
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if __name__ == '__main__':
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main()
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