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EmoteManager/bot.py

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#!/usr/bin/env python3
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# © lambda#0987 <lambda@lambda.dance>
# SPDX-License-Identifier: AGPL-3.0-or-later
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import base64
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import logging
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import traceback
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import discord
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from bot_bin.bot import Bot
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from discord.ext import commands
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from utils.compat import md5
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logging.basicConfig(level=logging.WARNING)
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logging.getLogger('discord').setLevel(logging.INFO)
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logger = logging.getLogger(__name__)
logger.setLevel(logging.INFO)
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# SelectorEventLoop on windows doesn't support subprocesses lol
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import asyncio
import sys
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if sys.platform == 'win32':
loop = asyncio.ProactorEventLoop()
asyncio.set_event_loop(loop)
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class Bot(Bot):
startup_extensions = (
'cogs.emote',
'cogs.meta',
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'bot_bin.debug',
'bot_bin.misc',
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'bot_bin.systemd',
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'bot_bin.sql',
'jishaku',
)
def __init__(self, **kwargs):
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with open('data/config.py', encoding='utf-8') as f:
config = eval(f.read(), {})
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super().__init__(config=config, setup_db=True, **kwargs)
# allow use of the bot's user ID before ready()
token_part0 = self.config['tokens']['discord'].partition('.')[0].encode()
self.user_id = int(base64.b64decode(token_part0 + b'=' * (3 - len(token_part0) % 3)))
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def process_config(self):
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"""Load the emojis from the config to be used when a command fails or succeeds
We do it this way so that they can be used anywhere instead of requiring a bot instance.
"""
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super().process_config()
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import utils.misc
default = ('', '')
utils.SUCCESS_EMOJIS = utils.misc.SUCCESS_EMOJIS = (
self.config.get('response_emojis', {}).get('success', default))
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# Metrics
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async def on_command(self, ctx):
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user_id_md5 = md5(ctx.author.id.to_bytes(8, byteorder='big')).digest()
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await self.pool.execute(
'INSERT INTO invokes (guild_id, user_id_md5, command) VALUES ($1, $2, $3)',
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getattr(ctx.guild, 'id', None), user_id_md5, ctx.command.qualified_name,
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)
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# we use on_shard_ready rather than on_ready because the latter is a bit less reliable
async def on_shard_ready(self, shard_id):
await self.pool.execute(
"""
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INSERT INTO shard_info (shard_id, guild_count, member_count)
VALUES ($1, $2, $3)
ON CONFLICT (shard_id) DO UPDATE SET
guild_count = EXCLUDED.guild_count,
member_count = EXCLUDED.member_count
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""",
shard_id, *self.shard_stats(shard_id),
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)
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async def update_shard(self, guild):
await self.pool.execute(
"""
UPDATE shard_info
SET
guild_count = $2,
member_count = $3
WHERE shard_id = $1
""",
guild.shard_id, *self.shard_stats(guild.shard_id),
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)
on_guild_join = on_guild_remove = update_shard
def shard_stats(self, shard_id):
guilds = [guild for guild in self.guilds if guild.shard_id == shard_id]
guild_count = len(guilds)
member_count = sum(getattr(guild, 'member_count', 0) for guild in guilds)
return guild_count, member_count
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def main():
import sys
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if len(sys.argv) == 1:
shard_count = None
shard_ids = None
elif len(sys.argv) < 3:
print('Usage:', sys.argv[0], '[<shard count> <hyphen-separated list of shard IDs>]', file=sys.stderr)
sys.exit(1)
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else:
shard_count = int(sys.argv[1])
shard_ids = list(map(int, sys.argv[2].split('-')))
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Bot(
intents=discord.Intents(
guilds=True,
# we hardly need DM support but it's helpful to be able to run the help/support commands in DMs
messages=True,
# we don't need DM reactions because we don't ever paginate in DMs
guild_reactions=True,
emojis=True,
# everything else, including `members` and `presences`, is implicitly false.
),
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# the least stateful bot you will ever see 😎
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chunk_guilds_at_startup=False,
member_cache_flags=discord.MemberCacheFlags.none(),
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# disable message cache
max_messages=None,
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shard_count=shard_count,
shard_ids=shard_ids,
).run()
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if __name__ == '__main__':
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main()