Stop using ffprobe to read GIF frame delay (#57)
* Stop using ffprobe to read GIF delay * Default image delay to 0
This commit is contained in:
parent
8483cff28f
commit
7167956a76
30 changed files with 54 additions and 44 deletions
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@ -51,7 +51,7 @@ Napi::Value Blur(const Napi::CallbackInfo &info)
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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bool sharp = obj.Get("sharp").As<Napi::Boolean>().Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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BlurWorker* blurWorker = new BlurWorker(cb, path, sharp, type, delay);
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blurWorker->Queue();
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@ -49,7 +49,7 @@ Napi::Value Blurple(const Napi::CallbackInfo &info)
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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BlurpleWorker* blurpleWorker = new BlurpleWorker(cb, path, type, delay);
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blurpleWorker->Queue();
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@ -40,11 +40,11 @@ class CaptionWorker : public Napi::AsyncWorker {
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appendImages(&appended, images.begin(), images.end(), true);
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appended.repage();
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appended.magick(type);
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appended.animationDelay(delay == 0 ? image.animationDelay() : delay);
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captioned.push_back(appended);
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}
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optimizeImageLayers(&result, captioned.begin(), captioned.end());
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if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
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writeImages(result.begin(), result.end(), &blob);
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}
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@ -67,7 +67,7 @@ Napi::Value Caption(const Napi::CallbackInfo &info)
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string caption = obj.Get("caption").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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CaptionWorker* captionWorker = new CaptionWorker(cb, caption, path, type, delay);
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captionWorker->Queue();
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@ -39,11 +39,11 @@ class CaptionTwoWorker : public Napi::AsyncWorker {
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appendImages(&appended, images.begin(), images.end(), true);
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appended.repage();
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appended.magick(type);
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appended.animationDelay(delay == 0 ? image.animationDelay() : delay);
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captioned.push_back(appended);
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}
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optimizeImageLayers(&result, captioned.begin(), captioned.end());
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if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
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writeImages(result.begin(), result.end(), &blob);
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}
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@ -66,7 +66,7 @@ Napi::Value CaptionTwo(const Napi::CallbackInfo &info)
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string caption = obj.Get("caption").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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CaptionTwoWorker* captionTwoWorker = new CaptionTwoWorker(cb, caption, path, type, delay);
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captionTwoWorker->Queue();
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@ -48,7 +48,7 @@ Napi::Value Circle(const Napi::CallbackInfo &info)
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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CircleWorker* circleWorker = new CircleWorker(cb, path, type, delay);
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circleWorker->Queue();
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@ -49,7 +49,7 @@ Napi::Value Crop(const Napi::CallbackInfo &info)
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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CropWorker* blurWorker = new CropWorker(cb, path, type, delay);
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blurWorker->Queue();
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@ -49,7 +49,7 @@ Napi::Value Explode(const Napi::CallbackInfo &info)
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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int amount = obj.Get("amount").As<Napi::Number>().Int32Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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ExplodeWorker* explodeWorker = new ExplodeWorker(cb, path, amount, type, delay);
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explodeWorker->Queue();
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@ -55,7 +55,7 @@ Napi::Value Flag(const Napi::CallbackInfo &info)
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string overlay = obj.Get("overlay").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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FlagWorker* flagWorker = new FlagWorker(cb, path, overlay, type, delay);
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flagWorker->Queue();
