Added globe, Magick++ ports wave 2
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7 changed files with 113 additions and 10 deletions
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assets/images/spheremap.png
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assets/images/spheremap.png
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@ -1,13 +1,11 @@
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const gm = require("gm").subClass({
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imageMagick: true
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});
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const magick = require("../build/Release/image.node");
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const { promisify } = require("util");
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exports.run = async (message) => {
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message.channel.sendTyping();
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const image = await require("../utils/imagedetect.js")(message);
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if (image === undefined) return `${message.author.mention}, you need to provide an image to add New Funky Mode!`;
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const watermark = "./assets/images/funky.png";
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const buffer = await gm(image.path).coalesce().out("null:").out(watermark).gravity("NorthEast").scale(null, "%[fx:u.h]").out("-layers", "composite").bufferPromise(image.type, image.delay);
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const buffer = await promisify(magick.watermark)(image.path, "./assets/images/funky.png", 3, true, image.type.toUpperCase(), image.delay ? (100 / image.delay.split("/")[0]) * image.delay.split("/")[1] : 0);
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return {
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file: buffer,
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name: `funky.${image.type}`
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const gm = require("gm").subClass({
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imageMagick: true
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});
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const magick = require("../build/Release/image.node");
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const { promisify } = require("util");
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exports.run = async (message) => {
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message.channel.sendTyping();
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const image = await require("../utils/imagedetect.js")(message);
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if (image === undefined) return `${message.author.mention}, you need to provide an image to make a GameXplain thumbnail meme!`;
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const template = "./assets/images/gamexplain.png";
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const buffer = await gm(template).background("white").out("null:").out("(").out(image.path).coalesce().out("-virtual-pixel", "transparent").scale("1181x571!").out(")").compose("over").gravity("Center").out("-geometry", "+0+40").out("-layers", "composite").bufferPromise(image.type, image.delay);
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const buffer = await promisify(magick.gamexplain)(image.path, image.type.toUpperCase(), image.delay ? (100 / image.delay.split("/")[0]) * image.delay.split("/")[1] : 0);
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return {
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file: buffer,
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name: `gamexplain.${image.type}`
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18
commands/globe.js
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18
commands/globe.js
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const magick = require("../build/Release/image.node");
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const { promisify } = require("util");
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exports.run = async (message) => {
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const image = await require("../utils/imagedetect.js")(message);
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if (image === undefined) return `${message.author.mention}, you need to provide an image to spin!`;
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const processMessage = await message.channel.createMessage("<a:processing:479351417102925854> Processing... This might take a while");
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const buffer = await promisify(magick.globe)(image.path, image.type.toUpperCase(), image.delay ? (100 / image.delay.split("/")[0]) * image.delay.split("/")[1] : 0);
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await processMessage.delete();
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return {
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file: buffer,
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name: "globe.gif"
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};
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};
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exports.aliases = ["rotate"];
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exports.category = 5;
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exports.help = "Spins an image";
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natives/globe.cc
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natives/globe.cc
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#include <napi.h>
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#include <list>
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#include <iostream>
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#include <Magick++.h>
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using namespace std;
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using namespace Magick;
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class GlobeWorker : public Napi::AsyncWorker {
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public:
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GlobeWorker(Napi::Function& callback, string in_path, string type, int delay)
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: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
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~GlobeWorker() {}
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> mid;
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list<Image> result;
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Image distort;
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readImages(&frames, in_path);
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distort.read("./assets/images/spheremap.png");
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coalesceImages(&coalesced, frames.begin(), frames.end());
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if (type != "GIF") {
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list<Image>::iterator it = coalesced.begin();
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for (int i = 0; i < 29; ++i) {
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coalesced.push_back(*it);
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}
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}
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int i = 0;
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for (Image &image : coalesced) {
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image.scale(Geometry("500x500!"));
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image.alphaChannel(Magick::SetAlphaChannel);
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size_t width = image.columns();
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image.roll(Geometry("+" + to_string(width * i / coalesced.size())));
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image.composite(distort, Magick::CenterGravity, Magick::DistortCompositeOp);
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image.magick("GIF");
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mid.push_back(image);
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i++;
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}
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optimizeImageLayers(&result, mid.begin(), mid.end());
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if (delay != 0) {
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for_each(result.begin(), result.end(), animationDelayImage(delay));
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} else if (type != "GIF") {
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for_each(result.begin(), result.end(), animationDelayImage(5));
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}
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writeImages(result.begin(), result.end(), &blob);
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}
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void OnOK() {
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Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
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}
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private:
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string in_path, type;
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int delay, wordlength, n;
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size_t bytes, type_size;
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Blob blob;
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};
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Napi::Value Globe(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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string in_path = info[0].As<Napi::String>().Utf8Value();
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string type = info[1].As<Napi::String>().Utf8Value();
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int delay = info[2].As<Napi::Number>().Int32Value();
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Napi::Function cb = info[3].As<Napi::Function>();
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GlobeWorker* blurWorker = new GlobeWorker(cb, in_path, type, delay);
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blurWorker->Queue();
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return env.Undefined();
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}
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natives/globe.h
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8
natives/globe.h
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#ifndef ESMBOT_NATIVES_GLOBE_H_
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#define ESMBOT_NATIVES_GLOBE_H_
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#include <napi.h>
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Napi::Value Globe(const Napi::CallbackInfo& info);
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#endif
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@ -9,6 +9,8 @@
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#include "flip.h"
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#include "flop.h"
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#include "freeze.h"
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#include "gamexplain.h"
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#include "globe.h"
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#include "invert.h"
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#include "watermark.h"
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@ -24,6 +26,8 @@ Napi::Object Init(Napi::Env env, Napi::Object exports)
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exports.Set(Napi::String::New(env, "flip"), Napi::Function::New(env, Flip));
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exports.Set(Napi::String::New(env, "flop"), Napi::Function::New(env, Flop));
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exports.Set(Napi::String::New(env, "freeze"), Napi::Function::New(env, Freeze));
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exports.Set(Napi::String::New(env, "gamexplain"), Napi::Function::New(env, Gamexplain));
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exports.Set(Napi::String::New(env, "globe"), Napi::Function::New(env, Globe));
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exports.Set(Napi::String::New(env, "invert"), Napi::Function::New(env, Invert));
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exports.Set(Napi::String::New(env, "watermark"), Napi::Function::New(env, Watermark));
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return exports;
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