# Lets you enable / disable certain features and modify them. [features] # (Default = true) Optimizes vanilla's per-player mobspawning by using PaperMC's PlayerMobDistanceMap. use_distance_map = true # (Default = false) Stops the server from loading spawn chunks. disable_spawn_chunks = false # (Default = false) Allows more xp orbs to merge with one another, to reduce xp orb lag. fast_xp_merging = false # (Default = false) Prevents players from moving into unloaded chunks. prevent_moving_into_unloaded_chunks = false # (Default = 128) The radius at which the game will look for other portals. Lower values can reduce lagspikes. # Does not work if lithium is installed. portal_search_radius = 128 # (Default = 16) The radius at which the game will try to create new portals. # It is recommended to make this smaller than the search radius. portal_create_radius = 16 # (Default = true) Whether the custom portal radius will use the vanilla dimension scale. portal_search_vanilla_scaling = true # (Default = false) Makes villagers tick less often if they are stuck in a 1x1 space. lobotomize_villagers = false # (Default = 20) Decides the interval in between villager ticks when lobotomized. lobotomized_tick_interval = 20 # (Default = -1) The threshold MSPT that the server is allowed to run mid-tick chunk saves at. # Setting this value to negative will disable this threshold. chunk_save_threshold = -1 # (Default = 5) The amount of minutes in between auto-save intervals when /save-on is active. auto_save_interval = 5 # (Default = 0.5) Decides the radius in blocks that items / xp will merge at. item_merge_radius = 0.5 xp_merge_radius = 0.5 # Modifies mobcaps, no-chunk-tick, simulation and view-distance depending on the MSPT. [dynamic] # (Default = false) Enables this feature. enabled = false # (Default = 35) The average MSPT to target. target_mspt = 35 # (Default = 15) The amount of seconds between dynamic performance updates. update_rate = 15 # (Default = 150) The amount of seconds between dynamic viewdistance updates. # This value is separate from the other checks because it makes all clients reload their chunks. view_distance_update_rate = 150 # (Default = [Max: 10, Min: 2]) Distance in which random ticks and mobspawning can happen. max_chunk_tick_distance = 10 min_chunk_tick_distance = 2 # (Default = [Max: 10, Min: 2]) Distance in which the world will tick, similar to no-tick-vd. max_simulation_distance = 10 min_simulation_distance = 2 # (Default = [Max: 10, Min: 2]) Distance in which the world will render. max_view_distance = 10 min_view_distance = 2 # (Default = [Max: 1.0, Min: 0.3]) Global multiplier that decides the percentage of the mobcap to be used. max_mobcap = 1.0 min_mobcap = 0.3 # Stops animals / villagers from breeding if there are too many of the same type nearby. [entity_limits] # (Default = false) Enables this feature. enabled = false # (Default = [Villager: 24, Animals: 32]) Maximum count before stopping entities of the same type from breeding. villager_count = 24 animal_count = 32 # (Default = [Villager: 64, Animals: 64]) The range it will check for entities of the same type. villager_range = 64 animal_range = 64 # Allows you to disable specific commands and modify the way some of them are formatted. [commands] # Enables / disables the /servercore status command. command_status = true # Enables / disables the /mobcaps command. # Forcefully set to false by: VMP command_mobcaps = true # The title for the /mobcaps command. mobcap_title = "%LINE% Mobcaps (%MODIFIER%) %LINE%" # The content for the /mobcaps command. This is displayed for every existing spawngroup. mobcap_content = "» %NAME%: %CURRENT% / %CAPACITY%" # The title for the /servercore status command. status_title = "%LINE% ServerCore %LINE%" # The content for the /servercore status command. status_content = "» Version: %VERSION%\n» Chunk-Tick Distance: %CHUNK_TICK_DISTANCE%\n» Simulation Distance: %SIMULATION_DISTANCE%\n» View Distance: %VIEW_DISTANCE%\n» Mobcap Multiplier: %MOBCAPS%" # The title for the /statistics command. stats_title = "%LINE% Statistics %LINE%" # The content for the /statistics command. stats_content = "» TPS: %TPS% - MSPT: %MSPT%\n» Total chunk count: %CHUNK_COUNT%\n» Total entity count: %ENTITY_COUNT%\n» Total block entity count: %BLOCK_ENTITY_COUNT%" # The title for the /statistics (block) entities command. stats_page_title = "%LINE% %TITLE% by %TYPE% %LINE%" stats_page_title_player = "%LINE% %TITLE% for %PLAYER% %LINE%" # The content for the /statistics (block) entities command. This is displayed for every entry. stats_page_content = "%INDEX%. %NAME% %COUNT%" # The footer for the /statistics (block) entities command. stats_page_footer = "%LINE% %PREV_PAGE% Page %PAGE% of %PAGE_COUNT% %NEXT_PAGE% %LINE%" # Stops entities from ticking if they are too far away. [activation_range] # (Default = false) Enables this feature. enabled = false # (Default = false) Enables vertical range checks. By default, activation ranges only work horizontally. # This can greatly improve performance on taller worlds, but might break a few very specific ai-based mobfarms. use_vertical_range = false # (Default = true) Allows villagers to tick regardless of the activation range when panicking. villager_tick_panic = true # (Default = false) Allows villagers to tick regardless of the activation range. villager_tick_always = false # (Default = 20) The time in seconds that a villager needs to be inactive for before obtaining work immunity (if it has work tasks). villager_work_immunity_after = 20 # (Default = 20) The amount of ticks an inactive villager will wake up for when it has work immunity. villager_work_immunity_for = 20 # Activation Range = The range an entity is required to be in from a player to tick. # Tick Inactive = Whether an entity is allowed to tick once per second whilst inactive. # Wakeup Max = The maximum amount of entities in the same group and world that are allowed to be awakened at the same time. # Wakeup Interval = The interval between inactive entity wake ups in seconds. # Activation range settings for villagers. villager_activation_range = 16 villager_tick_inactive = true villager_wakeup_max = 4 villager_wakeup_interval = 30 # Activation range settings for monsters. monster_activation_range = 32 monster_tick_inactive = true monster_wakeup_max = 8 monster_wakeup_interval = 20 # Activation range settings for animals. animal_activation_range = 16 animal_tick_inactive = true animal_wakeup_max = 4 animal_wakeup_interval = 60 # Activation range settings for flying mobs. flying_activation_range = 48 flying_wakeup_max = 8 flying_wakeup_interval = 10 flying_tick_inactive = true # Activation range settings for water mobs. water_activation_range = 16 water_tick_inactive = true # Activation range settings for neutral mobs. neutral_activation_range = 24 neutral_tick_inactive = true # Activation range settings for zombies. zombie_activation_range = 16 zombie_tick_inactive = true # Activation range settings for raider mobs. raider_activation_range = 48 raider_tick_inactive = true # Activation range settings for miscellaneous entities. misc_activation_range = 16 misc_tick_inactive = true