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@ -50,7 +50,7 @@ Napi::Value Flip(const Napi::CallbackInfo &info)
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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bool flop = obj.Has("flop") ? obj.Get("flop").As<Napi::Boolean>().Value() : false;
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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FlipWorker* flipWorker = new FlipWorker(cb, path, flop, type, delay);
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flipWorker->Queue();
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@ -42,7 +42,7 @@ Napi::Value Freeze(const Napi::CallbackInfo &info)
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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bool loop = obj.Has("loop") ? obj.Get("loop").As<Napi::Boolean>().Value() : false;
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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FreezeWorker* blurWorker = new FreezeWorker(cb, path, loop, type, delay);
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blurWorker->Queue();
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@ -53,7 +53,7 @@ Napi::Value Gamexplain(const Napi::CallbackInfo &info)
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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GamexplainWorker* blurWorker = new GamexplainWorker(cb, path, type, delay);
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blurWorker->Queue();
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@ -70,7 +70,7 @@ Napi::Value Globe(const Napi::CallbackInfo &info)
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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GlobeWorker* blurWorker = new GlobeWorker(cb, path, type, delay);
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blurWorker->Queue();
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@ -50,7 +50,7 @@ Napi::Value Invert(const Napi::CallbackInfo &info)
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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InvertWorker* invertWorker = new InvertWorker(cb, path, type, delay);
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invertWorker->Queue();
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@ -52,7 +52,7 @@ Napi::Value Leak(const Napi::CallbackInfo &info)
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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LeakWorker* blurWorker = new LeakWorker(cb, path, type, delay);
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blurWorker->Queue();
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@ -50,7 +50,7 @@ Napi::Value Magik(const Napi::CallbackInfo &info)
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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MagikWorker* explodeWorker = new MagikWorker(cb, path, type, delay);
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@ -80,7 +80,7 @@ Napi::Value Meme(const Napi::CallbackInfo &info)
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string top = obj.Get("top").As<Napi::String>().Utf8Value();
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string bottom = obj.Get("bottom").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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MemeWorker* blurWorker = new MemeWorker(cb, path, top, bottom, type, delay);
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blurWorker->Queue();
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@ -49,11 +49,11 @@ class MirrorWorker : public Napi::AsyncWorker {
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appendImages(&final, mirrored.begin(), mirrored.end(), vertical);
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final.repage();
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final.magick(type);
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final.animationDelay(delay == 0 ? image.animationDelay() : delay);
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mid.push_back(final);
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}
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optimizeImageLayers(&result, mid.begin(), mid.end());
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if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
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writeImages(result.begin(), result.end(), &blob);
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}
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@ -78,7 +78,7 @@ Napi::Value Mirror(const Napi::CallbackInfo &info)
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bool vertical = obj.Has("vertical") ? obj.Get("vertical").As<Napi::Boolean>().Value() : false;
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bool first = obj.Has("first") ? obj.Get("first").As<Napi::Boolean>().Value() : false;
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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MirrorWorker* mirrorWorker = new MirrorWorker(cb, path, vertical, first, type, delay);
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mirrorWorker->Queue();
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@ -48,7 +48,7 @@ Napi::Value Swirl(const Napi::CallbackInfo &info)
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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SwirlWorker* flopWorker = new SwirlWorker(cb, path, type, delay);
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flopWorker->Queue();
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@ -56,11 +56,11 @@ class MotivateWorker : public Napi::AsyncWorker {
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appendImages(&final, to_append.begin(), to_append.end(), true);
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final.repage();
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final.magick(type);
