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fix command error handling

so, i had a fundamental misunderstanding about how command errors work.
turns out the help command runs the checks for each function.
This ended up sending one "permission denied" message for each command in the Emotes cog,
*each time help was run*.

To fix this, __local_check needs to not have extra side effects.
I create one new exception, MissingManageServerEmojis, and raise it in case the user or bot is missing permissions.
I re-use NoPrivateMessages, since that's already a d.py exception.

Then I catch the errors in on_command_error, and send them to the user.
This commit is contained in:
bmintz 2018-07-31 02:38:14 -05:00
parent 52618915be
commit c5c6e7ef24
2 changed files with 20 additions and 16 deletions

View file

@ -48,26 +48,25 @@ class Emotes:
async def __local_check(self, context):
if not context.guild:
await context.send(
f'{utils.SUCCESS_EMOTES[False]} Sorry, this command may only be used in a server.')
raise commands.NoPrivateMessage
return False
if (
not context.author.guild_permissions.manage_emojis
or not context.guild.me.guild_permissions.manage_emojis
):
await context.send(
f'{utils.SUCCESS_EMOTES[False]} '
"Sorry, you don't have enough permissions to run this command. "
'You and I both need the Manage Emojis permission.')
return False
raise errors.MissingManageEmojisPermission
return True
async def on_command_error(self, context, error):
if isinstance(error, errors.EmoteManagerError):
if isinstance(error, (errors.EmoteManagerError, errors.MissingManageEmojisPermission)):
await context.send(str(error))
if isinstance(error, commands.NoPrivateMessage):
await context.send(
f'{utils.SUCCESS_EMOTES[False]} Sorry, this command may only be used in a server.')
@commands.command()
async def add(self, context, *args):
"""Add a new emote to this server.