1
0
Fork 0
mirror of https://github.com/uhIgnacio/EmoteManager.git synced 2024-08-15 02:23:13 +00:00

fix cogs.emote.add_safe_bytes docstring

This commit is contained in:
Io Mintz 2019-10-10 00:34:42 +00:00
parent 2475d852a9
commit 7658189744

View file

@ -265,8 +265,7 @@ class Emotes(commands.Cog):
async def add_safe_bytes(self, context, name, author_id, image_data: bytes, *, reason=None): async def add_safe_bytes(self, context, name, author_id, image_data: bytes, *, reason=None):
"""Try to add an emote from bytes. On error, return a string that should be sent to the user. """Try to add an emote from bytes. On error, return a string that should be sent to the user.
If the image is static and there are not enough free static slots, prompt to convert the image to a single-frame If the image is static and there are not enough free static slots, convert the image to a gif instead.
gif instead.
""" """
counts = collections.Counter(map(operator.attrgetter('animated'), context.guild.emojis)) counts = collections.Counter(map(operator.attrgetter('animated'), context.guild.emojis))
# >= rather than == because there are sneaky ways to exceed the limit # >= rather than == because there are sneaky ways to exceed the limit