From 5b453593ac187ecac5c0f155e188a50d42436d64 Mon Sep 17 00:00:00 2001 From: mint Date: Fri, 7 May 2021 14:50:00 -0400 Subject: [PATCH] formatting changes and switching to local variables --- rhythmblock.lua | 58 ++++++++++++++++++++++++------------------------- 1 file changed, 29 insertions(+), 29 deletions(-) diff --git a/rhythmblock.lua b/rhythmblock.lua index 8c424de..dc106db 100644 --- a/rhythmblock.lua +++ b/rhythmblock.lua @@ -1,32 +1,32 @@ -- Change these lines to change the GUI colors. -accentColor = colors.gray -buttonColor = colors.lightGray -textColor = colors.lightGray -altTextColor = colors.gray -backgroundColor = colors.black +local accentColor = colors.gray +local buttonColor = colors.lightGray +local textColor = colors.lightGray +local altTextColor = colors.gray +local backgroundColor = colors.black -- Code starts from here function round(n) -- We need a function to round the center of the terminal return n % 1 >= 0.5 and math.ceil(n) or math.floor(n) end -width, height = term.getSize() -- Gets the terminal size to determine the center -centerWidth = round(width / 2) -- Defines the horizontal center -centerHeight = round(height / 2) -- Defines the vertical center +local width, height = term.getSize() -- Gets the terminal size to determine the center +local centerWidth = round(width / 2) -- Defines the horizontal center +local centerHeight = round(height / 2) -- Defines the vertical center if arg[1] == nil then - peripherals = peripheral.getNames() -- Gets peripherals to check if any disk drives are avavailable + local peripherals = peripheral.getNames() -- Gets peripherals to check if any disk drives are avavailable if #peripherals == 0 then term.setTextColor(colors.red) - print "No drive" + print("No drive") return false -- Exits if there's no disk drive else driveCount = 0 for n = 1, #peripherals do local driveCheck = peripherals[n] if peripheral.getType(driveCheck) == "drive" then - drive = driveCheck - driveCount = driveCount + 1 + local drive = driveCheck + local driveCount = driveCount + 1 end end if driveCount > 1 then @@ -35,7 +35,7 @@ if arg[1] == nil then return false elseif driveCount == 0 then term.setTextColor(colors.red) - print "No drive" + print("No drive") return false -- Exits if there's no disk drive end end @@ -46,25 +46,25 @@ end --[[ Instead of calling every status by string, we call the variables storing the strings. This may ease translation if we plan to do it in the future. ]] -defaultStatus = "Rhythmblock" -invalidFormatStatus = "Not a music disc" -noDiscStatus = "No disc" -noAudioStatus = "No audio is playing" -ejectText = "Eject" +local defaultStatus = "Rhythmblock" +local invalidFormatStatus = "Not a music disc" +local noDiscStatus = "No disc" +local noAudioStatus = "No audio is playing" +local ejectText = "Eject" function playDisc() term.clear() if disk.isPresent(drive) and disk.hasAudio(drive) then -- Determines if there's a disc or not and if it's a music disc disk.playAudio(drive) buttonRender(true) - playing = true - status = disk.getAudioTitle(drive) + local playing = true + local status = disk.getAudioTitle(drive) buttonRender(true) elseif disk.isPresent(drive) then - status = invalidFormatStatus + local status = invalidFormatStatus buttonRender(false) else -- If none of these checks are passed then it just means there's no disc in the drive. - status = noDiscStatus + local status = noDiscStatus buttonRender(false) end end @@ -72,19 +72,19 @@ end function ejectDisc() -- Ejects the disc! How cool is that? term.clear() buttonRender(false) - if playing == true then + if playing then stopDisc() disk.eject() elseif disk.isPresent(drive) then -- If there's a disc, it'll be ejected. disk.eject(drive) else -- If not it'll report there's no disc. - status = noDiscStatus + local status = noDiscStatus end end function stopDisc() -- Stops the music playing = false - status = defaultStatus + local status = defaultStatus disk.stopAudio(drive) term.clear() buttonRender(false) @@ -118,7 +118,7 @@ function renderCloseButton() -- Renders the Close button end function buttonRender(play) -- Render some buttons depending if the computer is advanced or not - if play == true then + if play then renderStopButton() else renderPlayButton() @@ -139,7 +139,7 @@ end term.clear() term.setBackgroundColor(backgroundColor) -- Setting the background color buttonRender(false) -status = defaultStatus -- Setting the value to the default +local status = defaultStatus -- Setting the value to the default while true do statusRender(status) -- Renders the status @@ -148,7 +148,7 @@ while true do if event == "mouse_up" then -- If the event triggered is the mouse clicking it'll do what's next if eventData[2] == 1 and eventData[3] >= centerWidth - 4 and eventData[4] >= centerHeight - 4 and eventData[3] <= centerWidth + 4 and eventData[4] <= centerHeight + 2 then -- If the user clicks on the play/stop button it'll begin playing the disc - if playing == true then + if playing then stopDisc() else playDisc() @@ -163,7 +163,7 @@ while true do elseif event == "key_up" then -- Same order but now with keys local name = keys.getName(eventData[2]) or "unknown key" if name == "space" then - if playing == true then + if playing then stopDisc() else playDisc()