mrmBot-Matrix/natives/image.cc

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#include <napi.h>
#include "blur.h"
#include "blurple.h"
//#include "caption.h"
//#include "caption2.h"
#include "circle.h"
#include "explode.h"
#include "flag.h"
#include "flip.h"
#include "flop.h"
#include "freeze.h"
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#include "gamexplain.h"
#include "globe.h"
#include "invert.h"
#include "watermark.h"
Napi::Object Init(Napi::Env env, Napi::Object exports)
{
exports.Set(Napi::String::New(env, "blur"), Napi::Function::New(env, Blur));
exports.Set(Napi::String::New(env, "blurple"), Napi::Function::New(env, Blurple));
//exports.Set(Napi::String::New(env, "caption"), Napi::Function::New(env, Caption));
//exports.Set(Napi::String::New(env, "captionTwo"), Napi::Function::New(env, CaptionTwo));
exports.Set(Napi::String::New(env, "circle"), Napi::Function::New(env, Circle));
exports.Set(Napi::String::New(env, "explode"), Napi::Function::New(env, Explode));
exports.Set(Napi::String::New(env, "flag"), Napi::Function::New(env, Flag));
exports.Set(Napi::String::New(env, "flip"), Napi::Function::New(env, Flip));
exports.Set(Napi::String::New(env, "flop"), Napi::Function::New(env, Flop));
exports.Set(Napi::String::New(env, "freeze"), Napi::Function::New(env, Freeze));
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exports.Set(Napi::String::New(env, "gamexplain"), Napi::Function::New(env, Gamexplain));
exports.Set(Napi::String::New(env, "globe"), Napi::Function::New(env, Globe));
exports.Set(Napi::String::New(env, "invert"), Napi::Function::New(env, Invert));
exports.Set(Napi::String::New(env, "watermark"), Napi::Function::New(env, Watermark));
return exports;
}
NODE_API_MODULE(addon, Init);