#include #include #include using namespace std; using namespace Magick; class SpeedWorker : public Napi::AsyncWorker { public: SpeedWorker(Napi::Function& callback, string in_path, bool slow, string type, int delay) : Napi::AsyncWorker(callback), in_path(in_path), slow(slow), type(type), delay(delay) {} ~SpeedWorker() {} void Execute() { list frames; list blurred; readImages(&frames, in_path); int new_delay = slow ? delay * 2 : delay / 2; if (new_delay <= 1) { new_delay = delay; auto it = frames.begin(); while(it != frames.end() && ++it != frames.end()) it = frames.erase(it); } else { for_each(frames.begin(), frames.end(), animationDelayImage(new_delay)); } writeImages(frames.begin(), frames.end(), &blob); } void OnOK() { Callback().Call({Env().Undefined(), Napi::Buffer::Copy(Env(), (char *)blob.data(), blob.length())}); } private: string in_path, type; int delay, amount; Blob blob; bool slow; }; Napi::Value Speed(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); string in_path = info[0].As().Utf8Value(); bool slow = info[1].As().Value(); string type = info[2].As().Utf8Value(); int delay = info[3].As().Int32Value(); Napi::Function cb = info[4].As(); SpeedWorker* explodeWorker = new SpeedWorker(cb, in_path, slow, type, delay); explodeWorker->Queue(); return env.Undefined(); }