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https://github.com/uhIgnacio/EmoteManager.git
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Use guild.emoji_limit and implicit string concatenation
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1 changed files with 9 additions and 23 deletions
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@ -410,19 +410,7 @@ class Emotes(commands.Cog):
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async def status(self, context):
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async def status(self, context):
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"""See Current status of emotes on this server.
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"""See Current status of emotes on this server.
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"""
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"""
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premium_tier = context.guild.premium_tier
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emote_limit = context.guild.emoji_limit
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if premium_tier == 1:
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max_emotes = 200
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elif premium_tier == 2:
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max_emotes = 300
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elif premium_tier == 3:
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max_emotes = 500
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else:
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max_emotes = 100
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# number of emotes per category
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per_cat = max_emotes // 2
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static_emotes = animated_emotes = total_emotes = 0
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static_emotes = animated_emotes = total_emotes = 0
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for emote in context.guild.emojis:
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for emote in context.guild.emojis:
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@ -433,18 +421,16 @@ class Emotes(commands.Cog):
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total_emotes += 1
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total_emotes += 1
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percent_static = round((static_emotes / per_cat) * 100, 2)
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percent_static = round((static_emotes / emote_limit) * 100, 2)
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percent_animated = round((animated_emotes / per_cat) * 100, 2)
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percent_animated = round((animated_emotes / emote_limit) * 100, 2)
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static_left = per_cat - static_emotes
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animated_left = per_cat - animated_emotes
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message = [
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static_left = emote_limit - static_emotes
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f'Static emotes: **{static_emotes} / {per_cat}** ({static_left} left, {percent_static}% full)',
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animated_left = emote_limit - animated_emotes
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f'Animated emotes: **{animated_emotes} / {per_cat}** ({animated_left} left, {percent_animated}% full)',
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f'Total: **{total_emotes} / {max_emotes}**'
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]
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await context.send('\n'.join(message))
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await context.send(
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f'Static emotes: **{static_emotes} / {emote_limit}** ({static_left} left, {percent_static}% full)\n'
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f'Animated emotes: **{animated_emotes} / {emote_limit}** ({animated_left} left, {percent_animated}% full)\n'
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f'Total: **{total_emotes} / {emote_limit * 2}**')
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async def parse_emote(self, context, name_or_emote):
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async def parse_emote(self, context, name_or_emote):
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match = utils.emote.RE_CUSTOM_EMOTE.match(name_or_emote)
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match = utils.emote.RE_CUSTOM_EMOTE.match(name_or_emote)
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