150 lines
8 KiB
TOML
150 lines
8 KiB
TOML
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# Lets you enable / disable certain features and modify them.
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[features]
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# (Default = true) Optimizes vanilla's per-player mobspawning by using PaperMC's PlayerMobDistanceMap.
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use_distance_map = true
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# (Default = false) Stops the server from loading spawn chunks.
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disable_spawn_chunks = false
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# (Default = false) Allows more xp orbs to merge with one another, to reduce xp orb lag.
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fast_xp_merging = false
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# (Default = false) Prevents players from moving into unloaded chunks.
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prevent_moving_into_unloaded_chunks = false
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# (Default = 128) The radius at which the game will look for other portals. Lower values can reduce lagspikes.
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# Does not work if lithium is installed.
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portal_search_radius = 128
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# (Default = 16) The radius at which the game will try to create new portals.
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# It is recommended to make this smaller than the search radius.
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portal_create_radius = 16
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# (Default = true) Whether the custom portal radius will use the vanilla dimension scale.
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portal_search_vanilla_scaling = true
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# (Default = false) Makes villagers tick less often if they are stuck in a 1x1 space.
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lobotomize_villagers = false
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# (Default = 20) Decides the interval in between villager ticks when lobotomized.
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lobotomized_tick_interval = 20
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# (Default = -1) The threshold MSPT that the server is allowed to run mid-tick chunk saves at.
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# Setting this value to negative will disable this threshold.
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chunk_save_threshold = -1
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# (Default = 5) The amount of minutes in between auto-save intervals when /save-on is active.
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auto_save_interval = 5
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# (Default = 0.5) Decides the radius in blocks that items / xp will merge at.
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item_merge_radius = 0.5
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xp_merge_radius = 0.5
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# Modifies mobcaps, no-chunk-tick, simulation and view-distance depending on the MSPT.
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[dynamic]
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# (Default = false) Enables this feature.
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enabled = false
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# (Default = 35) The average MSPT to target.
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target_mspt = 35
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# (Default = 15) The amount of seconds between dynamic performance updates.
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update_rate = 15
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# (Default = 150) The amount of seconds between dynamic viewdistance updates.
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# This value is separate from the other checks because it makes all clients reload their chunks.
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view_distance_update_rate = 150
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# (Default = [Max: 10, Min: 2]) Distance in which random ticks and mobspawning can happen.
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max_chunk_tick_distance = 10
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min_chunk_tick_distance = 2
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# (Default = [Max: 10, Min: 2]) Distance in which the world will tick, similar to no-tick-vd.
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max_simulation_distance = 10
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min_simulation_distance = 2
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# (Default = [Max: 10, Min: 2]) Distance in which the world will render.
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max_view_distance = 10
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min_view_distance = 2
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# (Default = [Max: 1.0, Min: 0.3]) Global multiplier that decides the percentage of the mobcap to be used.
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max_mobcap = 1.0
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min_mobcap = 0.3
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# Stops animals / villagers from breeding if there are too many of the same type nearby.
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[entity_limits]
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# (Default = false) Enables this feature.
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enabled = false
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# (Default = [Villager: 24, Animals: 32]) Maximum count before stopping entities of the same type from breeding.
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villager_count = 24
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animal_count = 32
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# (Default = [Villager: 64, Animals: 64]) The range it will check for entities of the same type.
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villager_range = 64
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animal_range = 64
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# Allows you to disable specific commands and modify the way some of them are formatted.
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[commands]
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# Enables / disables the /servercore status command.
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command_status = true
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# Enables / disables the /mobcaps command.
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# Forcefully set to false by: VMP
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command_mobcaps = true
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# The title for the /mobcaps command.
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mobcap_title = "<dark_aqua>%LINE% <aqua>Mobcaps</aqua> (<aqua>%MODIFIER%</aqua>) %LINE%</dark_aqua>"
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# The content for the /mobcaps command. This is displayed for every existing spawngroup.
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mobcap_content = "<dark_gray>» <dark_aqua>%NAME%:</dark_aqua> <green>%CURRENT%</green> / <green>%CAPACITY%</green></dark_gray>"
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# The title for the /servercore status command.
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status_title = "<dark_aqua>%LINE% <aqua>ServerCore</aqua> %LINE%</dark_aqua>"
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# The content for the /servercore status command.
