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	formatting changes and switching to local variables
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					 1 changed files with 29 additions and 29 deletions
				
			
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			@ -1,32 +1,32 @@
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-- Change these lines to change the GUI colors.
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accentColor = colors.gray 
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buttonColor = colors.lightGray
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textColor = colors.lightGray
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altTextColor = colors.gray
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backgroundColor = colors.black
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local accentColor = colors.gray 
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local buttonColor = colors.lightGray
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local textColor = colors.lightGray
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local altTextColor = colors.gray
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local backgroundColor = colors.black
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-- Code starts from here
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function round(n) -- We need a function to round the center of the terminal
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    return n % 1 >= 0.5 and math.ceil(n) or math.floor(n)
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end
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width, height = term.getSize() -- Gets the terminal size to determine the center
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centerWidth = round(width / 2) -- Defines the horizontal center
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centerHeight = round(height / 2) -- Defines the vertical center
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local width, height = term.getSize() -- Gets the terminal size to determine the center
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local centerWidth = round(width / 2) -- Defines the horizontal center
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local centerHeight = round(height / 2) -- Defines the vertical center
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if arg[1] == nil then
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	peripherals = peripheral.getNames() -- Gets peripherals to check if any disk drives are avavailable
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	local peripherals = peripheral.getNames() -- Gets peripherals to check if any disk drives are avavailable
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	if #peripherals == 0 then
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		term.setTextColor(colors.red)
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		print "No drive"
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		print("No drive")
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		return false -- Exits if there's no disk drive
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	else
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		driveCount = 0
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		for n = 1, #peripherals do
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			local driveCheck = peripherals[n]
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			if peripheral.getType(driveCheck) == "drive" then
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				drive = driveCheck
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				driveCount = driveCount + 1
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				local drive = driveCheck
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				local driveCount = driveCount + 1
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			end
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		end
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		if driveCount > 1 then
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			@ -35,7 +35,7 @@ if arg[1] == nil then
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			return false	
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		elseif driveCount == 0 then
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			term.setTextColor(colors.red)
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			print "No drive"
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			print("No drive")
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                	return false -- Exits if there's no disk drive
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		end
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	end
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			@ -46,25 +46,25 @@ end
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--[[ Instead of calling every status by string, we call the variables storing the strings. This may ease translation if we plan to do it in the future.
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]]
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defaultStatus = "Rhythmblock"
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invalidFormatStatus = "Not a music disc"
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noDiscStatus = "No disc"
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noAudioStatus = "No audio is playing"
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ejectText = "Eject"
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local defaultStatus = "Rhythmblock"
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local invalidFormatStatus = "Not a music disc"
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local noDiscStatus = "No disc"
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local noAudioStatus = "No audio is playing"
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local ejectText = "Eject"
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function playDisc()
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	term.clear()
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	if disk.isPresent(drive) and disk.hasAudio(drive) then -- Determines if there's a disc or not and if it's a music disc
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        	disk.playAudio(drive)
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		buttonRender(true)
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		playing = true
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		status = disk.getAudioTitle(drive)
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		local playing = true
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		local status = disk.getAudioTitle(drive)
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		buttonRender(true)
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	elseif disk.isPresent(drive) then
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        	status = invalidFormatStatus
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        	local status = invalidFormatStatus
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		buttonRender(false)	
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	else -- If none of these checks are passed then it just means there's no disc in the drive.
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        	status = noDiscStatus
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        	local status = noDiscStatus
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		buttonRender(false)
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	end
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end
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			@ -72,19 +72,19 @@ end
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function ejectDisc() -- Ejects the disc! How cool is that?
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	term.clear()
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	buttonRender(false)
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	if playing == true then
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	if playing then
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		stopDisc()
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		disk.eject()
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	elseif disk.isPresent(drive) then -- If there's a disc, it'll be ejected.
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		disk.eject(drive)
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	else -- If not it'll report there's no disc.
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		status = noDiscStatus
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		local status = noDiscStatus
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	end
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end
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function stopDisc() -- Stops the music
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	playing = false
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	status = defaultStatus
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	local status = defaultStatus
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	disk.stopAudio(drive)
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	term.clear()
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	buttonRender(false)
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			@ -118,7 +118,7 @@ function renderCloseButton() -- Renders the Close button
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end
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function buttonRender(play) -- Render some buttons depending if the computer is advanced or not
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        if play == true then
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        if play then
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                renderStopButton()
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        else
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                renderPlayButton()
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			@ -139,7 +139,7 @@ end
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term.clear()
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term.setBackgroundColor(backgroundColor) -- Setting the background color
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buttonRender(false)
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status = defaultStatus -- Setting the value to the default
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local status = defaultStatus -- Setting the value to the default
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while true do
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    statusRender(status) -- Renders the status
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			@ -148,7 +148,7 @@ while true do
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    if event == "mouse_up" then -- If the event triggered is the mouse clicking it'll do what's next
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	if eventData[2] == 1 and eventData[3] >= centerWidth - 4 and eventData[4] >= centerHeight - 4 and eventData[3] <= centerWidth + 4 and eventData[4] <= centerHeight + 2 then -- If the user clicks on the play/stop button it'll begin playing the disc 
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                if playing == true then
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                if playing then
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                        stopDisc()
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                else
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                        playDisc()
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			@ -163,7 +163,7 @@ while true do
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    elseif event == "key_up" then -- Same order but now with keys
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	local name = keys.getName(eventData[2]) or "unknown key"
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    	if name == "space" then
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                if playing == true then
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                if playing then
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                        stopDisc()
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                else
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                        playDisc()
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