Added globe, Magick++ ports wave 2

This commit is contained in:
TheEssem 2020-07-16 09:31:48 -05:00
parent 617cf01090
commit d3f46edfa6
7 changed files with 113 additions and 10 deletions

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@ -1,13 +1,11 @@
const gm = require("gm").subClass({
imageMagick: true
});
const magick = require("../build/Release/image.node");
const { promisify } = require("util");
exports.run = async (message) => {
message.channel.sendTyping();
const image = await require("../utils/imagedetect.js")(message);
if (image === undefined) return `${message.author.mention}, you need to provide an image to add New Funky Mode!`;
const watermark = "./assets/images/funky.png";
const buffer = await gm(image.path).coalesce().out("null:").out(watermark).gravity("NorthEast").scale(null, "%[fx:u.h]").out("-layers", "composite").bufferPromise(image.type, image.delay);
const buffer = await promisify(magick.watermark)(image.path, "./assets/images/funky.png", 3, true, image.type.toUpperCase(), image.delay ? (100 / image.delay.split("/")[0]) * image.delay.split("/")[1] : 0);
return {
file: buffer,
name: `funky.${image.type}`

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@ -1,13 +1,11 @@
const gm = require("gm").subClass({
imageMagick: true
});
const magick = require("../build/Release/image.node");
const { promisify } = require("util");
exports.run = async (message) => {
message.channel.sendTyping();
const image = await require("../utils/imagedetect.js")(message);
if (image === undefined) return `${message.author.mention}, you need to provide an image to make a GameXplain thumbnail meme!`;
const template = "./assets/images/gamexplain.png";
const buffer = await gm(template).background("white").out("null:").out("(").out(image.path).coalesce().out("-virtual-pixel", "transparent").scale("1181x571!").out(")").compose("over").gravity("Center").out("-geometry", "+0+40").out("-layers", "composite").bufferPromise(image.type, image.delay);
const buffer = await promisify(magick.gamexplain)(image.path, image.type.toUpperCase(), image.delay ? (100 / image.delay.split("/")[0]) * image.delay.split("/")[1] : 0);
return {
file: buffer,
name: `gamexplain.${image.type}`

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commands/globe.js Normal file
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const magick = require("../build/Release/image.node");
const { promisify } = require("util");
exports.run = async (message) => {
const image = await require("../utils/imagedetect.js")(message);
if (image === undefined) return `${message.author.mention}, you need to provide an image to spin!`;
const processMessage = await message.channel.createMessage("<a:processing:479351417102925854> Processing... This might take a while");
const buffer = await promisify(magick.globe)(image.path, image.type.toUpperCase(), image.delay ? (100 / image.delay.split("/")[0]) * image.delay.split("/")[1] : 0);
await processMessage.delete();
return {
file: buffer,
name: "globe.gif"
};
};
exports.aliases = ["rotate"];
exports.category = 5;
exports.help = "Spins an image";

77
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#include <napi.h>
#include <list>
#include <iostream>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class GlobeWorker : public Napi::AsyncWorker {
public:
GlobeWorker(Napi::Function& callback, string in_path, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
~GlobeWorker() {}
void Execute() {
list<Image> frames;
list<Image> coalesced;
list<Image> mid;
list<Image> result;
Image distort;
readImages(&frames, in_path);
distort.read("./assets/images/spheremap.png");
coalesceImages(&coalesced, frames.begin(), frames.end());
if (type != "GIF") {
list<Image>::iterator it = coalesced.begin();
for (int i = 0; i < 29; ++i) {
coalesced.push_back(*it);
}
}
int i = 0;
for (Image &image : coalesced) {
image.scale(Geometry("500x500!"));
image.alphaChannel(Magick::SetAlphaChannel);
size_t width = image.columns();
image.roll(Geometry("+" + to_string(width * i / coalesced.size())));
image.composite(distort, Magick::CenterGravity, Magick::DistortCompositeOp);
image.magick("GIF");
mid.push_back(image);
i++;
}
optimizeImageLayers(&result, mid.begin(), mid.end());
if (delay != 0) {
for_each(result.begin(), result.end(), animationDelayImage(delay));
} else if (type != "GIF") {
for_each(result.begin(), result.end(), animationDelayImage(5));
}
writeImages(result.begin(), result.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
}
private:
string in_path, type;
int delay, wordlength, n;
size_t bytes, type_size;
Blob blob;
};
Napi::Value Globe(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
string in_path = info[0].As<Napi::String>().Utf8Value();
string type = info[1].As<Napi::String>().Utf8Value();
int delay = info[2].As<Napi::Number>().Int32Value();
Napi::Function cb = info[3].As<Napi::Function>();
GlobeWorker* blurWorker = new GlobeWorker(cb, in_path, type, delay);
blurWorker->Queue();
return env.Undefined();
}

8
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#ifndef ESMBOT_NATIVES_GLOBE_H_
#define ESMBOT_NATIVES_GLOBE_H_
#include <napi.h>
Napi::Value Globe(const Napi::CallbackInfo& info);
#endif

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@ -9,6 +9,8 @@
#include "flip.h"
#include "flop.h"
#include "freeze.h"
#include "gamexplain.h"
#include "globe.h"
#include "invert.h"
#include "watermark.h"
@ -24,6 +26,8 @@ Napi::Object Init(Napi::Env env, Napi::Object exports)
exports.Set(Napi::String::New(env, "flip"), Napi::Function::New(env, Flip));
exports.Set(Napi::String::New(env, "flop"), Napi::Function::New(env, Flop));
exports.Set(Napi::String::New(env, "freeze"), Napi::Function::New(env, Freeze));
exports.Set(Napi::String::New(env, "gamexplain"), Napi::Function::New(env, Gamexplain));
exports.Set(Napi::String::New(env, "globe"), Napi::Function::New(env, Globe));
exports.Set(Napi::String::New(env, "invert"), Napi::Function::New(env, Invert));
exports.Set(Napi::String::New(env, "watermark"), Napi::Function::New(env, Watermark));
return exports;