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final.animationDelay(delay == 0 ? image.animationDelay() : delay);
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mid.push_back(final);
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}
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optimizeImageLayers(&result, mid.begin(), mid.end());
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if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
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writeImages(result.begin(), result.end(), &blob);
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}
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@ -84,7 +84,7 @@ Napi::Value Motivate(const Napi::CallbackInfo &info)
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string top = obj.Get("top").As<Napi::String>().Utf8Value();
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string bottom = obj.Get("bottom").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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MotivateWorker* blurWorker = new MotivateWorker(cb, path, top, bottom, type, delay);
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blurWorker->Queue();
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@ -58,7 +58,7 @@ Napi::Value Resize(const Napi::CallbackInfo &info)
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bool stretch = obj.Has("stretch") ? obj.Get("stretch").As<Napi::Boolean>().Value() : false;
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bool wide = obj.Has("wide") ? obj.Get("wide").As<Napi::Boolean>().Value() : false;
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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ResizeWorker* explodeWorker = new ResizeWorker(cb, path, stretch, wide, type, delay);
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explodeWorker->Queue();
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@ -52,7 +52,7 @@ Napi::Value Reverse(const Napi::CallbackInfo &info)
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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bool soos = obj.Has("soos") ? obj.Get("soos").As<Napi::Boolean>().Value() : false;
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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ReverseWorker* explodeWorker = new ReverseWorker(cb, path, soos, delay);
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explodeWorker->Queue();
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@ -31,11 +31,11 @@ class ScottWorker : public Napi::AsyncWorker {
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image.extent(Geometry("864x481"), Magick::CenterGravity);
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watermark_new.composite(image, Geometry("-110+83"), Magick::OverCompositeOp);
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watermark_new.magick(type);
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watermark_new.animationDelay(delay == 0 ? image.animationDelay() : delay);
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mid.push_back(watermark_new);
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}
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optimizeImageLayers(&result, mid.begin(), mid.end());
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if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
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writeImages(result.begin(), result.end(), &blob);
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}
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@ -57,7 +57,7 @@ Napi::Value Scott(const Napi::CallbackInfo &info)
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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ScottWorker* blurWorker = new ScottWorker(cb, path, type, delay);
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blurWorker->Queue();
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@ -14,10 +14,23 @@ class SpeedWorker : public Napi::AsyncWorker {
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void Execute() {
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list <Image> frames;
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readImages(&frames, in_path);
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int new_delay = slow ? delay * 2 : delay / 2;
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int old_delay = 0;
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// if passed a delay, use that. otherwise use the average frame delay.
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// GIFs can have a variable framerate, and the frameskipping logic here doesn't handle that.
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// TODO: revisit?
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if (delay == 0) {
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for (Image &image : frames) {
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old_delay += image.animationDelay();
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}
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old_delay /= frames.size();
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} else {
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old_delay = delay;
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}
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int new_delay = slow ? old_delay * 2 : old_delay / 2;
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if (new_delay <= 1) {
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new_delay = delay;
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new_delay = old_delay;
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auto it = frames.begin();
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while(it != frames.end() && ++it != frames.end()) it = frames.erase(it);
