2020-07-12 15:14:39 +00:00
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#include <napi.h>
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#include <list>
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#include <Magick++.h>
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using namespace std;
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using namespace Magick;
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class ExplodeWorker : public Napi::AsyncWorker {
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public:
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2020-07-20 22:10:04 +00:00
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ExplodeWorker(Napi::Function& callback, string in_path, int amount, string type, int delay)
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: Napi::AsyncWorker(callback), in_path(in_path), amount(amount), type(type), delay(delay) {}
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2020-07-12 15:14:39 +00:00
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~ExplodeWorker() {}
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> blurred;
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readImages(&frames, in_path);
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coalesceImages(&coalesced, frames.begin(), frames.end());
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for (Image &image : coalesced) {
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2020-07-20 22:10:04 +00:00
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image.implode(amount);
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2020-07-12 15:14:39 +00:00
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image.magick(type);
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blurred.push_back(image);
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}
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2021-02-13 00:22:36 +00:00
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optimizeTransparency(blurred.begin(), blurred.end());
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2021-02-25 21:09:53 +00:00
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if (type == "gif") {
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for (Image &image : blurred) {
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image.quantizeDither(false);
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image.quantize();
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if (delay != 0) image.animationDelay(delay);
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}
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}
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2021-02-13 00:22:36 +00:00
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writeImages(blurred.begin(), blurred.end(), &blob);
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2020-07-12 15:14:39 +00:00
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}
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void OnOK() {
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Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
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}
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private:
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string in_path, type;
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2020-07-28 14:38:55 +00:00
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int delay, amount;
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2020-07-12 15:14:39 +00:00
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Blob blob;
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};
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Napi::Value Explode(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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2020-08-28 02:34:12 +00:00
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Napi::Object obj = info[0].As<Napi::Object>();
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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int amount = obj.Get("amount").As<Napi::Number>().Int32Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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2021-01-27 02:30:04 +00:00
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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2020-08-28 02:34:12 +00:00
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ExplodeWorker* explodeWorker = new ExplodeWorker(cb, path, amount, type, delay);
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2020-07-12 15:14:39 +00:00
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explodeWorker->Queue();
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return env.Undefined();
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}
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