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status_content = "<dark_gray>» <dark_aqua>Version:</dark_aqua> <green>%VERSION%</green>\n» <dark_aqua>Chunk-Tick Distance:</dark_aqua> <green>%CHUNK_TICK_DISTANCE%</green>\n» <dark_aqua>Simulation Distance:</dark_aqua> <green>%SIMULATION_DISTANCE%</green>\n» <dark_aqua>View Distance:</dark_aqua> <green>%VIEW_DISTANCE%</green>\n» <dark_aqua>Mobcap Multiplier:</dark_aqua> <green>%MOBCAPS%</green></dark_gray>"
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# The title for the /statistics command.
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stats_title = "<dark_aqua>%LINE% <aqua>Statistics</aqua> %LINE%</dark_aqua>"
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# The content for the /statistics command.
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stats_content = "<dark_gray>» <dark_aqua>TPS:</dark_aqua> <green>%TPS%</green> - <dark_aqua>MSPT:</dark_aqua> <green>%MSPT%</green>\n» <dark_aqua>Total chunk count:</dark_aqua> <green>%CHUNK_COUNT%</green>\n» <dark_aqua>Total entity count:</dark_aqua> <green>%ENTITY_COUNT%</green>\n» <dark_aqua>Total block entity count:</dark_aqua> <green>%BLOCK_ENTITY_COUNT%</green></dark_gray>"
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# The title for the /statistics (block) entities command.
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stats_page_title = "<dark_aqua>%LINE% <aqua>%TITLE%</aqua> by <aqua>%TYPE%</aqua> %LINE%</dark_aqua>"
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stats_page_title_player = "<dark_aqua>%LINE% <aqua>%TITLE%</aqua> for <aqua>%PLAYER%</aqua> %LINE%</dark_aqua>"
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# The content for the /statistics (block) entities command. This is displayed for every entry.
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stats_page_content = "<green>%INDEX%. <dark_aqua>%NAME%</dark_aqua> %COUNT%</green>"
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# The footer for the /statistics (block) entities command.
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stats_page_footer = "<dark_aqua>%LINE% <green>%PREV_PAGE%</green> Page <aqua>%PAGE%</aqua> of <aqua>%PAGE_COUNT%</aqua> <green>%NEXT_PAGE%</green> %LINE%"
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# Stops entities from ticking if they are too far away.
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[activation_range]
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# (Default = false) Enables this feature.
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enabled = false
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# (Default = false) Enables vertical range checks. By default, activation ranges only work horizontally.
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# This can greatly improve performance on taller worlds, but might break a few very specific ai-based mobfarms.
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use_vertical_range = false
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# (Default = true) Allows villagers to tick regardless of the activation range when panicking.
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villager_tick_panic = true
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# (Default = false) Allows villagers to tick regardless of the activation range.
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villager_tick_always = false
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# (Default = 20) The time in seconds that a villager needs to be inactive for before obtaining work immunity (if it has work tasks).
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villager_work_immunity_after = 20
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# (Default = 20) The amount of ticks an inactive villager will wake up for when it has work immunity.
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villager_work_immunity_for = 20
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# Activation Range = The range an entity is required to be in from a player to tick.
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# Tick Inactive = Whether an entity is allowed to tick once per second whilst inactive.
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# Wakeup Max = The maximum amount of entities in the same group and world that are allowed to be awakened at the same time.
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# Wakeup Interval = The interval between inactive entity wake ups in seconds.
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# Activation range settings for villagers.
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villager_activation_range = 16
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villager_tick_inactive = true
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villager_wakeup_max = 4
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villager_wakeup_interval = 30
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# Activation range settings for monsters.
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monster_activation_range = 32
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monster_tick_inactive = true
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monster_wakeup_max = 8
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monster_wakeup_interval = 20
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# Activation range settings for animals.
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animal_activation_range = 16
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animal_tick_inactive = true
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animal_wakeup_max = 4
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animal_wakeup_interval = 60
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# Activation range settings for flying mobs.
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flying_activation_range = 48
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flying_wakeup_max = 8
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flying_wakeup_interval = 10
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flying_tick_inactive = true
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# Activation range settings for water mobs.
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water_activation_range = 16
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water_tick_inactive = true
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# Activation range settings for neutral mobs.
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neutral_activation_range = 24
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neutral_tick_inactive = true
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# Activation range settings for zombies.
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zombie_activation_range = 16
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zombie_tick_inactive = true
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# Activation range settings for raider mobs.
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raider_activation_range = 48
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raider_tick_inactive = true
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# Activation range settings for miscellaneous entities.
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misc_activation_range = 16
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misc_tick_inactive = true
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