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} else {
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@ -49,7 +62,7 @@ Napi::Value Speed(const Napi::CallbackInfo &info)
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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bool slow = obj.Has("slow") ? obj.Get("slow").As<Napi::Boolean>().Value() : false;
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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SpeedWorker* explodeWorker = new SpeedWorker(cb, path, slow, type, delay);
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explodeWorker->Queue();
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@ -64,7 +64,7 @@ Napi::Value Spin(const Napi::CallbackInfo &info)
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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SpinWorker* blurWorker = new SpinWorker(cb, path, type, delay);
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blurWorker->Queue();
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@ -36,11 +36,11 @@ class TileWorker : public Napi::AsyncWorker {
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appendImages(&frame, montage.begin(), montage.end(), true);
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frame.repage();
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frame.scale(Geometry("800x800>"));
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frame.animationDelay(delay == 0 ? image.animationDelay() : delay);
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mid.push_back(frame);
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}
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optimizeImageLayers(&result, mid.begin(), mid.end());
|
||||
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
|
||||
writeImages(result.begin(), result.end(), &blob);
|
||||
}
|
||||
|
||||
|
@ -62,7 +62,7 @@ Napi::Value Tile(const Napi::CallbackInfo &info)
|
|||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
|
||||
|
||||
TileWorker* flopWorker = new TileWorker(cb, path, type, delay);
|
||||
flopWorker->Queue();
|
||||
|
|
|
@ -31,11 +31,11 @@ class TrumpWorker : public Napi::AsyncWorker {
|
|||
image.extent(Geometry("800x450"), Magick::CenterGravity);
|
||||
watermark_new.composite(image, Geometry("-25+134"), Magick::DstOverCompositeOp);
|
||||
watermark_new.magick(type);
|
||||
watermark_new.animationDelay(delay == 0 ? image.animationDelay() : delay);
|
||||
mid.push_back(watermark_new);
|
||||
}
|
||||
|
||||
optimizeImageLayers(&result, mid.begin(), mid.end());
|
||||
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
|
||||
writeImages(result.begin(), result.end(), &blob);
|
||||
}
|
||||
|
||||
|
@ -57,7 +57,7 @@ Napi::Value Trump(const Napi::CallbackInfo &info)
|
|||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
|
||||
|
||||
TrumpWorker* blurWorker = new TrumpWorker(cb, path, type, delay);
|
||||
blurWorker->Queue();
|
||||
|
|
|
@ -55,7 +55,7 @@ Napi::Value Wall(const Napi::CallbackInfo &info)
|
|||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
|
||||
|
||||
WallWorker* flopWorker = new WallWorker(cb, path, type, delay);
|
||||
flopWorker->Queue();
|
||||
|
|
|
@ -47,11 +47,11 @@ class WatermarkWorker : public Napi::AsyncWorker {
|
|||
final = image;
|
||||
}
|
||||
image.magick(type);
|
||||
final.animationDelay(delay == 0 ? image.animationDelay() : delay);
|
||||
mid.push_back(final);
|
||||
}
|
||||
|
||||
optimizeImageLayers(&result, mid.begin(), mid.end());
|
||||
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
|
||||
writeImages(result.begin(), result.end(), &blob);
|
||||
}
|
||||
|
||||
|
@ -79,7 +79,7 @@ Napi::Value Watermark(const Napi::CallbackInfo &info)
|
|||
bool append = obj.Has("append") ? obj.Get("append").As<Napi::Boolean>().Value() : false;
|
||||
bool mc = obj.Has("mc") ? obj.Get("mc").As<Napi::Boolean>().Value() : false;
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
|
||||
|
||||
WatermarkWorker* watermarkWorker = new WatermarkWorker(cb, path, water, gravity, type, delay, resize, append, mc);
|
||||
watermarkWorker->Queue();
|
||||
|
|
|
@ -26,11 +26,11 @@ class WdtWorker : public Napi::AsyncWorker {
|
|||
image.scale(Geometry("374x374>"));
|
||||
watermark_new.composite(image, Magick::CenterGravity, Magick::OverCompositeOp);
|
||||
watermark_new.magick(type);
|
||||
watermark_new.animationDelay(delay == 0 ? image.animationDelay() : delay);
|
||||
mid.push_back(watermark_new);
|
||||
}
|
||||
|
||||
optimizeImageLayers(&result, mid.begin(), mid.end());
|
||||
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
|
||||
writeImages(result.begin(), result.end(), &blob);
|
||||
}
|
||||
|
||||
|
@ -52,7 +52,7 @@ Napi::Value Wdt(const Napi::CallbackInfo &info)
|
|||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
|
||||
|
||||
WdtWorker* blurWorker = new WdtWorker(cb, path, type, delay);
|
||||
blurWorker->Queue();
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
const magick = require("../build/Release/image.node");
|
||||
const { promisify } = require("util");
|
||||
const execPromise = promisify(require("child_process").exec);
|
||||
const { isMainThread, parentPort, workerData } = require("worker_threads");
|
||||
|
||||
exports.run = async object => {
|
||||
|
@ -11,8 +10,6 @@ exports.run = async object => {
|
|||
buffer: Buffer.alloc(0),
|
||||
fileExtension: "nogif"
|
||||
});
|
||||
const delay = (await execPromise(`ffprobe -v 0 -of csv=p=0 -select_streams v:0 -show_entries stream=r_frame_rate ${object.path}`)).stdout.replace("\n", "");
|
||||
object.delay = (100 / delay.split("/")[0]) * delay.split("/")[1];
|
||||
}
|
||||
// Convert from a MIME type (e.g. "image/png") to something ImageMagick understands (e.g. "png").
|
||||
// Don't set `type` directly on the object we are passed as it will be read afterwards.
|
||||
|
|
Loading…
Reference in a new issue