mrmBot-Matrix/natives/speed.cc

55 lines
1.5 KiB
C++

#include <napi.h>
#include <list>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class SpeedWorker : public Napi::AsyncWorker {
public:
SpeedWorker(Napi::Function& callback, string in_path, bool slow, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), slow(slow), type(type), delay(delay) {}
~SpeedWorker() {}
void Execute() {
list<Image> frames;
list<Image> blurred;
readImages(&frames, in_path);
int new_delay = slow ? delay * 2 : delay / 2;
if (new_delay <= 1) {
new_delay = delay;
auto it = frames.begin();
while(it != frames.end() && ++it != frames.end()) it = frames.erase(it);
} else {
for_each(frames.begin(), frames.end(), animationDelayImage(new_delay));
}
writeImages(frames.begin(), frames.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
}
private:
string in_path, type;
int delay, amount;
Blob blob;
bool slow;
};
Napi::Value Speed(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
string in_path = info[0].As<Napi::String>().Utf8Value();
bool slow = info[1].As<Napi::Boolean>().Value();
string type = info[2].As<Napi::String>().Utf8Value();
int delay = info[3].As<Napi::Number>().Int32Value();
Napi::Function cb = info[4].As<Napi::Function>();
SpeedWorker* explodeWorker = new SpeedWorker(cb, in_path, slow, type, delay);
explodeWorker->Queue();
return env.Undefined();
}